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{{Infobox homebrew
{{Infobox DS Homebrews
| title       = PolyTouch
|title=PolyTouch
| image       = [[File:Polytouchds.jpg|300px]]
|image=Polytouch2.png
| type       = Other
|description=Polygons painter.
| version     = 0.1
|author=RCK (René C. Kiesler)
| licence    = Mixed
|lastupdated=2008/08/28
| author      = RCK (René C. Kiesler)
|type=Other Apps
| website     = http://nds.kiesler.at/
|version=0.1
| download    = Media:Polytouch01ds.zip
|license=Mixed
| source      =
|download=https://dlhb.gamebrew.org/dshomebrew/polytouch.7z
}}  
|website=http://nds.kiesler.at
     
}}
PolyTouch is a simple polygon manipulation program. In this version, user can change the nodes of a closed-polygon, having up to 25 nodes.  
PolyTouch is a simple polygon manipulation program for the NDS. The goal of the PolyTouch project is to provide a simple program for creating vector sprites for vector based Nintendo DS games. Examples include, but are not limited to, Tempest, Asteroids, Battlezone and made up games.
 
Goal of the PolyTouch project is to provide a simple program for creating vector sprites for vector based Nintendo DS games. Examples include, but are not limited to, Tempest, Asteroids, Battlezone and made up games.


This application supports, but does not require, the Taito Paddle Controller for Nintendo DS.
This application supports, but does not require, the Taito Paddle Controller for Nintendo DS.
    
    
==Installation==
==Installation==
#Download and extract file
Download and extract file.
#Put the .nds file and this .txt on memory card
 
Put the .nds file and this .txt on memory card.
                
                
==User guide==
==User guide==
As soon as launched the application, there are two different kinds of information. On the top screen, a short introduction to the controls and some current parameters. The bottom screen is reserved for drawing.
The top screen will display a short introduction to the controls and some current parameters. The bottom screen is reserved for drawing.
    
    
On the bottom screen, user can:
On the bottom screen, you can:
:change node positions  
* Change node positions.
:enable/ disable the squares ("draggers") around the nodes
* Enable/disable the squares (or draggers) around the nodes.
:scroll through the nodes sequentially
* Scroll through the nodes sequentially.
:nudge the current node  
* Nudge the current node.
:increase/ decrease the number of nodes  
* Increase/ decrease the number of nodes.
 
In this version, you can change the nodes of a closed-polygon, having up to 25 nodes.


[[File:Polytouchds2.png]]
==Controls==
Stylus - Modify the polygon shape


=Controls==
L/R - Change the edit point
Stylus - modify the polygon shape


L/R - change the edit point
D-Pad - Move around the edit point on screen


D-pad - move around the screen the edit point
X - Add an edit point


X - add an edit point
Y - Remove an edit point


Y - remove an edit point
Select - Hide/show the edit points


Select - hide/show the edit points
==Screenshots==
https://dlhb.gamebrew.org/dshomebrew/polytouch2.png


==Compatibility==
==Compatibility==
Tested on: Flashcard Acekard2i AKAIO 1.5
Tested on Acekard2i AKAIO 1.5.


==Known issues==
==Known issues==
Version 0.1:
Version 0.1:
:Dragging to the border of the screen can result in nasty memory overwrites, damaging the screen.
* Dragging to the border of the screen can result in nasty memory overwrites, damaging the screen.
:Positioning of nodes in the lower / left area curiously can result in strange display patterns.
* Positioning of nodes in the lower/left area curiously can result in strange display patterns.


==Changelog==  
==Changelog==  
'''0.1 28 August 2008'''
'''0.1 2008/08/28'''
*Random startup image (pool of 5 predefined vector-sprites)
* Random startup image (pool of 5 predefined vector-sprites).
*Support for D-Pad, Shoulder Buttons, X / Y and Select
* Support for D-Pad, Shoulder Buttons, X/Y and Select.
*Support for Taito Paddle
* Support for Taito Paddle.
*Show / hide Draggers
* Show/hide Draggers.
*Show current node, it's coordinates and number of nodes
* Show current node, it's coordinates and number of nodes.


==Credits==
==Credits==
This project would not be possible without palib.info ("PolyTouch" is based on PAlib) and its forum.   
This project would not be possible without palib.info ("PolyTouch" is based on PAlib) and its forum.   


==External links==
* Author's website - http://nds.kiesler.at


[[Category:Homebrew applications]]
[[Category:DS homebrew applications]]
[[Category:Other DS applications]]

Latest revision as of 12:55, 9 November 2021

PolyTouch
Polytouch2.png
General
AuthorRCK (René C. Kiesler)
TypeOther Apps
Version0.1
LicenseMixed
Last Updated2008/08/28
Links
Download
Website

PolyTouch is a simple polygon manipulation program for the NDS. The goal of the PolyTouch project is to provide a simple program for creating vector sprites for vector based Nintendo DS games. Examples include, but are not limited to, Tempest, Asteroids, Battlezone and made up games.

This application supports, but does not require, the Taito Paddle Controller for Nintendo DS.

Installation

Download and extract file.

Put the .nds file and this .txt on memory card.

User guide

The top screen will display a short introduction to the controls and some current parameters. The bottom screen is reserved for drawing.

On the bottom screen, you can:

  • Change node positions.
  • Enable/disable the squares (or draggers) around the nodes.
  • Scroll through the nodes sequentially.
  • Nudge the current node.
  • Increase/ decrease the number of nodes.

In this version, you can change the nodes of a closed-polygon, having up to 25 nodes.

Controls

Stylus - Modify the polygon shape

L/R - Change the edit point

D-Pad - Move around the edit point on screen

X - Add an edit point

Y - Remove an edit point

Select - Hide/show the edit points

Screenshots

polytouch2.png

Compatibility

Tested on Acekard2i AKAIO 1.5.

Known issues

Version 0.1:

  • Dragging to the border of the screen can result in nasty memory overwrites, damaging the screen.
  • Positioning of nodes in the lower/left area curiously can result in strange display patterns.

Changelog

0.1 2008/08/28

  • Random startup image (pool of 5 predefined vector-sprites).
  • Support for D-Pad, Shoulder Buttons, X/Y and Select.
  • Support for Taito Paddle.
  • Show/hide Draggers.
  • Show current node, it's coordinates and number of nodes.

Credits

This project would not be possible without palib.info ("PolyTouch" is based on PAlib) and its forum.

External links

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