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Difference between revisions of "Myth"

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Magnetic Scrolls Adventure, one of the 'Nintendo DS Classic Adventures series' port to NDS created in the 80's for old computer like the TRS-80, ZX Spectrum, Acorn Electron, Commodore 64, Atari 8 bits or 16 bits machines like the Atari ST or the Amiga.
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Myth is a graphic text adventures originally developed by Magnetic Scrolls, ported to the Nintendo DS, as the Nintendo DS Classic Adventures series.
  
It contains the 7 graphic adventures developped by Magnetic Scrolls between 1985 and 1990 with the original Amiga bitmap graphics.  
+
The Nintendo DS Classic Adventures series contains a range of text and graphic classic adventure games and interactive fictions ported to NDS created in the 80's for old computer like the TRS-80, ZX Spectrum, Acorn Electron, Commodore 64, Atari 8 bits or 16 bits machines like the Atari ST or the Amiga.
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 +
This homebrew was under the category of Magnetic Scrolls Adventure, which contains 7 graphic adventures developed by Magnetic Scrolls between 1985 and 1990 with the original Amiga bitmap graphics.
  
 
==Installation==
 
==Installation==
#Download and extract file
+
Download and extract file.
#[http://chishm.drunkencoders.com/DLDI/ DLDI patch] .nds file (since version 1.5) and copy it to the root directory of the card  
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 +
[[DLDI|DLDI]] patch .nds file (since version 1.5) and copy it to the root directory of the card.
  
 
==User guide==
 
==User guide==
There are two ways to type words with stylus of Nintendo DS:
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All games have the same interface (stories are displayed on the top screen and text inputs on the bottom sreen), and can be played exactly the same way.
:'''Grafiti mode''': directly draw the letters on the screen, according to the PA-Grafiti alphabet (cf grafiti.jpg)
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:'''Keyboard mode''': use mini keyboard (cf keyboard.jpg), choose input mode by pressing 'X' button
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===Input text===
 +
* There are two ways to type words with the stylus of your Nintendo DS.
 +
** By default, you can directly draw the letters on the screen, according to the PA-Grafiti alphabet.
 +
** Second way is to use the mini keyboard or the numerical keyboard.
  
To avoid typing always the same things, the most used orders can be called via the icons - each icon has two or three states, for example, the 'hand' icon means "GET ", "DROP " and "GIVE ", and the 'N' button means "GO NORTH" and "GO UP" - just pick an icon twice or more to select the good order.
+
===Icons===
 +
* To avoid typing always the same things, the most used orders can be called via the icons.
 +
* Each icon has two or three states, for example:
 +
** The hand means GET, DROP and GIVE.
 +
** The N button means GO NORTH and GO UP.
 +
* Just pick an icon twice or more to select the good order.
  
 
===Vocabulary===
 
===Vocabulary===
A sentence in these games is defined by a verb + a noun, for example, "OPEN DOOR", "GO NORTH"... some sentences can have only one word, for example "INVENTORY" (to see what you're carrying), or "SCORE"
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* A sentence in these games is defined by a verb + a noun, such as OPEN DOOR, GO NORTH, etc.  
   
+
* Some sentences can have only one word, e.g. INVENTORY (to see what you're carrying) or SCORE (to see your score).
Each game has his own vocabulary, but a lot a verbs are common to all the games - here's a list of the most common words :
+
* Each game has its own vocabulary, but a lot a verbs are common to all the games.
   
+
* In many cases, you don't have to write the entire word, only the first letters are necessary. For example:
GO, ENTER, CLIMB, SWIM, LOOK, EXAMINE, GET, DROP, THROW, CAST, WEAR, REMOVE, OPEN, CLOSE, LOCK, UNLOCK, BREAK, CUT, CHOP, SAY, KILL, HELP...
+
** G HELM is esquivalent to GET HELMET.
   
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** CLIM DRAWB is equivalent to CLIMB DRAWBRIDGE.
In many cases, you don't have to write the entire word to be understand, only the first letters are necessary:
+
 
 +
'''List of the most common words:'''
 +
GO - ENTER - CLIMB - SWIM - HELP
 +
LOOK - EXAMINE - GET - DROP
 +
THROW - ​CAST - WEAR - REMOVE
 +
OPEN - CLOSE - LOCK - UNLOCK
 +
BREAK - CUT - CHOP - SAY - KILL
 +
 +
===Word completion===
 +
* Draw a slash / in the middle of the word, the game engine will try to complete it with the latest words that have been printed on the screen.  
 +
* You can draw this slash until you find the good word to continue.
  
For example, "G HELM" is equivalent to "GET HELMET", or "CLIM DRAWB" is equivalent to "CLIMB DRAWBRIDGE"
+
'''Example:'''
   
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​You are in the kitchen, you see a can wooden bench,
===Shortcuts===
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a bootle of wine, and a cute babe...
As many words come often in the same game, some shortcuts have been defined:
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:N S E W - equivalent to "GO NORTH", "GO SOUTH", "GO EAST" and "GO WEST"
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>CLIMB ON B      - draw a slash here completes to:
:NE NW SE SW - in Level9 and Frotz games, this letters are equivalent to "NORTH-EAST", "NORTH-WEST".
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>CLIMB ON BABE  - draw another slash here completes to:
:L - look
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>CLIMB ON BOTTLE - draw another slash here completes to:
:I - inventory
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>CLIMB ON BENCH  - that's fine.
:X - examine (classic games), exit (in Level 9 games)
+
 
:H - help
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'''Shortcuts:'''
:G - get
+
N S E W - Equivalent to GO NORTH, GO SOUTH, GO EAST and GO WEST.
:SC - score
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NE NW SE SW - In Level9 and Frotz games, this letters are equivalent to NORTH-EAST, NORTH-WEST, etc.
:SV or SAV - save
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H - HELP.
:RS or RST - restore
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I - INVENTORY.
:LD or LOA - load (in Level 9 games)
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X - EXAMINE (in classic games), EXITS (in Level 9 games).
 +
G - GET (or AGAIN for Inform/Frotz games).
 +
L - LOOK.
 +
SV - SAVE.
 +
LD - LOAD.
 +
R - RESTORE.
 
