Holy Hell GBA

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Holy Hell
File:Holyhell2.png
General
Authorgenecyst
TypeShooter
VersionNEOFLASH
LicenseMixed
Last Updated2012/08/20
Links
FINAL + NEO Download
Website

Holy Hell is a shmup-puzzle hybrid game with a game mechanic similar to ikaruga and Mr driller.

It was submitted to the the Neoflash 2012 Summer competition.

Features

  • 37 levels.
  • Speed increase every 5 levels.

User guide

How to play

Choose your team to start fighting a mysterious invasion on coloured blocks.

The correct color weapon destroy blocks of the same color.

Adjacent blocks of the same color will explode creating a CHAIN reaction.

Shooting continuously at the same color blocks will rise up your CHAIN meter as a score multiplyer.

Drag over a block of the same color of your ship will charge your bomb gauge.

Scoring system

Basic & Combo:

  • Shooting one block gives you 1pt.
  • Shooting 100 blocks of the same color continuously makes you reach color Combo.
  • Combo add to your score 10000pt.
  • Any combo loop you realize without dying, multiply the value of a block x10.
  • The max value of a block is 1000pt.
  • Any combo loop you realize without dying makes you gain 1000pt x total combo at the end of a level.

Bonus:

  • Destroying any block in a level makes you gain 30000pt.
  • Never shooting and only eating blocks of your color makes you gain 5000pt any level you pass.
  • Using bomb and destroying more than 10 blocks at a time makes you gain 100pt.
  • Using bomb and destroying more than 50 blocks at a time makes you gain 500pt.
  • Eating more than 8 blocks without shooting bomb rise the value of a block to 10pt.
  • Eating more than 50 blocks without shooting bomb rise the value of a block to 100pt.
  • Eating more than 100 blocks without shooting bomb rise the value of a block to 1000pt and actives "block eater" mode.
  • When Block Eater mode is active, you can use your bomb freely and the blocks still give you 1000pt each.

Controls

A - Shoot

B - Change colours

D-Pad - Move around the screen

Screenshots

holyhell3.pngholyhell4.png

holyhell5.pngholyhell6.png

holyhell7.pngholyhell8.png

Media

holy hell gba Trailer (genecyst01)

HOLY HELL GBA | AREA 1 WALKTROUGH (genecyst01)

Known issues

Some flash cards needs a memory reset before being able to automatically record your progress.

Go to Option screen and press Select+Left+Right to execute memory reset.

Changelog

NEOFLASH 2012/08/20

  • The game has 2 additional unlockable game modes and 2 different unlockable ships to chose from after completing levels.

FINAL 2011/11/11

  • Probably still contain some bugs but it’s time to stop with this project.

beta 2.2 2010/10/13

  • Added automatic savestates.
  • Added rankings.
  • Added unlockable contents.

2010/06/17

  • Shot 100 blocks of the same colour for reach colour COMBO, combo add your score 10000pt.
  • Any combo loop you realize without dying makes you gain 1000pt x tot combo.
  • If you destroy anything inside a level you gain 30000pt.
  • If you NEVER shot and only "suck-in" blocks of your colour you gain 5000pt any level you pass and 1pt for block.
  • Using bomb and destroying more than 10 blocks at a time make you gain 100pt.
  • Using bomb and destroying more than 50 blocks at a time make you gain 500pt.
  • Shooting a block will make you gain 10pt x chain.

2010/02/17

  • 3 characters/ship disposable with different speed.
  • 40 levels.
  • New graphics background and objects.
  • Simply animated intro between levels.
  • Improved animations.
  • No more slowdown in almost any part of the game.

beta 1.3 2009/10/29

  • Blocks movement now works perfectly.
  • Added charge bar which charge megabomb by absorbing blocks.
  • When charge bar is full you can release megabomb with R which delete any blocks at screen of the same colour of you without breaking chain count.
  • Chain count increase shooting always at the same colour blocks, using absorbing ability and bombs for reach blocks that you can't shoot.

reached 100 chain it reset itself and add 1000 pt. at the score.

  • n? of colours you can choose grows up any 10 levels (you start with the possibility of switching only between green and cyan, after ten levels you switch green-cyan-red and so on...).
  • Smooth animation.
  • Reduced drastically slow down.
  • General big optimization.

Credits

Thanks to Nena for his patience. Thanks to anyone who will play this game.

External links

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