Peculiar Voyage: Escape from Cute: Difference between revisions

From GameBrew
No edit summary
No edit summary
Line 1: Line 1:
{{Infobox homebrew
{{Infobox homebrew
| title      = Peculiar Voyage: Escape from Cute
| title      = Peculiar Voyage: Escape from Cute
| image      = [[File:Peculiarvoyageds.png]]
| image      = https://dlhb.gamebrew.org/dshomebrew/peculiarvoyage.png
| type        = RPG Rogue-like
| type        = Role Playing
| version    = Demo
| version    = Demo
| licence    = Mixed
| licence    = Mixed
| author      = crow (aka espectraa1s)
| author      = crow (espectraa1s)
| website    = https://web.archive.org/web/20090429084636/http://forum.palib.info/index.php?topic=7088.0
| website    = http://forum.palib.info/index.php?topic=7088.0
| download    = Media:Peculiarvoyageds.rar
| download    = https://dlhb.gamebrew.org/dshomebrew/peculiarvoyage.7z
| source      =  
| source      =  
}}   
}}   
Line 20: Line 20:
* NPCs.
* NPCs.
* Basic quest to fulfill.
* Basic quest to fulfill.
* Score Ranking, Notes and a "Monster Menagerie".
* Score Ranking, Notes and a Monster Menagerie.


==Installation==
==Installation==
Line 54: Line 54:


D-Pad+Y - Change directions without moving, (inventory menu) Sort items
D-Pad+Y - Change directions without moving, (inventory menu) Sort items
==Screenshots==
https://dlhb.gamebrew.org/dshomebrew/peculiarvoyage2.png
https://dlhb.gamebrew.org/dshomebrew/peculiarvoyage3.png
https://dlhb.gamebrew.org/dshomebrew/peculiarvoyage4.png
https://dlhb.gamebrew.org/dshomebrew/peculiarvoyage5.png
https://dlhb.gamebrew.org/dshomebrew/peculiarvoyage6.png
https://dlhb.gamebrew.org/dshomebrew/peculiarvoyage7.png


==Media==
==Media==
'''New features'''<br>
'''Peculiar Voyage 0.2''' ([https://www.youtube.com/watch?v=ktZEwlu1oak espectraa1s]) <br>
<youtube>ktZEwlu1oak</youtube>
<youtube>ktZEwlu1oak</youtube>


'''Bonus dungeon'''<br>
'''Path of No Return''' ([https://www.youtube.com/watch?v=LPzkZvDJEZs espectraa1s]) <br>
<youtube>LPzkZvDJEZs</youtube>
<youtube>LPzkZvDJEZs</youtube>


'''Demo'''<br>
'''PVescape''' ([https://www.youtube.com/watch?v=oPKgDsFYRjU espectraa1s]) <br>
<youtube>oPKgDsFYRjU</youtube>
<youtube>oPKgDsFYRjU</youtube>


Line 68: Line 78:
Tested on M3 Real (Sakura firmware 1.34).
Tested on M3 Real (Sakura firmware 1.34).


It's playable on an emulator (NO$GBA seems to run it best), but saving the game state, etc. won't work, so you'll have to be ultra hardcore and play start to finish each time.
It's playable on an emulator (No$gba seems to run it best), but saving the game state, etc. won't work, so you'll have to be ultra hardcore and play start to finish each time.


==Known issues==
==Known issues==
Line 85: Line 95:
Also to the devkitpro, devkitARM people and to the EFS guy.
Also to the devkitpro, devkitARM people and to the EFS guy.


<br>
==External links==
* PAlib - [https://web.archive.org/web/20090429084636/http://forum.palib.info/index.php?topic=7088.0 http://forum.palib.info/index.php?topic=7088.0] (PAlib)
 
[[Category:DS homebrew games]]
[[Category:DS homebrew games]]
[[Category:Homebrew role playing games on DS]]
[[Category:Homebrew role playing games on DS]]

Revision as of 14:19, 26 September 2021

Peculiar Voyage: Escape from Cute
peculiarvoyage.png
General
Author(s)crow (espectraa1s)
TypeRole Playing
VersionDemo
LicenceMixed
Links
Download
Website
Advertisements

<htmlet>adsense</htmlet>


Peculiar Voyage: Escape from Cute is a demo of a roguelike Mystery Dungeon style (e.g. Shiren the Wanderer) game. There is a basic quest and multi-floor dungeon implemented. It also has a scoreboard and a few collectables.

Features

  • Gamesave.
  • Traps.
  • A few item classes.
  • Monsters.
  • NPCs.
  • Basic quest to fulfill.
  • Score Ranking, Notes and a Monster Menagerie.

Installation

Download and extract file.

DLDI patch it if needed (if your card does not have auto-patching) and copy it to the root directory of the card.

User guide

In this game, you can wander around the dungeon, fight monsters, pick up items and try to survive to the next floor and get as far as possible.

The battle is turn-based, where you choose to either moves or attacks, and the monsters each get a turn afterwards. Although it's turn based, it is inspired by hardcore mystery dungeon which often has a style that makes it end up being pretty fast paced.

On the botton screen, there is a semi-transparent layer (in blue) on top of the main action area. It's basically a map of the whole floor, with rooms and corridors filled in as you walk into them:

  • Blinking white dot represents You.
  • Yellow dots are friendly characters.
  • Red dots are monsters.
  • Blue dots are items.
  • Blue square is the exit to the next floor.
  • Black x shows a trap location.

Controls

A - Attack monsters, Talk to NPCs

B - (tapped and released quickly) Menu for inventory, (menu) Back out

D-Pad+B - Make character run down a corridor, (next to friendly character) Swap spaces with player

L - Shoot equipped projectiles with a slingshot

R - Restrict character's movement to diagonals

X - Status menu

D-Pad+Y - Change directions without moving, (inventory menu) Sort items

Screenshots

peculiarvoyage2.pngpeculiarvoyage3.png

peculiarvoyage4.pngpeculiarvoyage5.png

peculiarvoyage6.pngpeculiarvoyage7.png

Media

Peculiar Voyage 0.2 (espectraa1s)

Path of No Return (espectraa1s)

PVescape (espectraa1s)

Compatibility

Tested on M3 Real (Sakura firmware 1.34).

It's playable on an emulator (No$gba seems to run it best), but saving the game state, etc. won't work, so you'll have to be ultra hardcore and play start to finish each time.

Known issues

Still some odd monster AI behavior, not nearly enough item types and monster types. NPC conversations are very basic. Scoring is kind of screwy.

Movement in a non-dungeon area (e.g. the first village after the training dungeon) is messy -- you go into a house and when you come out, you're somewhere else in the village...

The somnambulistic state has a zzz animation over a character which implies asleep, but it's supposed to be sleepwalking. I know it's kind of screwy...

That stuff floating across the screen in the "Red Forest" is supposed to be fog -- which is why monsters can seem to come outof nowhere in "corridors" there.

Credits

To the PAlib and libnds people, to Danc from LostGarden for the PlanetCute graphics, to Hidden Observer and to the NO$GBA guy.

Also to the devkitpro, devkitARM people and to the EFS guy.

External links

Advertising: