PassMe2 SRAM Writer: Difference between revisions

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{{Obsolete}}
{{Infobox homebrew
{{Infobox homebrew
| title      = PassMe2 SRAM Writer
| title      = PassMe2 SRAM Writer
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PassMe2 requires the SRAM of the GBA cart to contain code specific to the game being used. These programs will write the SRAM, just select game from the list.  
PassMe2 requires the SRAM of the GBA cart to contain code specific to the game being used. These programs will write the SRAM, just select game from the list.  


'''Note:''' PassMe is obsolete, a "NoPass" device as it will run on ALL Nintendo DSs and work all media devices available on the market. Also, there are Slot-1 solutions available now that do not require a Slot-2 media device.  
'''Note:''' PassMe is obsoleted, a NoPass device as it will run on ALL Nintendo DSs and work all media devices available on the market. Also, there are Slot-1 solutions available now that do not require a Slot-2 media device.  


==User guide==
==Installation==
There are 3 versions:
There are 3 versions:
:'''passme2_mb.gba''' - writes the SRAM in GBA mode, does nothing in NDS mode.
* passme2_mb.gba - Writes the SRAM in GBA mode, does nothing in NDS mode.
:'''passme2flashme.gba''' - writes the SRAM in GBA mode, runs FlashMe V7 (with DSLite support) in NDS mode.
* passme2flashme.gba - Writes the SRAM in GBA mode, runs FlashMe V7 (with DSLite support) in NDS mode.
:'''passme2flashme_stealth.gba''' - writes the SRAM in GBA mode, runs FlashMe Stealth V7 (with DSLite support) in NDS mode.
* passme2flashme_stealth.gba - Writes the SRAM in GBA mode, runs FlashMe Stealth V7 (with DSLite support) in NDS mode.


Write the program to GBA cart (or CF/SD card), boot DS in GBA mode, select game, press A, insert passme2 in DS, turn off DS, turn on DS.
Write the program to GBA cart (or CF/SD card), boot DS in GBA mode, select game, press A, insert passme2 in DS, turn off DS, turn on DS.


If using the FlashMe versions, user need to disable the loader/menu in your flash software.
If using the FlashMe versions, you need to disable the loader/menu in your flash software.


The FlashMe versions do not run FlashMe on M3 or Supercard.
The FlashMe versions do not run FlashMe on M3 or Supercard.


[[Category:Homebrew applications]]
<br>
[[Category:DS homebrew applications]]
[[Category:Other DS applications]]

Revision as of 00:49, 24 May 2021

PassMe2 SRAM Writer
General
Author(s)Pepsiman
TypeOther
Version2005
LicenceMixed
Links
[Media:Sramwriterpassme2ds.rar Download]
Website
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PassMe2 requires the SRAM of the GBA cart to contain code specific to the game being used. These programs will write the SRAM, just select game from the list.

Note: PassMe is obsoleted, a NoPass device as it will run on ALL Nintendo DSs and work all media devices available on the market. Also, there are Slot-1 solutions available now that do not require a Slot-2 media device.

Installation

There are 3 versions:

  • passme2_mb.gba - Writes the SRAM in GBA mode, does nothing in NDS mode.
  • passme2flashme.gba - Writes the SRAM in GBA mode, runs FlashMe V7 (with DSLite support) in NDS mode.
  • passme2flashme_stealth.gba - Writes the SRAM in GBA mode, runs FlashMe Stealth V7 (with DSLite support) in NDS mode.

Write the program to GBA cart (or CF/SD card), boot DS in GBA mode, select game, press A, insert passme2 in DS, turn off DS, turn on DS.

If using the FlashMe versions, you need to disable the loader/menu in your flash software.

The FlashMe versions do not run FlashMe on M3 or Supercard.


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