LumiDS: Difference between revisions

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(Created page with "{{Infobox homebrew | title = LumiDS | image = File:Lumids.jpg | type = Puzzle | version = 0.2a | licence = Mixed | author = FireSlash (Chri...")
 
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| image      = [[File:Lumids.jpg]]
| image      = [[File:Lumids.jpg]]
| type        = Puzzle
| type        = Puzzle
| version    = 0.2a
| version    = 0.2a 2006
| licence    = Mixed
| licence    = Mixed
| author      = FireSlash (Christopher 'FireSlash' Kadar)
| author      = FireSlash (Christopher 'FireSlash' Kadar)
| website    = http://www.fireslash.net/index/pages/lumids
| website    = https://web.archive.org/web/20071028120032/http://www.fireslash.net/index/pages/lumids
| download    = Media:Lumi02ads.zip
| download    = Media:Lumi02ads.zip
| source      =  
| source      =  
}}     
}}     


LumiDS is a game similar to the PSP puzzle game "Lumines".  
LumiDS is a quick Lumines clone for the Nintento DS. Its written in C++, using libnds and Chishm's FAT library.


This game only works on GBAMP and M3 CF.  
'''Note:''' This homebrew only supports for GBA flash carts.


==Installation==
==Installation==
#Download and extract file
Download and extract file.
#Copy the "data" folder to a CF compatible device, such as a GBA Movie Player, M3, or Supercard CF, and run the .NDS or .ds.gba file
 
Copy the data folder to a CF compatible device, such as a GBA Movie Player, M3, or Supercard CF, and run the .NDS or .ds.gba file.


==User guide==
==User guide==
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The level will progress with each sweep of 7 or more blocks.
The level will progress with each sweep of 7 or more blocks.
==Compatibility==
It currently runs on the following carts:
GBA MP CF <br>
M3 CF <br>
Supercard CF <br>
==Known issues==
The current version is an Alpha release. It is playable, but contains bugs and is missing features (such as a menu and many effects).


==Changelog==
==Changelog==
'''0.2A'''
'''0.2A'''
*Added music. The song will automagically cycle itself during game play.
* Added music. The song will automagically cycle itself during game play.
*Added sound effects.
* Added sound effects.
*Replaced default arm7 lib with custom one.
* Replaced default arm7 lib with custom one.
*Hacked around a bug that caused the sweep bar to display under the blocks. (Someone PLEASE fix glOrtho. Please?
* Hacked around a bug that caused the sweep bar to display under the blocks. (Someone PLEASE fix glOrtho. Please?
*Loading screen now unloads itself.
* Loading screen now unloads itself.
*Added block queue on the top screen
* Added block queue on the top screen
*Blocks marked but not swept now properly un-mark after the sweep has finished.
* Blocks marked but not swept now properly un-mark after the sweep has finished.
*Numerous gameplay bug fixes.
* Numerous gameplay bug fixes.


'''0.1A'''
'''0.1A'''
*Initial release.
* Initial release.


==Credits==
==Credits==
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Everyone in #dsdev on EFNet.
Everyone in #dsdev on EFNet.


 
<br>
[[Category:Homebrew applications]]
[[Category:DS homebrew games]]
[[Category:Homebrew puzzle games on DS]]

Revision as of 02:09, 18 June 2021

LumiDS
File:Lumids.jpg
General
Author(s)FireSlash (Christopher 'FireSlash' Kadar)
TypePuzzle
Version0.2a 2006
LicenceMixed
Links
[Media:Lumi02ads.zip Download]
Website
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LumiDS is a quick Lumines clone for the Nintento DS. Its written in C++, using libnds and Chishm's FAT library.

Note: This homebrew only supports for GBA flash carts.

Installation

Download and extract file.

Copy the data folder to a CF compatible device, such as a GBA Movie Player, M3, or Supercard CF, and run the .NDS or .ds.gba file.

User guide

Arrange blocks in groups of four in a square to mark them. Marked blocks are removed by the sweep bar. Arrange more blocks next to each other that are marked to get a higher sweep bonus.

The level will progress with each sweep of 7 or more blocks.

Compatibility

It currently runs on the following carts:

GBA MP CF
M3 CF
Supercard CF

Known issues

The current version is an Alpha release. It is playable, but contains bugs and is missing features (such as a menu and many effects).

Changelog

0.2A

  • Added music. The song will automagically cycle itself during game play.
  • Added sound effects.
  • Replaced default arm7 lib with custom one.
  • Hacked around a bug that caused the sweep bar to display under the blocks. (Someone PLEASE fix glOrtho. Please?
  • Loading screen now unloads itself.
  • Added block queue on the top screen
  • Blocks marked but not swept now properly un-mark after the sweep has finished.
  • Numerous gameplay bug fixes.

0.1A

  • Initial release.

Credits

Special thanks to Chishm (FAT driver code).

Everyone in #dsdev on EFNet.


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