PixelRoad 3DS

From GameBrew
Revision as of 10:14, 19 April 2020 by HydeWing (talk | contribs) (Created page with "{{Infobox 3DS homebrew | title = PixelRoad | image = https://dlhb.gamebrew.org/3dshomebrew/PixelRoad.png|250px | type = Other Games | version = v1.0 | licence = Mixed | author...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Template:Infobox 3DS homebrew

Dead Link - If someone have this game, can you please email us? Thanks.

Last Update:


New version for this hb, now it can be considered a real game-homebrew! :P

- Added timing for your play, test your accuracy and your speed!
- Added possibility to take screenshot of your result.
- Added new default levels
- Added possibility to load custom levels, you need only Paint to create new levels

Default levels:
[​IMG]

To create custom levels, make your own level in BMP format and put it in levels folder named as NUM.bmp where NUM is the number of the level.

Download: http://adf.ly/vOEey

Original Post:

Hello everyone.

I was thinking to create something to show what can be done with lpp with a simple syntax (I think LUA is more user-friendly than C/C++) so i created this stupid "demo" game homebrew (i think i'll make it a real game hb after the implementation in lpp of a real graphic lib like openGL or SDL) which is more a sample for developer then a usefull game u.u.

In this game, you have to guide a pixel with your touchscreen from a start point (green) to a finish point (blue).
I said it is more a demo because it was developed in 5 minutes and it has only one level (just to show lpp syntax as i said).

If someone is interested, PixelRoad can be downloaded here: http://adf.ly/vOEey
More info about LPP: http://gbatemp.net/threads/w-i-p-lua-player-plus-first-lua-interpreter-for-3ds.374770/

Advertising: