Reactor PSP: Difference between revisions

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(Created page with "{{Infobox PSP homebrew | title = Reactor | image = https://dlhb.gamebrew.org/psphomebrew/Reactor.jpg|250px | type = Action | version = v1.3 | licence = Mixed | author = Kagato...")
 
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{{Infobox PSP homebrew
{{Infobox PSP homebrew
| title = Reactor
| title = REACTOR
| image = https://dlhb.gamebrew.org/psphomebrew/Reactor.jpg|250px
| image = https://dlhb.gamebrew.org/psphomebrew/reactor.jpg|250px
| type = Action
| type = Action
| version = v1.3
| version = 1.3 (31 Aug 2006)
| licence = Mixed
| licence = Mixed
| author = Kagato
| author = Studio Kagato (Kagato)
| website = https://psp.brewology.com/downloads/download.php?id=5157&mcid=1
| website = http://www.dcemu.co.uk/vbulletin/threads/34148-Release-Electris-and-Reactor-stand-alone-eboots
| download = https://dlhb.gamebrew.org/psphomebrew/Reactor.rar
| download = https://dlhb.gamebrew.org/psphomebrew/reactor.7z
| source =
| source =
}}
}}
<youtube>vsQmOnFZonI</youtube>


Reactor is a Breakout-inspired game made by Kagato (Andrew Carpenter). It was written in Lua orginally and a stand alone Eboot edition was released for the latest version.
Reactor is a Breakout-inspired game made by Kagato (Andrew Carpenter). It was written in Lua orginally and a stand alone Eboot edition was released for the latest version.
Line 16: Line 15:
This is an entry from the Neo Summer Coding Compo 2006 (PSP Games, 10th place).
This is an entry from the Neo Summer Coding Compo 2006 (PSP Games, 10th place).


Installation
==Installation==
Copy the Reactor and Reactor% directories from the ZIP archive to the /PSP/GAME/ directory on your PSP.
Copy the Reactor and Reactor% directories from the ZIP archive to the /PSP/GAME/ directory on your PSP.


User guide
==User guide==
You must eliminate all the particles from the Reactor. Use the Deflector Shield to direct the Proton into the particles. Do not allow the Proton to touch the Reactor wall, or you will lose energy.
You must eliminate all the particles from the Reactor. Use the Deflector Shield to direct the Proton into the particles. Do not allow the Proton to touch the Reactor wall, or you will lose energy.


The Shield will instantly move to the position of the analog stick, but you will still need quick reflexes...
The Shield will instantly move to the position of the analog stick, but you will still need quick reflexes...


With each level, an additional particle is introduced to the Reactor, and the Proton's velocity increases slightly. You regain a little energy each level.How many levels can you complete?
With each level, an additional particle is introduced to the Reactor, and the Proton's velocity increases slightly. You regain a little energy each level.  


Scoring:
How many levels can you complete?
 
===Scoring===
Base value for eliminating a particle is 10 points.
Base value for eliminating a particle is 10 points.


If the Proton hits the Shield or wall without hitting a particle first, the value is reduced by 1 point (to a minimum of 5 points).
If the Proton hits the Shield or wall without hitting a particle first, the value is reduced by 1 point (to a minimum of 5 points).


Hit multiple particles with one shot for a chain reaction. Successive particles in a chain reaction multiplies the value (eg. 3 hit chain: 10 points > 20 points > 30 points = 60 point total).
Hit multiple particles with one shot for a chain reaction. Successive particles in a chain reaction multiplies the value (e.g. 3-hit chain: 10 points > 20 points > 30 points = 60 point total).


At the end of each level gain 10 points per unit of energy remaining (full energy is worth 100 points).
At the end of each level gain 10 points per unit of energy remaining (full energy is worth 100 points).


Play Tips:
===Play Tips===
To maximize score, try to hit a particle with each shot, and where possible, aim for a chain reaction.
To maximize score, try to hit a particle with each shot, and where possible, aim for a chain reaction.


The Deflector Shield alters the trajectory of the Proton depending on where it hits; towards each edge of the Shield, the Proton is increasingly deflected in that direction. Use this to fine-tune your aim.
The Deflector Shield alters the trajectory of the Proton depending on where it hits; towards each edge of the Shield, the Proton is increasingly deflected in that direction. Use this to fine-tune your aim.


Hitting the Proton at a shallow angle can cause it to bounce rapidly along the Reactor wall; you'll need to get the Shield ahead of the Proton and hit it with the trailing edge of the Shield to deflect it away from the wall. Hitting it with the leading edge will drive it even closer to the wall.
Hitting the Proton at a shallow angle can cause it to bounce rapidly along the Reactor wall; you'll need to get the Shield ahead of the Proton and hit it with the trailing edge of the Shield to deflect it away from the wall.  
 
Hitting it with the leading edge will drive it even closer to the wall.


