LumiDS: Difference between revisions

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{{Infobox homebrew
{{Infobox homebrew
| title      = LumiDS
| title      = LumiDS
| image      = [[File:Lumids.jpg]]
| image      = https://dlhb.gamebrew.org/dshomebrew/lumids.png
| type        = Puzzle
| type        = Puzzle
| version    = 0.2a 2006
| version    = 0.2a
| licence    = Mixed
| licence    = Mixed
| author      = FireSlash (Christopher 'FireSlash' Kadar)
| author      = Christopher 'FireSlash' Kadar
| website    = https://web.archive.org/web/20071028120032/http://www.fireslash.net/index/pages/lumids
| website    = http://www.fireslash.net/index/pages/lumids
| download    = Media:Lumi02ads.zip
| download    = [https://dlhb.gamebrew.org/dshomebrew/lumids.7z binary]
| source      =  
| source      =  
}}     
}}     


LumiDS is a Lumines clone for the Nintento DS, a puzzle game originally released on the PSP. Its written in C++, using libnds and Chishm's FAT library.
LumiDS is a Lumines clone for the Nintento DS, a puzzle game originally released on the PSP. Its written in C++, using libnds and Chishm's FAT library.
'''Note:''' This homebrew only supports for GBA flash carts.


==Installation==
==Installation==
Download and extract file.
'''Note:''' Download contains binary only, in order to play you will also need the data files (original link no longer available).


Copy the data folder to a CF compatible device, such as a GBA Movie Player, M3, or Supercard CF, and run the .NDS or .ds.gba file.
Copy the data folder to a CF compatible device, such as a GBA Movie Player, M3, or Supercard CF, and run the .NDS or .ds.gba file.


==User guide==
==User guide==
Arrange blocks in groups of four in a square to mark them. Marked blocks are removed by the sweep bar. Arrange more blocks next to each other that are marked to get a higher sweep bonus.
Arrange blocks in groups of four in a square to mark them. Marked blocks are removed by the sweep bar.  
 
Arrange more blocks next to each other that are marked to get a higher sweep bonus.


The level will progress with each sweep of 7 or more blocks.
The level will progress with each sweep of 7 or more blocks.
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Everyone in #dsdev on EFNet.
Everyone in #dsdev on EFNet.


<br>
==External links==
* Author's website - [https://web.archive.org/web/20071028120032/http://www.fireslash.net/index/pages/lumids http://www.fireslash.net/index/pages/lumids] (archived)
 
[[Category:DS homebrew games]]
[[Category:DS homebrew games]]
[[Category:Homebrew puzzle games on DS]]
[[Category:Homebrew puzzle games on DS]]

Revision as of 01:54, 20 September 2021

LumiDS
lumids.png
General
Author(s)Christopher 'FireSlash' Kadar
TypePuzzle
Version0.2a
LicenceMixed
Links
[binary Download]
Website
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<htmlet>adsense</htmlet>


LumiDS is a Lumines clone for the Nintento DS, a puzzle game originally released on the PSP. Its written in C++, using libnds and Chishm's FAT library.

Installation

Note: Download contains binary only, in order to play you will also need the data files (original link no longer available).

Copy the data folder to a CF compatible device, such as a GBA Movie Player, M3, or Supercard CF, and run the .NDS or .ds.gba file.

User guide

Arrange blocks in groups of four in a square to mark them. Marked blocks are removed by the sweep bar.

Arrange more blocks next to each other that are marked to get a higher sweep bonus.

The level will progress with each sweep of 7 or more blocks.

Compatibility

It currently runs on the following carts:

GBA MP CF
M3 CF
Supercard CF

Known issues

The current version is an Alpha release. It is playable, but contains bugs and is missing features (such as a menu and many effects).

Changelog

0.2A

  • Added music. The song will automagically cycle itself during game play.
  • Added sound effects.
  • Replaced default arm7 lib with custom one.
  • Hacked around a bug that caused the sweep bar to display under the blocks. (Someone PLEASE fix glOrtho. Please?
  • Loading screen now unloads itself.
  • Added block queue on the top screen
  • Blocks marked but not swept now properly un-mark after the sweep has finished.
  • Numerous gameplay bug fixes.

0.1A

  • Initial release.

Credits

Special thanks to Chishm (FAT driver code).

Everyone in #dsdev on EFNet.

External links

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