Mario DS: Difference between revisions

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(Created page with "{{Infobox homebrew | title = Mario DS | image = File:Mariodsclone.png | type = Platform | version = Demo | licence = Mixed | author = GEMISIS ...")
 
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| licence    = Mixed
| licence    = Mixed
| author      = GEMISIS
| author      = GEMISIS
| website    =  
| website    = http://gemisis.acupofbrew.com/
| download    = http://gemisis.acupofbrew.com/Mario_DS.nds
| download    = http://gemisis.acupofbrew.com/Mario_DS.nds
| source      =  
| source      =  
}}
}}
Super Mario World fangame.


==Features==
==Features==
Line 37: Line 39:


==Changelog==
==Changelog==
 
'''2nd Edit for 5/19/11'''
'''5/18/11'''
*Fireballs are now complete. There was a small collision bug with the last version. It has since been re uploaded.
*Fire balls now work with the fire flower power up


'''5/19/11'''
'''5/19/11'''
*Added blocks to the game. That means all power up related things are completed for the most part now. Koopa's and Goombas can be hit by fireballs and die now too. Block collisions as a whole are still pretty buggy, but they work.
*Added blocks to the game. That means all power up related things are completed for the most part now. Koopa's and Goombas can be hit by fireballs and die now too. Block collisions as a whole are still pretty buggy, but they work.


'''2nd Edit for 5/19/11'''
'''5/18/11'''
*Fireballs are now complete. There was a small collision bug with the last version. It has since been re uploaded.
*Fire balls now work with the fire flower power up


[[Category:Homebrew applications]]
[[Category:Homebrew applications]]

Revision as of 02:54, 23 January 2013

Mario DS
File:Mariodsclone.png
General
Author(s)GEMISIS
TypePlatform
VersionDemo
LicenceMixed
Links
Download
Website
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Super Mario World fangame.

Features

Mario Demo

  • Supports all power ups
  • Has 4 enemies with the ability to add more
  • Level loading is very simple, and multiple levels can be added very easily.

Game engine

  • Time system (game background changes based on the time of day)
  • Simple background loading and manipulation
  • Simple sprite loading and manipulation
  • Achievement system (not shown)
  • User data system (not shown)
  • Custom text system
  • A basic DSi mode system. This is currently being tested is very simple at the moment.
  • Pixel perfect collision system

Control

Control Pad - Move

A - Fireball (when as fire Mario)

B - Jump (and fly a bit as caped Mario)

Y - Runs faster

Changelog

2nd Edit for 5/19/11

  • Fireballs are now complete. There was a small collision bug with the last version. It has since been re uploaded.

5/19/11

  • Added blocks to the game. That means all power up related things are completed for the most part now. Koopa's and Goombas can be hit by fireballs and die now too. Block collisions as a whole are still pretty buggy, but they work.

5/18/11

  • Fire balls now work with the fire flower power up

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