Controls
==Controls==
Analog - Move the shield
Analog - Move the shield
Start - Pause game
Start - Pause game
Cross - Instructions (in main menu), Fire (in game)
Cross - Instructions (in main menu), Fire (in game)


Compatibility
==Screenshots==
PSP with Firmware 1.5, Users of Firmware versions 2.0+ are advised to use the Lua release.
https://dlhb.gamebrew.org/psphomebrew/reactor2.png
 
https://dlhb.gamebrew.org/psphomebrew/reactor3.jpg
 
==Compatibility==
Developed for PSP with Firmware 1.5. Users of Firmware versions 2.0+ are advised to use the Lua release.
 
==Changelog==
'''1.3 Stand Alone Edition'''
* Proton velocity is now Timer-based. The game speed would change depending on framerate in earlier versions; speed should now remain constant per level.
* Speed increase per level reduced slightly.
* Particle sprites updated to have a chrome appearance.


Changelog
'''1.2'''
1.3 Stand Alone Edition
* Changed table iterators for compatibility with LuaPlayer v0.20/Lua v5.1.
- Proton velocity is now Timer-based. The game speed would change depending on framerate in earlier versions; speed should now remain constant per level.
- Speed increase per level reduced slightly.
- Particle sprites updated to have a chrome appearance.


1.2
'''1.1'''
- Changed table iterators for compatibility with LuaPlayer v0.20/Lua v5.1.
* Removed use of truetype font to improve compatibility.


1.1
'''1.0'''
- Removed use of truetype font to improve compatibility.
* Initial release.


1.0
==Credits==
- Initial release.
Thanks to [http://zion.dcemu.co.uk Zion] for his tip on creating stand-alone Lua applications using PSPBrew.


Credits
==External links==
Thanks to Zion for his tip on creating stand-alone Lua applications using PSPBrew (http://zion.dcemu.co.uk).
* Author's website -http://www.studiokagato.com
* NeoFlash - https://www.neoflash.com/forum/index.php?topic=2998.0
* DCEmu - http://www.dcemu.co.uk/vbulletin/threads/34148-Release-Electris-and-Reactor-stand-alone-eboots


References
[[Category:PSP homebrew games]]
Author's webpage, http://www.studiokagato.com
[[Category:Homebrew action games on PSP]]
NeoFlash, https://www.neoflash.com/forum/index.php?topic=2998.0
DCEmu, http://www.dcemu.co.uk/vbulletin/threads/34148-Release-Electris-and-Reactor-stand-alone-eboots

Revision as of 06:16, 19 August 2021

REACTOR
reactor.jpg
General
Author(s)Studio Kagato (Kagato)
TypeAction
Version1.3 (31 Aug 2006)
LicenceMixed
Links
Download
Website
Advertisements

<htmlet>adsense</htmlet>


Reactor is a Breakout-inspired game made by Kagato (Andrew Carpenter). It was written in Lua orginally and a stand alone Eboot edition was released for the latest version.

This is an entry from the Neo Summer Coding Compo 2006 (PSP Games, 10th place).

Installation

Copy the Reactor and Reactor% directories from the ZIP archive to the /PSP/GAME/ directory on your PSP.

User guide

You must eliminate all the particles from the Reactor. Use the Deflector Shield to direct the Proton into the particles. Do not allow the Proton to touch the Reactor wall, or you will lose energy.

The Shield will instantly move to the position of the analog stick, but you will still need quick reflexes...

With each level, an additional particle is introduced to the Reactor, and the Proton's velocity increases slightly. You regain a little energy each level.

How many levels can you complete?

Scoring

Base value for eliminating a particle is 10 points.

If the Proton hits the Shield or wall without hitting a particle first, the value is reduced by 1 point (to a minimum of 5 points).

Hit multiple particles with one shot for a chain reaction. Successive particles in a chain reaction multiplies the value (e.g. 3-hit chain: 10 points > 20 points > 30 points = 60 point total).

At the end of each level gain 10 points per unit of energy remaining (full energy is worth 100 points).

Play Tips

To maximize score, try to hit a particle with each shot, and where possible, aim for a chain reaction.

The Deflector Shield alters the trajectory of the Proton depending on where it hits; towards each edge of the Shield, the Proton is increasingly deflected in that direction. Use this to fine-tune your aim.

Hitting the Proton at a shallow angle can cause it to bounce rapidly along the Reactor wall; you'll need to get the Shield ahead of the Proton and hit it with the trailing edge of the Shield to deflect it away from the wall.

Hitting it with the leading edge will drive it even closer to the wall.

Controls

Analog - Move the shield

Start - Pause game

Cross - Instructions (in main menu), Fire (in game)

Screenshots

reactor2.png

reactor3.jpg

Compatibility

Developed for PSP with Firmware 1.5. Users of Firmware versions 2.0+ are advised to use the Lua release.

Changelog

1.3 Stand Alone Edition

  • Proton velocity is now Timer-based. The game speed would change depending on framerate in earlier versions; speed should now remain constant per level.
  • Speed increase per level reduced slightly.
  • Particle sprites updated to have a chrome appearance.

1.2

  • Changed table iterators for compatibility with LuaPlayer v0.20/Lua v5.1.

1.1

  • Removed use of truetype font to improve compatibility.

1.0

  • Initial release.

Credits

Thanks to Zion for his tip on creating stand-alone Lua applications using PSPBrew.

External links

Advertising: