Icarus Adventure System: Difference between revisions

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{{Infobox homebrew
{{Infobox DS Homebrews
| title       = Icarus Adventure System
|title=Icarus Adventure System
| image       = [[File:Icarusadventureds.jpg]]
|image=icarusadventure.png
| type       = Game Engine
|description=Graphical adventure games developer.
| version     = 1.1c
|author=Jordi Pérez
| licence    = Mixed
|lastupdated=2018/08/18
| author      = Jordi Pérez
|type=Game Engine
| website     = http://www.entidad-3d.com/icarus/manual_icarus_adventure_system/index.html
|version=1.1d
| download    = Media:Icarusadventuresystem11cds.rar
|license=Mixed
| source      =
|download=https://dlhb.gamebrew.org/dshomebrew/icarusadventure.7z
|website=https://www.frikiscape.com/icarus_adventure_system.html
}}
}}
Icarus Adventure System is an application to create adventure games for the Nintendo DS portable console.


An application providing resources to develop and design own graphical adventure games for the Nintendo DS portable console.
It is a completely free system that allows you to play adventure-type games for the Nintendo DS console, without the need to program in C language, since the program includes a simple Scripts system that will allow you to equip your game of all the interactivity necessary to create the plot of the game.


The main tool that can be found is the free program 'Icarus Adventure System' that you do not have to know to create games.
Once you have completed creating the adventure gmae, it can compacted the files into a single ROM file (.nds, .sc.nds or ds.gba) and run on the NDS as a homebrew.


Icarus Adventure System' lets user create entire adventure compacted into a single file ROMs. NDS ready for transfer to DS or for sharing over the Internet.
This homebrew is available in multi-language, including Spanish, Catalan, English, Portuguese and French (documentation is in Spanish only).
 
It is available in multi-language.


==User guide==
==User guide==
The functions are as following:
===Main functions===
* Images of backgrounds of the towns in JPG format at 16 bits of color.
* Possibility of including animations superimposed on the location (with or without transparencies) whether they are characters speaking, explosions, buttons, levers, etc ... and also at 16 bits of color.
* Player item inventory of up to 5 capacity items. Each object is represented by a 32x32 icon.
* Possibility of including a detailed full screen image of each object.
* Up to 3 objects per location, directly collected by the player.
* Up to 240 different locations per adventure.
* Up to 8 simultaneous on-screen animations per location.
* Possibility of defining active zones in each location. They are touch zones that can be assigned different functions.
* Music in .MOD format for introduction, background, end of game or to be played at any time during the game.
* Sound effects in .RAW format (actually they are MP3 or WAV files converted with the Switch program)
* Creation, by the player, of actions combined with three elements: ACTION + OBJECT + DESTINATION OF THE ACTION.
* Text console on the top screen to display messages to the player. Automatic messages from the system itself will also appear on that console.
* Possibility of presenting messages to the player on both screens.
* Dialog creation system.
* All graphics, icons, and sounds are modifiable to customize them according to the theme and aesthetics of the game.
* Predefined system for choosing responses or actions. The player will be able to choose between various options that we offer them.
* Health, money, points or configurable markers.
* Save and recover game at any time during the adventure.
* Typeface with support for Spanish and Catalan characters.
* Possibility of making the initial presentation of the adventure with sequences of images on both screens.
* All the development of the adventure game can be tested on the PC using a Nintendo DS emulator.
* Creation of ROM files type .nds, .sc.nds and .ds.gba to be used in different types of Nintendo DS Flash cartridges.
* The games created will be able to work in both Slot 1 and Slot 2 of the Nintendo DS.


Images of funds localities in JPEG and 16-bit color without conversion.
===Requirements===
Below is the list of hardwares and softwares that you will need for Icarus Adventure System:
* 1 GHz PC with Microsoft Windows 2000/XP/Vista, 1 GByte of RAM, 50 Mbytes of hard disk.
* Graphic Converter PAGfx (included with Icarus Adventure System).
* Program PAFS to compact files to .nds (included with Icarus Adventure System).
* Text Editor, such as conTEXT.
* Audio converter, such as Switch.
* Audio Editor, such as [http://www.context.cx/ ModPlug Tracker].
* Graphic Editor, such as Adobe Photoshop and [http://www.gimp.org.es/ Gimp].
* File/image viewer, such as XnView.
* Nintendo DS Emulator, such as No$gba.
* A Nintendo DS or Nintendo DS Lite.
* A Flash cartridge for Slot 1 or Slot 2 for Nintendo DS or Nintendo DS Lite.


Ability to include overlapping animations the site (with or without transparency), whether characters talking, explosions, buttons, levers ... also 16 bit color.
==Screenshots==
 
https://dlhb.gamebrew.org/dshomebrew/icarusadventure4.png
Inventory player objects until objects capacity 5. Each object is represented by a 32x32 icon.
https://dlhb.gamebrew.org/dshomebrew/icarusadventure5.png
 
<!--BEGIN Online Emulator Section-->
Possibility to include a detailed picture full screen of each object.
==Online Emulator==
 
{{#tag:html|
Up to 3 objects by location, directly collectable by the player.
<div style='width:520px;height:390px;max-width:100%'><div id='game'></div></div>
 
<script type='text/javascript'>
Up to 240 different locations for adventure (map).
{{DS EmulatorJS Settings}}
 
EJS_core = 'desmume2015';
Up to 8 simultaneous animations on the screen for each locality.
EJS_gameName = "Icarus Adventure System";
 
EJS_gameUrl = 'https://dlhb.gamebrew.org/onlineemulators/nds/icarusadventure.7z';
Ability to define active areas in each locality. These are areas that touch may be assigned different functions.
</script>
 
{{EmulatorJS Loader}}
Music format. MOD introductory background, starting or end at any time to play the game.
}}
 
{{DS Control Settings}}
Format sound effects. RAW (actually converts MP3 or WAV files with the program Switch).
<!--END Online Emulator Section-->
 
==External links==
Creation, by the player, combined actions with three elements: ACTION + OBJECT + ACTION DESTINATION (eg using rope knife, attacking enemy, destroy door with an ax, spring play, open green door). All these types of actions can be performed using three tactile switches.
* Official website - https://www.frikiscape.com/icarus_adventure_system.html
 
Console text on the top screen to display messages to the player. In the console also appear automatic messages the system itself.
 
Ability to present messages to the player on both screens.
 
Dialogues creation system, with lower frame for text that appears and disappears automatically.
 
All graphics, icons, and sounds are modifiable to customize them according to the theme and the aesthetic of the game (although that's what you have to do).
 
For the "Interface" unused player dropdown menus or anything like that during the course of the game, everything is always accessible at the same time on the touch screen.
 
Choosing predefined set of responses or actions. The player can choose from several options that we offer (ideal to choose paths, answers in dialogues, actions to take, etc..).
 
Markers health, money, points or markers configurable.
 
Save and retrieve game at any time of the adventure.
 
Font character with full support Spanish and Catalan.
 
Ability to perform the initial presentation of the adventure with image sequences on the two screens.
 
Presentation of error messages in the Nintendo DS itself if we have not done something correctly during the development of our adventure.
 
All development of the adventure game can be tested in the PC using the NO $ GBA emulator for Nintendo DS.
 
No need to have installed on your PC any C compiler to generate the ROM containing the game created.
 
Creating type ROM files. Nds,. Sc.nds and. Ds.gba to use in different types of Nintendo DS flash cartridges.
 
Created games can work both Slot 1 and Slot 2 of the Nintendo DS.
 
[[File:Icarusadventureds2.jpg]] [[File:Icarusadventureds3.jpg]]
 
===Requirements for Hardware and Software===
1 GHz PC with '''Microsoft Windows 2000/XP/Vista''', 1 GByte of RAM, 50 Mbytes of hard disk.
 
Graphic Converter '''PAGfx''' (included with "Icarus Adventure System").
 
Program '''PAFS''' to compact files. NDS (included with "Icarus Adventure System").
 
Text Editor'''conTEXT''' or similar.
 
Audio converter '''Switch'''.
 
Audio Editor [http://www.context.cx/ '''ModPlug Tracker'''].
 
Graphic Editor '''Adobe Photoshop''', [http://www.gimp.org.es/ '''Gimp'''] or similar ("Gimp" is Freeware).
 
Viewer / converter chart [http://pagesperso-orange.fr/pierre.g/xnview/enhome.html '''XnView'''] or similar.
 
