Touch & Bomb: Difference between revisions

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{{Infobox homebrew
{{Infobox DS Homebrews
| title       = Touch & Bomb
|title=Touch & Bomb
| image       = [[File:Touchnbombds2.jpg]]
|image=touchandbomb.png
| type       = Other
|description=Clone of the Super Mario 64: DS mini game.
| version     = March 2006
|author=Tipiak
| licence    = Mixed
|lastupdated=2006/03/18
| author      = Tipiak
|type=Other Games
| website     = http://www.playeradvance.org/forum/showthread.php?t=1267
|version=2006
| download    = Media:Touchandbombds.rar
|license=Mixed
| source      =
|download=https://dlhb.gamebrew.org/dshomebrew/touchandbomb.7z
|website=http://www.playeradvance.org/forum/showthread.php?t=1267
}}
}}
Touch & Bomb is a DS homebrew game inspired by the Super Mario 64 DS minigame with the bomb. It consists of placing the bombs according to their colors in a minimum of time. It is made with PAlib.  
Touch & Bomb is a DS homebrew game inspired by the Super Mario 64 DS minigame with the bomb. It consists of placing the bombs according to their colors in a minimum of time. It is made with PAlib.  


This homebrew was released as an entry into the [https://web.archive.org/web/20210207115148/https://www.neoflash.com/forum/index.php?topic=1869.0 NEO Spring Coding Competition 2006], ranked 8th.
This homebrew was released as an entry into the NEO Spring Coding Compo 2006.


==User guide==
==User guide==
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==Screenshots==
==Screenshots==
[[File:Touchnbombds.jpg]]
https://dlhb.gamebrew.org/dshomebrew/touchandbomb2.png
 
https://dlhb.gamebrew.org/dshomebrew/touchandbomb3.png
<!--BEGIN Online Emulator Section-->
==Online Emulator==
{{#tag:html|
<div style='width:520px;height:390px;max-width:100%'><div id='game'></div></div>
<script type='text/javascript'>
{{DS EmulatorJS Settings}}
EJS_core = 'desmume2015';
EJS_gameName = "Touch & Bomb";
EJS_gameUrl = 'https://dlhb.gamebrew.org/onlineemulators/nds/touchandbomb.7z';
</script>
{{EmulatorJS Loader}}
}}
{{DS Control Settings}}
<!--END Online Emulator Section-->
==Compatibility==
==Compatibility==
The game runs on Dualis or on DS.
The game runs on Dualis or on DS.
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* First draft of the project and definition of the graphics. There is only one "hole" that works. No score or time.
* First draft of the project and definition of the graphics. There is only one "hole" that works. No score or time.


<br>
==External links==
[[Category:DS homebrew games]]
* PlayerAdvance.org - http://www.playeradvance.org/forum/showthread.php?t=1267
[[Category:Other homebrew games on DS]]
* NeoFlash - [https://web.archive.org/web/20210207115148/https://www.neoflash.com/forum/index.php?topic=1869.0 https://www.neoflash.com/forum/index.php?topic=1869.0] (archived)
 
[[Category:Other Games on DS]]
[[Category:NEO Spring Coding Compo 2006]]

Latest revision as of 09:12, 4 May 2024

Touch & Bomb
Touchandbomb.png
General
AuthorTipiak
TypeOther Games
Version2006
LicenseMixed
Last Updated2006/03/18
Links
Download
Website

Touch & Bomb is a DS homebrew game inspired by the Super Mario 64 DS minigame with the bomb. It consists of placing the bombs according to their colors in a minimum of time. It is made with PAlib.

This homebrew was released as an entry into the NEO Spring Coding Compo 2006.

User guide

In this homebrew version, there are 4 bombs and 4 squares to put them in.

For each correctly classified bomb, you gain one point.

There is a time limit and the goal of the game is to have the highest score.

There are different levels, and at each level the speed/number of bomb increases.

Controls

Operate with Stylus.

Screenshots

touchandbomb2.pngtouchandbomb3.png

Online Emulator

Can use gamepad or customise in the control settings.
Nintendo DS 🎮 Keyboard
C-a.png Kb-z.png
C-b.png Kb-x.png
C-x.png Kb-a.png
C-y.png Kb-s.png
C-start.png Kb-enter.png
C-select.png Kb-v.png
C-l.png Kb-q.png
C-r.png Kb-e.png
C-pad.png Kb-dpad.png

Compatibility

The game runs on Dualis or on DS.

Changelog

Version 2.4

  • Modification of graphics.

Version 2.3

  • Redone all the graphics part of the game, now it looks a little better.
  • Added several game boards and changed the way the difficulty increases. Now, at each level, you gain 100 units of time and the speed increases as you go.

Version 2.1

  • Fixed a lot of bugs, including the one that caused the display to screw up from time to time (thanks to Smealum for the idea).
  • Also rewrote 3/4 of the code to make it more clear and readable .

Version 2.0

  • Changed quite a few little things like score and time management.
  • Added different levels, all "holes" work and also made the size of the bombs bigger.
  • Also added a small animation for the bombs and a title screen.
  • Added some music to brighten it up.

Version 1.0

  • First draft of the project and definition of the graphics. There is only one "hole" that works. No score or time.

External links

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