Geo Wars: Difference between revisions

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Geo Wars is a space shoot'em up game.  Graphics were provided by SpriteAttack and Music by  Troy Nowaselski (Noah Selski). You must battle through waves of enemies to save Trinity and all of humanity.
Geo Wars is a DS homebrew space shoot'em up game. You must battle through waves of enemies to save Trinity and all of humanity.


This game won the dev-fr.org compo 2007 sponsered by DS-X (ranked 1st in Game section). It was entered into the 2009 best DS homebrew contest.  
This game won the dev-fr.org compo 2007 sponsered by DS-X (ranked 1st in Game section). It was entered into the 2009 best DS homebrew contest.  


==Features==
==Features==
*two playable characters with different attacks
* Two playable characters with different attacks.
*10 missions, 10 Zones and 2 training missions  
* 10 missions, 10 Zones and 2 training missions.
*stunning sound
* Stunning sound.
*multiple levels of evolution  
* Multiple levels of evolution  
*Online Leaderboard
* Online Leaderboard.


==User guide==
==User guide==
In Geo War, there are full of ships as this consists of 10 official missions and 2 training missions, each mission will take place in an area and make your ship evolves as you complete missions. The game is to fight with your ship against anyone who stands in your way so he can save humanity.
In Geo War, there are full of ships as this consists of 10 official missions and 2 training missions, each mission will take place in an area and make your ship evolves as you complete missions. The game is to fight with your ship against anyone who stands in your way so he can save humanity.


At the beginning of the mission take a single ship loaded with weapons base, but over the course of the different areas we can get power ups to improve our fire and bombs.
At the beginning of the mission take a single ship loaded with weapons base, but over the course of the different areas you can get power ups to improve your fire and bombs.


It contains two different characters, each with its own characteristics of attack.
It contains two different characters, each with its own characteristics of attack (Progress for each character is stored seperately).


There are multiple levels of evolution in this game. You will see it in the story and through some funny naming references, but also throughout the missions you will see you ship & capabilities evolve.  
There are multiple levels of evolution in this game. You will see it in the story and through some funny naming references, but also throughout the missions you will see you ship & capabilities evolve.  


In intense battles you will see the explosions evolve into massive blasts. Once you have upgraded your ship by playing through the missions, the upgrades persist with you - so you can go back and play Mission one with all the new capabilities.  So in this way, the game really evolves to allow you to max out scores.  
In intense battles you will see the explosions evolve into massive blasts. Once you have upgraded your ship by playing through the missions, the upgrades persist with you - so you can go back and play Mission one with all the new capabilities.  So in this way, the game really evolves to allow you to max out scores.  
 
[[File:Geowarsdsplay.png]]


Be sure to enjoy the stereo sfx with headphones. Audio options are in the pause menu during gameplay.
Be sure to enjoy the stereo sfx with headphones. Audio options are in the pause menu during gameplay.


===Characters===
===Characters===
'''Alice:''' throws a radial pump can control with the stylus. This character is most recommended for beginners who have not controlled the dropping of bombs.
There are two playable characters and you must progress through the game as both characters.


'''Mortymer:''' This character will launch guided missiles will control with the stylus.
* Alice - Throws a radial pump can control with the Stylus. This character is most recommended for beginners who have not controlled the dropping of bombs.
* Mortymer - This character will launch guided missiles will control with the Stylus.


==Controls==
==Controls==
Pad - control direction of the ship
D-Pad - Control direction of the ship


Stylus - direct shots  
Stylus - Direct shots  
 
==Screenshots==
[[File:Geowarsdsplay.png]]


==Compatibility==
==Compatibility==
Tested on: Flashcard iPlayer with Firmware O.S. 1.2 v1.0.6
Tested on iPlayer (OS 1.2 firmware 1.0.6).
 
==Credits==
Graphics were provided by SpriteAttack and Music by Troy Nowaselski (Noah Selski).


[[Category:Homebrew applications]]
<br>
[[Category:DS homebrew games]]
[[Category:Homebrew shooter games on DS]]

Revision as of 07:37, 26 June 2021

Geo War
File:Geowarsdstitle.jpg
General
Author(s)DayDream, Sumiguchi
TypeShooter
Version29July2007
LicenceMixed
Links
[Media:GeoWarsds.zip Download]
Website
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Geo Wars is a DS homebrew space shoot'em up game. You must battle through waves of enemies to save Trinity and all of humanity.

This game won the dev-fr.org compo 2007 sponsered by DS-X (ranked 1st in Game section). It was entered into the 2009 best DS homebrew contest.

Features

  • Two playable characters with different attacks.
  • 10 missions, 10 Zones and 2 training missions.
  • Stunning sound.
  • Multiple levels of evolution
  • Online Leaderboard.

User guide

In Geo War, there are full of ships as this consists of 10 official missions and 2 training missions, each mission will take place in an area and make your ship evolves as you complete missions. The game is to fight with your ship against anyone who stands in your way so he can save humanity.

At the beginning of the mission take a single ship loaded with weapons base, but over the course of the different areas you can get power ups to improve your fire and bombs.

It contains two different characters, each with its own characteristics of attack (Progress for each character is stored seperately).

There are multiple levels of evolution in this game. You will see it in the story and through some funny naming references, but also throughout the missions you will see you ship & capabilities evolve.

In intense battles you will see the explosions evolve into massive blasts. Once you have upgraded your ship by playing through the missions, the upgrades persist with you - so you can go back and play Mission one with all the new capabilities. So in this way, the game really evolves to allow you to max out scores.

Be sure to enjoy the stereo sfx with headphones. Audio options are in the pause menu during gameplay.

Characters

There are two playable characters and you must progress through the game as both characters.

  • Alice - Throws a radial pump can control with the Stylus. This character is most recommended for beginners who have not controlled the dropping of bombs.
  • Mortymer - This character will launch guided missiles will control with the Stylus.

Controls

D-Pad - Control direction of the ship

Stylus - Direct shots

Screenshots

File:Geowarsdsplay.png

Compatibility

Tested on iPlayer (OS 1.2 firmware 1.0.6).

Credits

Graphics were provided by SpriteAttack and Music by Troy Nowaselski (Noah Selski).


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