Minicraft - 3DS Homebrew Edition: Difference between revisions

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# Minicraft3DS 3DS Homebrew port of Notch's ludum dare game &quot;Minicraft&quot; Dependencies: ctrulib by smea: https://github.com/smealum/ctrulib sf2dlib by xerpi: https://github.com/xerpi/sf2dlib sfillib by xerpi: https://github.com/xerpi/sfillib zlib: http://www.zlib.net/ Current Version: Version 1.0 You can do anything with the source code (besides sell it) as long as you give proper credit to the right people. If you are going to make a mod of this version, be sure to give credit to Markus &quot;Notch&quot; Perrson because he did create the original game after all. This source code is subject to a lot of change for better optimization/cleanliness. Forum thread: https://gbatemp.net/threads/release-beta-minicraft-3ds-homebrew-edition.399295/
This is a 3DS port of a game created by Markus "Notch" Persson as part of the Ludum dare 22 competition back in december 2011. I have rewritten the entire game in C, as Java programs don't run on the 3DS.
<blockquote>This is a 3DS port of a game [http://ludumdare.com/compo/ludum-dare-22/?action=preview&uid=398 created by Markus &quot;Notch&quot; Persson as part of the Ludum dare 22 competition back in december 2011]. I have rewritten the entire game in C, as Java programs don't run on the 3DS.<br />
 
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===Texture packs:===
<span style="font-size: 18px">How to play:</span>
 
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As of beta build 4, you can make texture packs for the game. They contain 3 .png files inside a .zip files. Below is the default textures inside a zip file for you to edit. To make a description, just edit the global comment of the .zip file (use 7zip or winRAR).
<span>Spoiler</span>
 
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https://www.dropbox.com/s/qd9yhexpt9x7zyx/DefaultTexturePack.zip?dl=1
* <span style="font-size: 18px">Move with the '''circle pad''' or the '''D-pad'''.</span>
 
* <span style="font-size: 18px">Attacking and using items are with '''A''' or '''B'''.</span>
Created a texture pack youself? I will feature it on a list here for people to download.
* <span style="font-size: 18px">Open your inventory or use a workbench with '''X''' or '''Y'''.</span>
 
