Protista: Difference between revisions

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{{Infobox homebrew
{{Infobox DS Homebrews
| title       = Protista
|title=Protista
| image       = [[File:Protistads.png]]
|image=protista.png
| type       = Puzzle Simulation Strategy
|description=Player-created creatures compete for supremacy of the Petri dish.
| version     = 2007
|author=Clark Morse, Corey Ross, Jonathan Bryant
| licence    = Mixed
|lastupdated=2009/09/01
| author      = Clark Morse, Corey Ross, Jonathan Bryant
|type=Strategy
| website     = https://www.digipen.edu/?id=1170&proj=436
|version=2007
| download    = Media:Protistads.rar
|license=Mixed
| source      =
|download=https://dlhb.gamebrew.org/dshomebrew/protista.7z
}}  
|website=https://www.digipen.edu/?id=1170&proj=436
}}
Protista is an interactive toy where player-created creatures compete for supremacy of the Petri dish.


Protista is an interactive toy where player-created creatures compete for supremacy of the Petri dish. Protista, an experiment in interactivity, challenges both the right and left sides of the brain.  
==Installation==
Download and extract file.


==Installation==
Copy Protista.nds to the flash memory card.
#Download and extract file
#Copy Protista.nds to the flash memory card


==User guide==
==User guide==
Protista, an experiment in interactivity, challenges both the right and left sides of the brain.
The creative side is unleashed to design and build an assortment of creatures in a full-featured creature editor. Protista tasks the analytic side to program the creatures with a graphical programming language.  
The creative side is unleashed to design and build an assortment of creatures in a full-featured creature editor. Protista tasks the analytic side to program the creatures with a graphical programming language.  


Line 23: Line 26:


Protista includes the following game modes:
Protista includes the following game modes:
:'''Sandbox:''' a quick way to see your creature in action in a free-play environment.
* Sandbox - A quick way to see your creature in action in a free-play environment.
:'''Creature Studio:''' dreams of oddness become reality.
* Creature Studio - Dreams of oddness become reality.
:'''AI Lab:''' aspiring programmers can develop programs to transform peace-loving microbes into killing machines.
* AI Lab - Aspiring programmers can develop programs to transform peace-loving microbes into killing machines.
:'''Race Track:''' a creature's mobility is put to the test.
* Race Track - A creature's mobility is put to the test.
:'''Battle Arena:''' creatures are forced to fight until one creature is pushing up seaweed.  
* Battle Arena - Creatures are forced to fight until one creature is pushing up seaweed.  


[[File:Protistads2.jpg]] [[File:Protistads3.png]]
==Screenshots==
https://dlhb.gamebrew.org/dshomebrew/protista2.png
https://dlhb.gamebrew.org/dshomebrew/protista3.png
 
https://dlhb.gamebrew.org/dshomebrew/protista4.png
https://dlhb.gamebrew.org/dshomebrew/protista5.png
 
https://dlhb.gamebrew.org/dshomebrew/protista6.png
https://dlhb.gamebrew.org/dshomebrew/protista7.png
 
https://dlhb.gamebrew.org/dshomebrew/protista8.png
https://dlhb.gamebrew.org/dshomebrew/protista9.png
<!--BEGIN Online Emulator Section-->
==Online Emulator==
{{#tag:html|
<div style='width:520px;height:390px;max-width:100%'><div id='game'></div></div>
<script type='text/javascript'>
{{DS EmulatorJS Settings}}
EJS_core = 'nds';
EJS_gameName = "Protista";
EJS_gameUrl = 'https://dlhb.gamebrew.org/onlineemulators/nds/protista.7z';
</script>
{{EmulatorJS Loader}}
}}
{{DS Control Settings}}
<!--END Online Emulator Section-->
==Compatibility==
Tested on melonDS.


==Credits==
==Credits==
Clark Morse - Physics, race mode, and battle mode
Clark Morse - Physics, race mode and battle mode.
 
Corey Ross - Graphics, game framework and creature editor.


Corey Ross - Graphics, game framework, and creature editor
Jonathan Bryant - Input, menu framework and AI editor.


Jonathan Bryant - Input, menu framework, and AI editor
==External links==
* DigiPen - [https://web.archive.org/web/20101226085139/https://www.digipen.edu/?id=1170&proj=436 https://www.digipen.edu/?id=1170&proj=436] (archived)


[[Category:Homebrew applications]]
[[Category:DS homebrew games]]
[[Category:Homebrew puzzle games on DS]]
[[Category:Homebrew simulation games on DS]]
[[Category:Homebrew strategy games on DS]]

Latest revision as of 01:44, 11 December 2023

Protista
Protista.png
General
AuthorClark Morse, Corey Ross, Jonathan Bryant
TypeStrategy
Version2007
LicenseMixed
Last Updated2009/09/01
Links
Download
Website

Protista is an interactive toy where player-created creatures compete for supremacy of the Petri dish.

Installation

Download and extract file.

Copy Protista.nds to the flash memory card.

User guide

Protista, an experiment in interactivity, challenges both the right and left sides of the brain.

The creative side is unleashed to design and build an assortment of creatures in a full-featured creature editor. Protista tasks the analytic side to program the creatures with a graphical programming language.

Then, the whole brain can sit back and watch its creations battle it out in a struggle of microscopic proportions.

Protista includes the following game modes:

  • Sandbox - A quick way to see your creature in action in a free-play environment.
  • Creature Studio - Dreams of oddness become reality.
  • AI Lab - Aspiring programmers can develop programs to transform peace-loving microbes into killing machines.
  • Race Track - A creature's mobility is put to the test.
  • Battle Arena - Creatures are forced to fight until one creature is pushing up seaweed.

Screenshots

protista2.pngprotista3.png

protista4.pngprotista5.png

protista6.pngprotista7.png

protista8.pngprotista9.png

Online Emulator

Can use gamepad or customise in the control settings.
Nintendo DS 🎮 Keyboard
C-a.png Kb-z.png
C-b.png Kb-x.png
C-x.png Kb-a.png
C-y.png Kb-s.png
C-start.png Kb-enter.png
C-select.png Kb-v.png
C-l.png Kb-q.png
C-r.png Kb-e.png
C-pad.png Kb-dpad.png

Compatibility

Tested on melonDS.

Credits

Clark Morse - Physics, race mode and battle mode.

Corey Ross - Graphics, game framework and creature editor.

Jonathan Bryant - Input, menu framework and AI editor.

External links

Advertising: