Le Compte est Bon: Difference between revisions

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{{Infobox homebrew
{{Infobox DS Homebrews
| title       = Le Compte est Bon
|title=The Account is Good
| image       = [[File:Lecompteestbonds.jpg]]
|image=lecompteestbon.png
| type       = Puzzle
|description=Account Is Good, maths game.
| version     = 0.4
|author=The_Pimousse
| licence    = Mixed
|lastupdated=2008/05/28
| author      = The_Pimousse
|type=Puzzle
| website     = http://www.dev-fr.org/index.php?PHPSESSID=0hfojmo1h4uir3lahrk76lodo6&topic=1342.0
|version=0.4
| download    = http://www.dev-fr.org/index.php?PHPSESSID=0hfojmo1h4uir3lahrk76lodo6&topic=1342.0
|license=Mixed
| source      =
|website=https://web.archive.org/web/20230425192718/http://www.playeradvance.org/forum/showthread.php?t=25190
}}  
}}
{{MissingDL}}
Le Compte est Bon (French) is a mathematics game for the NDS. It is an adaptation of the Numbers part of the televise game Numbers and Letters.


Account Is Good, is a mathematics game.
==User guide==
The number to find is located on the top screen and marked as nous cherchons (meaning we are looking for in English) in front.


==Objectives==
The drawn plates are at the top of the bottom screen.
The goal is to get a number (100 to 999) from elementary operations (+,?, ×, ÷) on integers, starting from random numbers (from 1 to 10, 25 , 50, 75 and 100) among twenty-four 'plates. " The numbers 1 to 10 are present in duplicate and the numbers 25, 50, 75 and 100 copies present in one.


==User guide==
There are then calculation zones on which you have to put the plates to be calculated (all thanks to the stylus). To change the calculation operators you have to click on them (after 4 times you come back to the +). And to calculate, you have to select the box furthest to the right.
To find the number is located on the top screen ... it's easy, it's brand "we seek" before.


The plates are drawn at random at the top of the bottom screen. Then there are areas that need calculation come and ask to calculate the plates (all thanks to the stylus). Operators to change the calculation click on it (after 4 times you go back to the "+"). And to calculate, you must select the box to the right.
Tap the button Raz to cancel all the operations in progress, and tap the button Val to validate the result (or to abort).


To cancel all operations in progress, it must touch the button "RaZ" and have a validate the result (or abandon) must touch "Val".
You can change the difficulty settings in the options menu:
* Easy - Calculations are done automatically and a solution is always possible (even if it is twisted).
* Medium - Calculations are always done automatically but the draw is random.
* Hard - Calculation is to be done head-on with a random draw (original mode of the TV game).


[[File:Lecompteestbonds2.jpg]]
Since version 0.4, it is possible to enter your own draw (number to find and plate).


Since version 0.4, it is possible to enter its own draft (number to find and insert).
==Screenshots==
https://dlhb.gamebrew.org/dshomebrew/lecompteestbon2.png
https://dlhb.gamebrew.org/dshomebrew/lecompteestbon3.png


==Changelog==
==Changelog==
'''Version 0.4 28/05/08'''
'''Version 0.4 2008/05/28'''
*Evolution majeure choice of game (random drawing or manual)
* Evolution major choice of game (random drawing or manual).
*Added a choice endgame to return to menu
* Added option to return to menu after finishing the game.
*Possibility to put a game infinite duration
* Possibility to put a game infinite duration.
*Changing the display number to find
* Changing the display number to find.
*Has come: a game mode "challenge" (which will show its progress)
* Has come: a challenge game mode (which will show its progress).


'''Version 0.3 18/02/07'''
'''Version 0.3 2007/12/23'''
*Add a "title screen"
* Add a "title screen".
*Added levels of difficulty: easy / normal / hard
* Added levels of difficulty: easy/normal/hard.
*Easy calculations are done automatically and a solution is still possible (even if it is twisted)
* Easy calculations are done automatically and a solution is still possible (even if it is twisted).
*Means: the calculations are done automatically but the draw is random
* Normal: the calculations are done automatically but the draw is random.
*Drive: the calculation is to make "head" with a random draw (original mode of the TV game and the one I prefer)
* Hard: the calculation is to make head-on with a random draw (original mode of the TV game prefer over easy and normal).
*Addition of an algorithm of resolution (Copper thank you) accessible at the end of part (attention, given the solution is not always the most obvious).
* Added of an algorithm of resolution (Copper thank you) accessible at the end of part (attention, given the solution is not always the most obvious).
*Adding sound effects to make everything a little more alive
* Added sound effects to make everything a little more alive.