Nintendo DS Emulator [http://www.pesepe.com/es/p-gina-del-libro/no-gba-jugando-la-nintendo-ds-y-gba-en-nuestro-pc '''NO$GBA'''].
 
A Nintendo DS or Nintendo DS Lite.


A Flash cartridge for Slot 1 or Slot 2 for Nintendo DS or Nintendo DS Lite.


[[Category:Homebrew applications]]
[[Category:Game Engines on DS]]

Latest revision as of 08:34, 7 May 2024

Icarus Adventure System
Icarusadventure.png
General
AuthorJordi Pérez
TypeGame Engine
Version1.1d
LicenseMixed
Last Updated2018/08/18
Links
Download
Website

Icarus Adventure System is an application to create adventure games for the Nintendo DS portable console.

It is a completely free system that allows you to play adventure-type games for the Nintendo DS console, without the need to program in C language, since the program includes a simple Scripts system that will allow you to equip your game of all the interactivity necessary to create the plot of the game.

Once you have completed creating the adventure gmae, it can compacted the files into a single ROM file (.nds, .sc.nds or ds.gba) and run on the NDS as a homebrew.

This homebrew is available in multi-language, including Spanish, Catalan, English, Portuguese and French (documentation is in Spanish only).

User guide

Main functions

  • Images of backgrounds of the towns in JPG format at 16 bits of color.
  • Possibility of including animations superimposed on the location (with or without transparencies) whether they are characters speaking, explosions, buttons, levers, etc ... and also at 16 bits of color.
  • Player item inventory of up to 5 capacity items. Each object is represented by a 32x32 icon.
  • Possibility of including a detailed full screen image of each object.
  • Up to 3 objects per location, directly collected by the player.
  • Up to 240 different locations per adventure.
  • Up to 8 simultaneous on-screen animations per location.
  • Possibility of defining active zones in each location. They are touch zones that can be assigned different functions.
  • Music in .MOD format for introduction, background, end of game or to be played at any time during the game.
  • Sound effects in .RAW format (actually they are MP3 or WAV files converted with the Switch program)
  • Creation, by the player, of actions combined with three elements: ACTION + OBJECT + DESTINATION OF THE ACTION.
  • Text console on the top screen to display messages to the player. Automatic messages from the system itself will also appear on that console.
  • Possibility of presenting messages to the player on both screens.
  • Dialog creation system.
  • All graphics, icons, and sounds are modifiable to customize them according to the theme and aesthetics of the game.
  • Predefined system for choosing responses or actions. The player will be able to choose between various options that we offer them.
  • Health, money, points or configurable markers.
  • Save and recover game at any time during the adventure.
  • Typeface with support for Spanish and Catalan characters.
  • Possibility of making the initial presentation of the adventure with sequences of images on both screens.
  • All the development of the adventure game can be tested on the PC using a Nintendo DS emulator.
  • Creation of ROM files type .nds, .sc.nds and .ds.gba to be used in different types of Nintendo DS Flash cartridges.
  • The games created will be able to work in both Slot 1 and Slot 2 of the Nintendo DS.

Requirements

Below is the list of hardwares and softwares that you will need for Icarus Adventure System:

  • 1 GHz PC with Microsoft Windows 2000/XP/Vista, 1 GByte of RAM, 50 Mbytes of hard disk.
  • Graphic Converter PAGfx (included with Icarus Adventure System).
  • Program PAFS to compact files to .nds (included with Icarus Adventure System).
  • Text Editor, such as conTEXT.
  • Audio converter, such as Switch.
  • Audio Editor, such as ModPlug Tracker.
  • Graphic Editor, such as Adobe Photoshop and Gimp.
  • File/image viewer, such as XnView.
  • Nintendo DS Emulator, such as No$gba.
  • A Nintendo DS or Nintendo DS Lite.
  • A Flash cartridge for Slot 1 or Slot 2 for Nintendo DS or Nintendo DS Lite.

Screenshots

icarusadventure4.pngicarusadventure5.png

Online Emulator

Can use gamepad or customise in the control settings.
Nintendo DS 🎮 Keyboard
C-a.png Kb-z.png
C-b.png Kb-x.png
C-x.png Kb-a.png
C-y.png Kb-s.png
C-start.png Kb-enter.png
C-select.png Kb-v.png
C-l.png Kb-q.png
C-r.png Kb-e.png
C-pad.png Kb-dpad.png

External links

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