Lode Runner: Difference between revisions

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{{Infobox homebrew
{{Infobox DS Homebrews
| title       = Lode Runner
|title=Lode Runner Origine
| image       = [[File:Loderunnerds.png]]
|image=loderunner.png
| type       = Puzzle Platform
|description=Platform puzzle game remake from Apple II.
| version     = 3.0
|author=c_boy
| licence    = Mixed
|lastupdated=2012/01/24
| author      = C_Boy
|type=Platform
| website     = http://c-boy.voila.net/LR_Origine.html
|version=3.0
| download    = Media:Loderunner30ds.zip
|license=Mixed
| source      =
|download=https://dlhb.gamebrew.org/dshomebrew/loderunner.7z
}}  
|website=http://c-boy.voila.net/LR_Origine.html
}}
Lode Runner Origine is a DS remake of the game Lode Runner, released for Apple II in 1983 created by BroderbundSoftware.


Lode Runner remake is the origin for the Nitendo DS game released in 1983 Doug Smith on Apple II and edited by broderbundSoftware.
This version includes the 150 original levels, a bonus of 35 additional tables and a Level editor to create new level yourself.
 
This version includes the 150 original levels, a bonus of 35 additional tables and a Level editor to create new tables yourself.


==User guide==
==User guide==
The hero (green) must collect all the cash box of the table without getting caught by enemies enemy (red) to achieve it can dig holes in the ground to bring down the enemies.  
The hero (green) must collect all the cash box without getting caught by enemies enemy (red). To achieve the goal you can dig holes in the ground to bring down the enemies.  


When an enemy falls into a pit gets stuck there a few moments, after which it appears. The holes will close automatically after a certain time. If an enemy is in a hole that closes, it dies and is reborn at random somewhere near the top of the screen.  
When an enemy falls into a pit it will be trapped for a few moments, and the holes will close automatically after a certain time. If an enemy is in a hole while it closes, it will be reborn at a random spot near the top of the screen.  


The hero can pass through the hole, if there is nothing underneath. When he picked up all the boxes, it should run toward the top of the table to move to the next level. Often the ladder to access the next level, only appears when the hero has all the boxes.  
The hero can pass through the hole, if there is nothing underneath. Once you collect all the necessary boxes (note that enemies also collect boxes), a ladder will appear that will take you to the next level.


Caution enemies also collect funds to recover it will take to deliver their products themselves or drop them in a hole.
==Controls==
D-Pad - Move


[[File:Loderunnerds2.png]]
Y/A - Dig


==Controls==
==Screenshots==
D-pad - movement
https://dlhb.gamebrew.org/dshomebrew/loderunner2.png
https://dlhb.gamebrew.org/dshomebrew/loderunner3.png
<!--BEGIN Online Emulator Section-->
==Online Emulator==
{{#tag:html|
<div style='width:520px;height:390px;max-width:100%'><div id='game'></div></div>
<script type='text/javascript'>
{{DS EmulatorJS Settings}}
EJS_core = 'desmume2015';
EJS_gameName = "Lode Runner Origine";
EJS_gameUrl = 'https://dlhb.gamebrew.org/onlineemulators/nds/loderunner.7z';
</script>
{{EmulatorJS Loader}}
}}
{{DS Control Settings}}
<!--END Online Emulator Section-->
==Changelog==
'''V3.0 2012/01/24'''
* Creating a Level editor.


Y/A - dig
'''V2.0 2011/04/04'''
* New engine displacement of enemies.
* Creating an automatic backup system to take the games there. This system is not active when using the L and R buttons.
* Adding a bonus of 35 additional level.


==Changelog==
==External links==
'''V3.0 24/01/2012 '''
* Author's website - http://c-boy.voila.net/LR_Origine.html
*Creating a Level editor to create your own tables


'''V2.0 04/04/2011 '''
*New engine displacement of enemies
*Creating an automatic backup system to take the games there or he was arrested. This system is not active when using the L and R buttons
*Adding a bonus of 35 additional tables


[[Category:Homebrew applications]]
[[Category:Platform Games on DS]]
[[Category:Puzzle Games on DS]]

Latest revision as of 05:04, 4 May 2024

Lode Runner Origine
Loderunner.png
General
Authorc_boy
TypePlatform
Version3.0
LicenseMixed
Last Updated2012/01/24
Links
Download
Website

Lode Runner Origine is a DS remake of the game Lode Runner, released for Apple II in 1983 created by BroderbundSoftware.

This version includes the 150 original levels, a bonus of 35 additional tables and a Level editor to create new level yourself.

User guide

The hero (green) must collect all the cash box without getting caught by enemies enemy (red). To achieve the goal you can dig holes in the ground to bring down the enemies.

When an enemy falls into a pit it will be trapped for a few moments, and the holes will close automatically after a certain time. If an enemy is in a hole while it closes, it will be reborn at a random spot near the top of the screen.

The hero can pass through the hole, if there is nothing underneath. Once you collect all the necessary boxes (note that enemies also collect boxes), a ladder will appear that will take you to the next level.

Controls

D-Pad - Move

Y/A - Dig

Screenshots

loderunner2.pngloderunner3.png

Online Emulator

Can use gamepad or customise in the control settings.
Nintendo DS 🎮 Keyboard
C-a.png Kb-z.png
C-b.png Kb-x.png
C-x.png Kb-a.png
C-y.png Kb-s.png
C-start.png Kb-enter.png
C-select.png Kb-v.png
C-l.png Kb-q.png
C-r.png Kb-e.png
C-pad.png Kb-dpad.png

Changelog

V3.0 2012/01/24

  • Creating a Level editor.

V2.0 2011/04/04

  • New engine displacement of enemies.
  • Creating an automatic backup system to take the games there. This system is not active when using the L and R buttons.
  • Adding a bonus of 35 additional level.

External links

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