'''Version 0.2 23/12/07 '''
'''Version 0.2 2007/09/09'''
*Redesign in an old school style (with blackboard and notebook schoolboy)
* Redesign in an old school style (with blackboard and notebook schoolboy).
*Adding a score and efficacy (% of points earned by points distributed over completely)
* Added a score and efficacy (% of points earned by points distributed over completely).
*Added a countdown to take into account the value to find and platelets DRAWN
* Added a countdown to take into account the value to find and platelets DRAWN.
*Added a timer to limit the time was 40 seconds to find the result
* Added a timer to limit the time was 40 seconds to find the result.
*Added a menu of options
* Added a menu of options.


'''Version 0.1 09/09/07'''
'''Version 0.1 2007/02/18'''
*Display number to find a little more nicely
* Display number to find a little more nicely.
*A timer leaving only 40 seconds to find the result
* A timer leaving only 40 seconds to find the result.
*A short animation for victory and defeat
* A short animation for victory and defeat.
*Request confirmation before making a new draw
* Request confirmation before making a new draw.
*And of course, the player must calculate its results even him (at least in one mode "Hard").
* And of course, the player must calculate its results (at least in one mode Hard).


==External links==
* PlayerAdvance.org - http://www.playeradvance.org/forum/showthread.php?t=25190
* Dev-fr - http://www.dev-fr.org/index.php?PHPSESSID=0hfojmo1h4uir3lahrk76lodo6&topic=1342.0




[[Category:Homebrew applications]]
[[Category:Homebrew puzzle games on DS]]

Latest revision as of 14:51, 3 May 2024

The Account is Good
Lecompteestbon.png
General
AuthorThe_Pimousse
TypePuzzle
Version0.4
LicenseMixed
Last Updated2008/05/28
Links
Website

Le Compte est Bon (French) is a mathematics game for the NDS. It is an adaptation of the Numbers part of the televise game Numbers and Letters.

User guide

The number to find is located on the top screen and marked as nous cherchons (meaning we are looking for in English) in front.

The drawn plates are at the top of the bottom screen.

There are then calculation zones on which you have to put the plates to be calculated (all thanks to the stylus). To change the calculation operators you have to click on them (after 4 times you come back to the +). And to calculate, you have to select the box furthest to the right.

Tap the button Raz to cancel all the operations in progress, and tap the button Val to validate the result (or to abort).

You can change the difficulty settings in the options menu:

  • Easy - Calculations are done automatically and a solution is always possible (even if it is twisted).
  • Medium - Calculations are always done automatically but the draw is random.
  • Hard - Calculation is to be done head-on with a random draw (original mode of the TV game).

Since version 0.4, it is possible to enter your own draw (number to find and plate).

Screenshots

lecompteestbon2.pnglecompteestbon3.png

Changelog

Version 0.4 2008/05/28

  • Evolution major choice of game (random drawing or manual).
  • Added option to return to menu after finishing the game.
  • Possibility to put a game infinite duration.
  • Changing the display number to find.
  • Has come: a challenge game mode (which will show its progress).

Version 0.3 2007/12/23

  • Add a "title screen".
  • Added levels of difficulty: easy/normal/hard.
  • Easy calculations are done automatically and a solution is still possible (even if it is twisted).
  • Normal: the calculations are done automatically but the draw is random.
  • Hard: the calculation is to make head-on with a random draw (original mode of the TV game prefer over easy and normal).
  • Added of an algorithm of resolution (Copper thank you) accessible at the end of part (attention, given the solution is not always the most obvious).
  • Added sound effects to make everything a little more alive.

Version 0.2 2007/09/09

  • Redesign in an old school style (with blackboard and notebook schoolboy).
  • Added a score and efficacy (% of points earned by points distributed over completely).
  • Added a countdown to take into account the value to find and platelets DRAWN.
  • Added a timer to limit the time was 40 seconds to find the result.
  • Added a menu of options.

Version 0.1 2007/02/18

  • Display number to find a little more nicely.
  • A timer leaving only 40 seconds to find the result.
  • A short animation for victory and defeat.
  • Request confirmation before making a new draw.
  • And of course, the player must calculate its results (at least in one mode Hard).

External links

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