RGB DS: Difference between revisions

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RGB-DS is an inventive 2D puzzle platformer intended for the Nintendo DS console. RGB-DS takes advantage of the DS' unique dual-screen feature by placing two connected worlds on either screen, with gravity reversed in either world.  
RGB-DS is an inventive 2D puzzle platformer intended for the Nintendo DS console. RGB-DS takes advantage of the DS' unique dual-screen feature by placing two connected worlds on either screen, with gravity reversed in either world.  


This homebrew was an entry of NEO Spring Coding Compo 2009.  
This homebrew was an entry of [https://www.neoflash.com/forum/index.php?topic=5563.0 NEO Spring Coding Compo 2009].


==Objectives==
==User guide==
Navigate through the two screens in order to get to the star at the end of each stage.  
Navigate through the two screens in order to get to the star at the end of each stage.  


==User guide==
Take advantage of this reverse gravity concept, conservation of momentum and various other power-ups to navigate the puzzles each connected set of worlds offers.
Take advantage of this reverse gravity concept, conservation of momentum, and various other power-ups to navigate the puzzles each connected set of worlds offers.


The top screen is the blue world where gravity flows downward, and the bottom screen is the red world where gravity flows upward. When you travel between the two worlds, you conserve your momentum.
The top screen is the blue world where gravity flows downward, and the bottom screen is the red world where gravity flows upward. When you travel between the two worlds, you conserve your momentum.
Line 26: Line 25:


Blocks come in three different colors.
Blocks come in three different colors.
*Green blocks: observe the gravity of the world they are in (like the player)
* '''Green blocks''' - Observe the gravity of the world they are in (like the player).
*Red and Blue blocks: continue to act as though they are still in their own world (e.g., a blue block will fall down, even in the red world).
* '''Red and Blue blocks''' - Continue to act as though they are still in their own world (e.g. a blue block will fall down, even in the red world).


Currently all levels are unlocked from the beginning. The number of stars(*) next to each level indicates its relative difficulty.
Currently all levels are unlocked from the beginning. The number of stars(*) next to each level indicates its relative difficulty.


==Controls==
==Controls==
D-pad - move
D-Pad - Move


A - jump
A - Jump
   
   
B - grab/drop blocks   
B - Grab/drop blocks   


Start - restart or quit the level  
Start - Restart, Quit level  


==Media==
==Media==
Trailer
'''Trailer'''<br>
<youtube>X4bbnfSMLEE</youtube>
<youtube>X4bbnfSMLEE</youtube>


Example Level
'''Example Level'''<br>
<youtube>nSI-9GDSFJI</youtube>
<youtube>nSI-9GDSFJI</youtube>


==Credits==
==Credits==
The game was developed by:  
The game was developed by:  
Jeffrey Gaither (director, game concept, programming)
* Jeffrey Gaither (director, game concept, programming).
 
* Nick Parisi (programming).
Nick Parisi (programming)
* Dan Andrino (programming).
 
* Akshay Joshi (programming).
Dan Andrino (programming)
* Matt Yu (level design).
 
* Steven Mond (programming, level design).
Akshay Joshi (programming)
 
Matt Yu (level design
 
Steven Mond (programming, level design)


[[Category:Homebrew applications]]
<br>
[[Category:DS homebrew games]]
[[Category:Homebrew platform games on DS]]
[[Category:Homebrew puzzle games on DS]]

Revision as of 02:29, 12 June 2021

RGB DS
Rgbds.png
General
Author(s)UVaSGD
TypePuzzle Platform
VersionMarch2009
LicenceMixed
Links
[Media:Rgbds.zip Download]
Website
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<htmlet>adsense</htmlet>


RGB-DS is an inventive 2D puzzle platformer intended for the Nintendo DS console. RGB-DS takes advantage of the DS' unique dual-screen feature by placing two connected worlds on either screen, with gravity reversed in either world.

This homebrew was an entry of NEO Spring Coding Compo 2009.

User guide

Navigate through the two screens in order to get to the star at the end of each stage.

Take advantage of this reverse gravity concept, conservation of momentum and various other power-ups to navigate the puzzles each connected set of worlds offers.

The top screen is the blue world where gravity flows downward, and the bottom screen is the red world where gravity flows upward. When you travel between the two worlds, you conserve your momentum.

Avoid spikes, open doors by buttons. Place a block on the button to keep the door open.

Blocks come in three different colors.

  • Green blocks - Observe the gravity of the world they are in (like the player).
  • Red and Blue blocks - Continue to act as though they are still in their own world (e.g. a blue block will fall down, even in the red world).

Currently all levels are unlocked from the beginning. The number of stars(*) next to each level indicates its relative difficulty.

Controls

D-Pad - Move

A - Jump

B - Grab/drop blocks

Start - Restart, Quit level

Media

Trailer

Example Level

Credits

The game was developed by:

  • Jeffrey Gaither (director, game concept, programming).
  • Nick Parisi (programming).
  • Dan Andrino (programming).
  • Akshay Joshi (programming).
  • Matt Yu (level design).
  • Steven Mond (programming, level design).


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