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Negative Space is a homebrew puzzle game for the NDS, based on the concept of
Negative Space is a homebrew puzzle game for the NDS, based on the concept of negative space.
negative space.


==User guide==
The whole game contains only two colors: black and white.
The whole game contains only two colors: black and white.
There are two 'blob' characters: the white blob moves in the black space, and
the black blob in the white space. That's why, empty space for one blob
represents solid ground and walls for the other.


There are two blob/characters: the white blob moves in the black space, and the black blob in the white space. That's why, empty space for one blob represents solid ground and walls for the other.


==How to play==
===How to play===
 
The aim of the game is for each blob to capture its designated flag.
The aim of the game is for each blob to capture its designated flag.
To achieve this goal, the player draws directly on the touch screen in black or
white in order to modify the levels (i.e. create new paths and platforms), and
push the blobs. Keep in mind that a new path for one blob means new walls for
the other!
The blobs are moved by "pushing" or "lifting" them with their own color.
==Controls==


- Stylus: draw.
To achieve this goal, the player draws directly on the touch screen in black or white in order to modify the levels (i.e. create new paths and platforms), and push the blobs. Keep in mind that a new path for one blob means new walls for the other!


- Up/down or Y/B: switch color.
The blobs are moved by pushing or lifting them with their own color.
 
- Start: restart the current level.
 
 
==Drawing==


===Drawing===
The remaining ink for each color is displayed on the corresponding gauge, on the upper screen. The number of lines is limited as well, and represented by the small icons between the two ink gauges.
The remaining ink for each color is displayed on the corresponding gauge, on the upper screen. The number of lines is limited as well, and represented by the small icons between the two ink gauges.


The available quantity of ink and lines is specific to each level.
The available quantity of ink and lines is specific to each level.


===Saving===
The auto-save feature uses the [[DLDI|DLDI]] driver. That means you may have to patch the game depending on your card.


==Saving==
It is however possible to play the game without the save feature.


The auto-save feature uses the DLDI driver. That means you may have to patch the game depending on your card.
==Controls==
Stylus - Draw


Please refer to http://dldi.drunkencoders.com for more information.
Up/Down or Y/B - Switch color


It is however possible to play the game without the save feature.
Start - Restart current level


==Changelog==
'''v2.0'''
* A decent GUI.
* Blob movements with the stylus and not with the d-pad.
* More levels, including a tutorial.
* Save feature (needs [[DLDI|DLDI]]).
* Circular cursor.


==Credits==
==Credits==
Design and development: Mia.
Design and development: Mia.


Line 63: Line 57:
Music: Tomasz Andrzej Nidecki
Music: Tomasz Andrzej Nidecki


Original concept: Squidi.
Original concept: Squidi
 
 
==Changelog==
 
'''v2.0'''
 
- A decent GUI.
 
- Blob movements with the stylus and not with the d-pad.
 
- More levels, including a tutorial.
 
- Save feature (needs DLDI, see http://dldi.drunkencoders.com).
 
- Circular cursor.
 
 
 


[[Category:Homebrew applications]]
<br>
[[Category:DS homebrew games]]
[[Category:Homebrew puzzle games on DS]]

Revision as of 05:16, 19 June 2021

Negative Space
File:Negativespaceds.png
General
Author(s)Mia
TypePuzzle
Version2.0
LicenceMixed
Links
Download
Website
Source
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Negative Space is a homebrew puzzle game for the NDS, based on the concept of negative space.

User guide

The whole game contains only two colors: black and white.

There are two blob/characters: the white blob moves in the black space, and the black blob in the white space. That's why, empty space for one blob represents solid ground and walls for the other.

How to play

The aim of the game is for each blob to capture its designated flag.

To achieve this goal, the player draws directly on the touch screen in black or white in order to modify the levels (i.e. create new paths and platforms), and push the blobs. Keep in mind that a new path for one blob means new walls for the other!

The blobs are moved by pushing or lifting them with their own color.

Drawing

The remaining ink for each color is displayed on the corresponding gauge, on the upper screen. The number of lines is limited as well, and represented by the small icons between the two ink gauges.

The available quantity of ink and lines is specific to each level.

Saving

The auto-save feature uses the DLDI driver. That means you may have to patch the game depending on your card.

It is however possible to play the game without the save feature.

Controls

Stylus - Draw

Up/Down or Y/B - Switch color

Start - Restart current level

Changelog

v2.0

  • A decent GUI.
  • Blob movements with the stylus and not with the d-pad.
  • More levels, including a tutorial.
  • Save feature (needs DLDI).
  • Circular cursor.

Credits

Design and development: Mia.

Library: PAlib

Music: Tomasz Andrzej Nidecki

Original concept: Squidi


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