   
 
   
 
==Controls==
 
==Controls==
X  - swap 'keyboard' and 'grafiti' input modes
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X  - Swap keyboard and grafiti input modes
  
Y/A  - means 'YES'
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Y/A  - YES, Valid (v1.2 and +)
  
B - means 'NO'
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B - NO, Erase text (v1.2 and +)
  
L/R - in Level 9 games, size up/down the images
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L/R - Change image size (Level 9 and Magnetic games only)
  
Start/Select - save, restore, pause, exit the game
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Start/Select - Save, Restore, Pause, Exit the game
  
 
==Credits==
 
==Credits==
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Game engine - Magnetic v2.2
 
Game engine - Magnetic v2.2
  
[[Category:Homebrew applications]]
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<br>
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[[Category:DS homebrew games]]
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[[Category:Homebrew adventure games on DS]]

Revision as of 09:57, 4 June 2021

Myth
File:Mythds.jpg
General
Author(s)papafuji
TypeAdventure
Version1.51
LicenceMixed
Links
[Media:Myth151ds.zip Download]
Website
Advertisements

<htmlet>adsense</htmlet>


Myth is a graphic text adventures originally developed by Magnetic Scrolls, ported to the Nintendo DS, as the Nintendo DS Classic Adventures series.

The Nintendo DS Classic Adventures series contains a range of text and graphic classic adventure games and interactive fictions ported to NDS created in the 80's for old computer like the TRS-80, ZX Spectrum, Acorn Electron, Commodore 64, Atari 8 bits or 16 bits machines like the Atari ST or the Amiga.

This homebrew was under the category of Magnetic Scrolls Adventure, which contains 7 graphic adventures developed by Magnetic Scrolls between 1985 and 1990 with the original Amiga bitmap graphics.

Installation

Download and extract file.

DLDI patch .nds file (since version 1.5) and copy it to the root directory of the card.

User guide

All games have the same interface (stories are displayed on the top screen and text inputs on the bottom sreen), and can be played exactly the same way.

Input text

  • There are two ways to type words with the stylus of your Nintendo DS.
    • By default, you can directly draw the letters on the screen, according to the PA-Grafiti alphabet.
    • Second way is to use the mini keyboard or the numerical keyboard.

Icons

  • To avoid typing always the same things, the most used orders can be called via the icons.
  • Each icon has two or three states, for example:
    • The hand means GET, DROP and GIVE.
    • The N button means GO NORTH and GO UP.
  • Just pick an icon twice or more to select the good order.

Vocabulary

  • A sentence in these games is defined by a verb + a noun, such as OPEN DOOR, GO NORTH, etc.
  • Some sentences can have only one word, e.g. INVENTORY (to see what you're carrying) or SCORE (to see your score).
  • Each game has its own vocabulary, but a lot a verbs are common to all the games.
  • In many cases, you don't have to write the entire word, only the first letters are necessary. For example:
    • G HELM is esquivalent to GET HELMET.
    • CLIM DRAWB is equivalent to CLIMB DRAWBRIDGE.

List of the most common words:

GO - ENTER - CLIMB - SWIM - HELP
LOOK - EXAMINE - GET - DROP
THROW - ​CAST - WEAR - REMOVE
OPEN - CLOSE - LOCK - UNLOCK
BREAK - CUT - CHOP - SAY - KILL

Word completion

  • Draw a slash / in the middle of the word, the game engine will try to complete it with the latest words that have been printed on the screen.
  • You can draw this slash until you find the good word to continue.

Example:

​You are in the kitchen, you see a can wooden bench, 
a bootle of wine, and a cute babe...

>CLIMB ON B      - draw a slash here completes to:
>CLIMB ON BABE   - draw another slash here completes to:
>CLIMB ON BOTTLE - draw another slash here completes to:
>CLIMB ON BENCH  - that's fine.
 

Shortcuts:

N S E W - Equivalent to GO NORTH, GO SOUTH, GO EAST and GO WEST.
NE NW SE SW - In Level9 and Frotz games, this letters are equivalent to NORTH-EAST, NORTH-WEST, etc.
H - HELP.
I - INVENTORY.
X - EXAMINE (in classic games), EXITS (in Level 9 games).
G - GET (or AGAIN for Inform/Frotz games).
L - LOOK.
SV - SAVE.
LD - LOAD.
R - RESTORE.

Controls

X - Swap keyboard and grafiti input modes

Y/A - YES, Valid (v1.2 and +)

B - NO, Erase text (v1.2 and +)

L/R - Change image size (Level 9 and Magnetic games only)

Start/Select - Save, Restore, Pause, Exit the game

Credits

Author - Magnetic Scrolls

1st release - 1989

Game engine - Magnetic v2.2