Sprite Combat: Difference between revisions

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| title      = Sprite Combat
| title      = Sprite Combat
| image      = [[File:Spritecombatds.jpg]]
| image      = [[File:Spritecombatds.jpg]]
| type        = Strategy
| type        = Role Playing Strategy
| version    = 2.1
| version    = 2.1
| licence    = Mixed
| licence    = Mixed
Line 16: Line 16:


==User guide==
==User guide==
Sprite Combat is a "Rock Paper Scissors"-like game where the user chooses an option between a Sword, Energy Ball and Shield.
Sprite Combat is a Rock-Paper-Scissors like game where the user chooses an option between a Sword, Energy Ball and Shield.  
 
And then the CPU chooses an option for itself. And then a comparison is made between what overpowers what.
And then the CPU chooses an option for itself. And then a comparison is made between what overpowers what.
:Sword >> Energy
* Sword > Energy.
:Energy >> Shield
* Energy > Shield.
:Shield >> Sword
* Shield > Sword.


Where ">>" represents "overpowers".
Where > represents overpowers.


Gain points if you beat the opponent, win when you gain 10 points.
Gain points if you beat the opponent, win when you gain 10 points.
[[File:Spritecombatds2.jpg]]


==Controls==
==Controls==
Up/Down - select character, press arrow to changes
Up/Down - Select character, Press arrow to changes
 
Stylus - move the main menu


Start - exit the Help menu
Stylus - Move (main menu)


A - select character.
Start - Exit (help menu)


==Compatibility==
A - Select character
Tested on: Flashcard iPlayer OS 1.0.6 with firmware 1.2


==Media==
==Media==
<youtube>EGp2Xv75ZzE</youtube>
<youtube>EGp2Xv75ZzE</youtube>
==Compatibility==
Tested on iPlayer (OS 1.2 firmware 1.0.6).


==Changelog==
==Changelog==
'''v2.1 '''
'''v2.1 '''
*Sound effects
* Sound effects.
*Featuring a snick of the story mode
* Featuring a snick of the story mode.
*The ROM name is now without the version number (saving)
* The ROM name is now without the version number (saving).
*Even better fading (now even the text and sprites fade in!)
* Even better fading (now even the text and sprites fade in.
*"Press B to go back." added in many places to help users
* "Press B to go back." added in many places to help users.
*Refined the code a bit
* Refined the code a bit.
*Fixed some places where the text was placed irregularly
* Fixed some places where the text was placed irregularly.


'''v2.0 '''
'''v2.0 '''
*Added a Help doc
* Added a Help doc.
*Added a nice Credits doc
* Added a nice Credits doc.
*Fixed bug where the scores don't reset to 0
* Fixed bug where the scores don't reset to 0.
*Records that keep track of your no. of wins and losses
* Records that keep track of your no. of wins and losses.
*SAVING! Yes, there is saving now
* SAVING! Yes, there is saving now.
*Minor Bug fixes to the text
* Minor Bug fixes to the text.
*Score required to win reduced from 20 to 10
* Score required to win reduced from 20 to 10.
*New Game Icon
* New Game Icon.
*Removed the white background on request
* Removed the white background on request.
*Changed the font for better readability
* Changed the font for better readability.
*"Opponent's Score:" - "Opponent:" and "Your Score" - "You:"
* "Opponent's Score:" - "Opponent:" and "Your Score" - "You:".


'''v1.1'''  
'''v1.1'''  
*Added Fading in combat mode
* Added Fading in combat mode.
*Refined Fading to give better effects
* Refined Fading to give better effects.
*Somewhat better animations
* Somewhat better animations.


'''v1.0'''  
'''v1.0'''  
*Initial Release
* Initial Release.


==Credits==
==Credits==
Line 79: Line 78:
Game made with DS GAME MAKER with PAlib library.
Game made with DS GAME MAKER with PAlib library.


 
<br>
 
[[Category:DS homebrew games]]
[[Category:Homebrew applications]]
[[Category:Homebrew role playing games on DS]]
[[Category:Homebrew strategy on DS]]

Revision as of 05:25, 26 June 2021

Sprite Combat
File:Spritecombatds.jpg
General
Author(s)WinterAce
TypeRole Playing Strategy
Version2.1
LicenceMixed
Links
[Media:SpriteCombat.zip Download]
Website
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<htmlet>adsense</htmlet>


Sprite Combat is a unique implementation of Rock, Paper, Scissors on the Nintendo DS.

This game was developed with the help of DS Game Maker and uses the PAlib library.

User guide

Sprite Combat is a Rock-Paper-Scissors like game where the user chooses an option between a Sword, Energy Ball and Shield.

And then the CPU chooses an option for itself. And then a comparison is made between what overpowers what.

  • Sword > Energy.
  • Energy > Shield.
  • Shield > Sword.

Where > represents overpowers.

Gain points if you beat the opponent, win when you gain 10 points.

Controls

Up/Down - Select character, Press arrow to changes

Stylus - Move (main menu)

Start - Exit (help menu)

A - Select character

Media

Compatibility

Tested on iPlayer (OS 1.2 firmware 1.0.6).

Changelog

v2.1

  • Sound effects.
  • Featuring a snick of the story mode.
  • The ROM name is now without the version number (saving).
  • Even better fading (now even the text and sprites fade in.
  • "Press B to go back." added in many places to help users.
  • Refined the code a bit.
  • Fixed some places where the text was placed irregularly.

v2.0

  • Added a Help doc.
  • Added a nice Credits doc.
  • Fixed bug where the scores don't reset to 0.
  • Records that keep track of your no. of wins and losses.
  • SAVING! Yes, there is saving now.
  • Minor Bug fixes to the text.
  • Score required to win reduced from 20 to 10.
  • New Game Icon.
  • Removed the white background on request.
  • Changed the font for better readability.
  • "Opponent's Score:" - "Opponent:" and "Your Score" - "You:".

v1.1

  • Added Fading in combat mode.
  • Refined Fading to give better effects.
  • Somewhat better animations.

v1.0

  • Initial Release.

Credits

All character sprites have been taken from www.spriters-resource.com. All other sprites are a property of WinterAce.

Game made with DS GAME MAKER with PAlib library.


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