Lode Runner: Difference between revisions

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Lode Runner remake is the origin for the Nitendo DS game released in 1983 Doug Smith on Apple II and edited by broderbundSoftware.
Lode Runner Origine is a DS remake of the game Lode Runner, released for Apple II in 1983 created by BroderbundSoftware.


This version includes the 150 original levels, a bonus of 35 additional tables and a Level editor to create new tables yourself.
This version includes the 150 original levels, a bonus of 35 additional tables and a Level editor to create new level yourself.


==User guide==
==User guide==
The hero (green) must collect all the cash box of the table without getting caught by enemies enemy (red) to achieve it can dig holes in the ground to bring down the enemies.  
The hero (green) must collect all the cash box without getting caught by enemies enemy (red). To achieve the goal you can dig holes in the ground to bring down the enemies.  


When an enemy falls into a pit gets stuck there a few moments, after which it appears. The holes will close automatically after a certain time. If an enemy is in a hole that closes, it dies and is reborn at random somewhere near the top of the screen.  
When an enemy falls into a pit it will be trapped for a few moments, and the holes will close automatically after a certain time. If an enemy is in a hole while it closes, it will be reborn at a random spot near the top of the screen.  


The hero can pass through the hole, if there is nothing underneath. When he picked up all the boxes, it should run toward the top of the table to move to the next level. Often the ladder to access the next level, only appears when the hero has all the boxes.
The hero can pass through the hole, if there is nothing underneath. Once you collect all the necessary boxes (note that enemies also collect boxes), a ladder will appear that will take you to the next level.
 
Caution enemies also collect funds to recover it will take to deliver their products themselves or drop them in a hole.


==Controls==
==Controls==
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==Changelog==
==Changelog==
'''V3.0 24/01/2012 '''
'''V3.0 24/01/2012 '''
* Creating a Level editor to create your own tables.
* Creating a Level editor.


'''V2.0 04/04/2011 '''
'''V2.0 04/04/2011 '''
* New engine displacement of enemies.
* New engine displacement of enemies.
* Creating an automatic backup system to take the games there or he was arrested. This system is not active when using the L and R buttons.
* Creating an automatic backup system to take the games there. This system is not active when using the L and R buttons.
* Adding a bonus of 35 additional tables.
* Adding a bonus of 35 additional level.


<br>
<br>
[[Category:DS homebrew games]]
[[Category:DS homebrew games]]
[[Category:Homebrew platform games on DS]]
[[Category:Homebrew platform games on DS]]
[[Category:Homebrew puzzle games on DS]]

Revision as of 16:00, 11 June 2021

Lode Runner Origine
File:Loderunnerds.pngFile:Loderunnerds2.png
General
Author(s)C_Boy
TypePuzzle Platform
Version3.0
LicenceMixed
Links
[Media:Loderunner30ds.zip Download]
Website
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Lode Runner Origine is a DS remake of the game Lode Runner, released for Apple II in 1983 created by BroderbundSoftware.

This version includes the 150 original levels, a bonus of 35 additional tables and a Level editor to create new level yourself.

User guide

The hero (green) must collect all the cash box without getting caught by enemies enemy (red). To achieve the goal you can dig holes in the ground to bring down the enemies.

When an enemy falls into a pit it will be trapped for a few moments, and the holes will close automatically after a certain time. If an enemy is in a hole while it closes, it will be reborn at a random spot near the top of the screen.

The hero can pass through the hole, if there is nothing underneath. Once you collect all the necessary boxes (note that enemies also collect boxes), a ladder will appear that will take you to the next level.

Controls

D-Pad - Move

Y/A - Dig

Changelog

V3.0 24/01/2012

  • Creating a Level editor.

V2.0 04/04/2011

  • New engine displacement of enemies.
  • Creating an automatic backup system to take the games there. This system is not active when using the L and R buttons.
  • Adding a bonus of 35 additional level.


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