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===Additional features in this version:===
<br />
* Save feature
<span style="font-size: 15px">The point of the game is to kill the Air Wizard, who lives up in the sky.<br />
* Texture packs
[[File:proxy.php?image=https%3A%2F%2Fi.imgur.com%2Fq7B3t4t.png&hash=8e9f9c993dfa76c1c99ff690febeb9b5|class=bbCodeImage LbImage|[​IMG]]]<br />
* Rebindable controls
To get access to the sky, you must find stairs to delve into the earth to find gems to make a gem pickaxe.<br />
* Map on the bottom screen
<br />
* Tutorial
Stairs leading downward:<br />
* Improved sky level
[[File:proxy.php?image=https%3A%2F%2Fi.imgur.com%2FlOHXCIY.png&hash=e819ae487f0960c70f03c512fbf865ef|class=bbCodeImage LbImage|[​IMG]]]<br />
* Replaced the cloth item (useless) with zombie fles
Stairs leading upward:<br />
[[File:proxy.php?image=https%3A%2F%2Fi.imgur.com%2FxM6WmQE.png&hash=191938f1de151b577608e6305e7fd7bf|class=bbCodeImage LbImage|[​IMG]]]<br />
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There are 3 levels in the underground. Each level has it's own level of ore; you can smelt the ores in the furnace to make Iron/Gold bars to make better weapons with the anvil. (Yes gold tools are better than iron tools in this game).<br />
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First level - Iron ore<br />
Second level (water) - Gold ore<br />
Third level (lava) - Gem ore<br />
<br />
I recommend that you get at-least 100 gems to make both a pickaxe and a sword. After that go back up to the surface and find the stairs that lead up to the clouds, then you will face off against the air-wizard.</span>
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<span style="font-size: 18px">Texture packs:</span>
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<span>Spoiler</span>
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<span style="font-size: 15px">As of beta build 4, you can make texture packs for the game. They contain 3 .png files inside a .zip files. Below is the default textures inside a zip file for you to edit. To make a description, just edit the global comment of the .zip file (use 7zip or winRAR).</span><br />
<br />
<span style="font-size: 15px">https://www.dropbox.com/s/qd9yhexpt9x7zyx/DefaultTexturePack.zip?dl=1</span><br />
<br />
<span style="font-size: 15px">Created a texture pack youself? I will feature it on a list here for people to download.</span>
</div>
</div>
<br />
<br />
<span style="font-size: 18px">Additional features in this version:</span><br />
* <span style="font-size: 15px">Save feature</span>
* <span style="font-size: 15px">Texture packs</span>
* <span style="font-size: 15px">Rebindable controls</span>
* <span style="font-size: 15px">Map on the bottom screen</span>
* <span style="font-size: 15px">Tutorial</span>
* <span style="font-size: 15px">Improved sky level</span>
* <span style="font-size: 15px">Replaced the cloth item (useless) with zombie flesh</span>
<br />
<span style="font-size: 18px">Download (Version 1.0):</span><br />
<span style="font-size: 15px">3DSX + SMDH: https://www.dropbox.com/s/qt0fzlch8ri1b2d/Minicraft3DSv1.0.zip?dl=1</span><br />
<br />
<span style="font-size: 15px">ELF + SMDH: https://www.dropbox.com/s/v57bkv4t17wdrpe/Minicraft3DSv1.0elf.zip?dl=1</span><br />
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<span style="font-size: 18px">Source code:</span><br />
<span style="font-size: 15px">Github: https://github.com/DavidSM64/Minicraft3DS<br />
<br />
This game uses the sf2d library created by xerpi, it's a great GPU rendering library for 2D games. You can check it out here: https://gbatemp.net/threads/release-beta-sf2dlib-simple-and-fast-2d-library-using-the-gpu.384796/<br />
</span><br />
<span style="font-size: 18px">Change Log:</span><br />
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''<span style="font-size: 15px">Version 1.0</span>:''<br />
<span style="font-size: 15px">* The game is finally out of beta.<br />
+ Updated libraries (Now works with latest version of ctrulib and sf2dlib)<br />
+ Updated .smdh file<br />
+ Lava lighting no longer pops in and out of existence. (thanks andre111)<br />
+ Fixed some minor bugs</span><br />
<br />
<span style="font-size: 15px">''Beta Build 5:''<br />
* The game is now feature complete!<br />
+ Player's icon now shows up on the mini-map<br />
+ Added a zoom-able map to the bottom screen. Touch the mini-map to show the zoom-able map.<br />
+ Finished the &quot;How to play&quot; menu.<br />
+ Added a &quot;N3DS Speedup&quot; option in the settings menu for New 3DS owners to enable the 804 MHZ mode. This option will be grayed out for people using the Old 3DS models.<br />
+ Added 2 new button menu inputs (Next and Previous) that are used in the &quot;How to play menu&quot;, the default buttons are '''L''' and '''R'''.</span><br />
<br />
''<span style="font-size: 15px">Beta Build 4N:</span>''<br />
<span style="font-size: 15px">+ Enabled the 804 mhz speedup mode on the New 3DS for people to test out.</span><br />
''<span style="font-size: 15px"><br />
Beta Build 4:</span>''<br />
<span style="font-size: 15px">+ Added Texture pack support!<br />
+ Added underground lighting (thanks to [https://gbatemp.net/members/374136/ @catlover007]), lanterns are no longer useless!<br />
+ Added a proper settings menu<br />
+ Texture pack selection menu inside settings menu<br />
+ You can disable the debug text<br />
+ Made the bottom screen more pretty</span><br />
<br />
''<span style="font-size: 15px">Beta Build 3:</span>''<br />
<span style="font-size: 15px">+ Added Saving and Loading to the game! You can have many different worlds now!<br />
+ Added new menu input &quot;delete&quot;, to delete saved worlds. The default button is 'X'.<br />
+ Added a &quot;Save progress&quot; option to the pause menu.</span><br />
<br />
<span style="font-size: 15px">''Beta Build 2.1:''<br />
+ Wheat can be now trampled on.<br />
+ Updated libraries used by the game.</span><br />
<br />
''<span style="font-size: 15px">Beta Build 2:</span>''<br />
<span style="font-size: 15px">+ Added 2 new menus, Settings and About.<br />
+ Settings menu will let you rebind buttons, saved settings outputs to &quot;btnSave.bin&quot;.<br />
+ The start button will no longer close the game, it now brings up a pause menu.<br />
+ Added an 'Exit' option on the main menu to leave back to the homebrew menu.<br />
+ The player can no longer go outside the world's boundaries.<br />
+ Added a delay when you kill the air wizard.<br />
+ Increased range for rendering entities.</span><br />
<br />
''<span style="font-size: 15px">Beta Build 1:</span>''<br />
<span style="font-size: 15px">* Initial release</span>
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<span style="font-size: 18px">Screenshots:</span>
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<span>Spoiler</span>
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Revision as of 13:02, 26 April 2020

Template:Infobox 3DS homebrew

This is a 3DS port of a game created by Markus "Notch" Persson as part of the Ludum dare 22 competition back in december 2011. I have rewritten the entire game in C, as Java programs don't run on the 3DS.

Texture packs:

As of beta build 4, you can make texture packs for the game. They contain 3 .png files inside a .zip files. Below is the default textures inside a zip file for you to edit. To make a description, just edit the global comment of the .zip file (use 7zip or winRAR).

https://www.dropbox.com/s/qd9yhexpt9x7zyx/DefaultTexturePack.zip?dl=1

Created a texture pack youself? I will feature it on a list here for people to download.

Additional features in this version:

  • Save feature
  • Texture packs
  • Rebindable controls
  • Map on the bottom screen
  • Tutorial
  • Improved sky level
  • Replaced the cloth item (useless) with zombie fles

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