Rendezvous Delano: Difference between revisions

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Rendezvous Delano is a SHMUP-style game for the Nintendo DS with several Metroid elements, including specific enemies, weapons, and upgrades as well as the ability to explore various alternate routes through each of the several revisitable areas.
Rendezvous Delano is a SHMUP-style game for the Nintendo DS with several Metroid elements, including specific enemies, weapons, upgrades as well as the ability to explore various alternate routes through each of the several revisitable areas.


==User guide==
==User guide==
Several weapons are available:
Several weapons are available:
* Power beam - Ordinary, bland, single shot.
* Missiles - Two powerful missiles are fired simultaneously.
* Wave beam - The three waving beams can stun enemies.
* Cluster-seekers - Several small bombs spread out and hunt down enemies.
* Power bomb - Causes a wide-radius persistent explosion for about a third of a second.
* Phase missile - Passes through enemies and must be phased in (by pressing the attack button again) to damage them. Does extra damage if phased while contacting an enemy.
* Plasma beam - Passes through enemies while doing major damage.


'''Power beam:''' Ordinary, bland, single shot.
==Controls==
Start - Pause
 
Select - 4x Speed toggle (for debug)
 
'''Keypad:'''
 
Right - Toggle charge ability
 
Down - Shoot


'''Missiles:''' Two powerful missiles are fired simultaneously.
Up - Morph/unmorph


'''Wave beam:''' The three waving beams can stun enemies.
Left - Spreadshot


'''Cluster-seekers:''' Several small bombs spread out and hunt down enemies.
L/R - Switch weapon (reverse/normal order)


'''Power bomb:''' Causes a wide-radius persistent explosion for about a third of a second.
A/B/X/Y or D-Pad - Movement


'''Phase missile:''' Passes through enemies and must be phased in (by pressing the attack button again) to damage them. Does extra damage if phased while contacting an enemy.
'''Stylus:'''


'''Plasma beam:''' Passes through enemies while doing major damage.
A - Toggle charge ability


==Controls==
B - Shoot
Start - pause


Select - 4x speed toggle (for debugging's sake)
X - Morph/unmorph


'''D-Pad:'''
Y - Spreadshot
:Right - toggle charge ability
:Down - shoot
:Up - morph/unmorph
:Left - spreadshot
:L - switch weapon (reverse order)
:R - switch weapon (normal order)
:ABXY or D-Pad - movement


'''Stylus:'''
R/L - Switch weapon (normal/reverse order)
:A - toggle charge ability
:B - shoot
:X - morph/unmorph
:Y - spreadshot
:R - switch weapon (normal order)
:L - switch weapon (reverse order)


==Media==
==Media==
Line 61: Line 63:


==Credits==
==Credits==
Made with PAlib
* Made with PAlib.
 
* Sound effects made using DoctorPetter's sfxr.
Sound effects made using DoctorPetter's sfxr
* Metroid Zapper (asteroids, massive destroyed ship).
 
* Kenji Imatake (space pirate ship).
Metroid Zapper (asteroids, massive destroyed ship)
* Emperor (original round boss design).
 
* Liksmaskaren (bombu, waver, metaree).
Kenji Imatake (space pirate ship)
* Troid92 (portal).
 
* Jalonso (Menus, nebula, player ship, stars, bosses, and most enemies).
Emperor (original round boss design)
* DeProgrammer (everything else).
 
Liksmaskaren (bombu, waver, metaree)
 
Troid92 (portal)
 
Jalonso (Menus, nebula, player ship, stars, bosses, and most enemies)
 
DeProgrammer (everything else)


[[Category:Homebrew applications]]
<br>
[[Category:DS homebrew games]]
[[Category:Homebrew shooter games on DS]]

Revision as of 08:30, 28 June 2021

Rendezvous Delano
File:Rendezvousdelanods.jpg
General
Author(s)DeProgrammer
TypeShooter
Version1.19
LicenceMixed
Links
[Media:Rendezvousdelanods.zip Download]
Website
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<htmlet>adsense</htmlet>


Rendezvous Delano is a SHMUP-style game for the Nintendo DS with several Metroid elements, including specific enemies, weapons, upgrades as well as the ability to explore various alternate routes through each of the several revisitable areas.

User guide

Several weapons are available:

  • Power beam - Ordinary, bland, single shot.
  • Missiles - Two powerful missiles are fired simultaneously.
  • Wave beam - The three waving beams can stun enemies.
  • Cluster-seekers - Several small bombs spread out and hunt down enemies.
  • Power bomb - Causes a wide-radius persistent explosion for about a third of a second.
  • Phase missile - Passes through enemies and must be phased in (by pressing the attack button again) to damage them. Does extra damage if phased while contacting an enemy.
  • Plasma beam - Passes through enemies while doing major damage.

Controls

Start - Pause

Select - 4x Speed toggle (for debug)

Keypad:

Right - Toggle charge ability

Down - Shoot

Up - Morph/unmorph

Left - Spreadshot

L/R - Switch weapon (reverse/normal order)

A/B/X/Y or D-Pad - Movement

Stylus:

A - Toggle charge ability

B - Shoot

X - Morph/unmorph

Y - Spreadshot

R/L - Switch weapon (normal/reverse order)

Media

Known issues

Sound will occasionally quit playing.

Saving and loading will not work in emulators.

Credits

  • Made with PAlib.
  • Sound effects made using DoctorPetter's sfxr.
  • Metroid Zapper (asteroids, massive destroyed ship).
  • Kenji Imatake (space pirate ship).
  • Emperor (original round boss design).
  • Liksmaskaren (bombu, waver, metaree).
  • Troid92 (portal).
  • Jalonso (Menus, nebula, player ship, stars, bosses, and most enemies).
  • DeProgrammer (everything else).


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