Modnation Racers PS3 to Vita Content Conversion

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Modnation Racers PS3 to Vita Content Conversion
File:Modnationracersps3vitaconversion.png
General
AuthorFineThenIWill
TypeHack Utilities
Version2024
LicenseMixed
Last Updated2024/02/06
Links
Download
Website

Remember Modnation Racers: Road Trip? The infamous game plagued by bugs, struggling to maintain a stable frame rate, with AI opponents resorting to cheating tactics?

One interesting feature of the game was its capacity for players to create and enjoy custom tracks collectively, and the ability to play most tracks from the PS3 version.

However, with the online servers shutting down over half a decade ago, accessing the countless tracks, karts, and characters created by the community has become challenging.

One option is utilizing the savedata available. Alternatively, a tool has been introduced that can convert PS3 tracks, characters, and vehicles for use on the Vita.

Media

This Game is better Than MARIO KART | Mod Nation Racers (ThePYRMD)

Setup

On PC

First you'll need a few things:

Converter (Windows, Uses .NET 6.0 runtime, which can be found here)

PS3 user generated content: LittleBigArchive on archive.org is your best bet:

1: Separate your folders. Inside the zip archives of the content above are separated zip archives of all the items. Pick one zip and open it. Each piece of content consists of a .cmd, .trk or .sav, and 2 .png's. Copy the recommended amount listed in "Things to Know" for the type (item x 4. 50 costumes = 200 files) into a folder labelled either "TRACK", "CHARACTER", or "VEHICLE" (without quotes) on your computer depending on what you're converting.

Do not mix and match into these folders.

Ensure what you copied has the 4 files needed per item. If you copied 1 cmd and not it's equivalently named .png's and the like, delete it.

2: Open the command line on windows inside the folder of mnrConvert then run this command for the 1 to 3 folders: mnrConvert.exe <directory where your content is>

This will overwrite all .cmd's in the folder listed, so back them up first. You have been warned.

Don't put random folders into the program. It won't delete anything, but they'll be moved to DATA/DOWNLOAD-PS3 in case you decided to input something else.

=On Vita

1: To make replacing user generated content far easier: Get the resavedata plugin found here. Install this to your vita.

2: In vitashell in your ux0 folder create a folder called "resavedata" (without the quotes for all of these).

3: Inside that folder, create a folder named after the ID of your game. "PCSA00001" for the US version. "PCSF00002" for the EU version. "PCSD00004" for the Asia version.

NOTE: If you have previous savedata you wish to copy over, keep following the steps, if not, skip to step 7

4: Install vita save manager on your vita found here.

5: Head into the application installed and click on the game's icon. Then click backup and the first empty slot.

6: Inside vitashell now, head to ux0:data/savegames/<id of your game>/SLOT0 (assuming you saved in the first slot). Then copy and paste all of that into ux0:resavedata/<id of your game>.

7: Connect your vita to your PC and drag the DATA folder generated by mnrConvert to ux0:resavedata/<id of game>

8: Boot up the game.

Replacing Content

  • This is assuming you've done the two parts above at least once.
  • Delete any piece of content from your game you don't want.
  • Delete the DATA folder from the mnrConvert folder if it still exists.
  • Follow the ON PC steps now with new content.
  • Follow Step 7 and 8 from ON VITA.

Changelog

v1.0

  • First Release.

External links

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