Everlasting Love: Tomorrow Hill: Difference between revisions

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{{Infobox homebrew
{{Infobox DS Homebrews
| title       = Everlasting Love: Tomorrow Hill
|title=Everlasting Love: Tomorrow Hill
| image       = [[]]
|image=everlastingth.png
| type       = Platform Rhythm
|description=Combination between a 2D platformer and a rhythm game.
| version     = 0.3
|author=Mia
| licence    = Mixed
|lastupdated=2007/04/10
| author      = Mia
|type=Platform
| website     = http://beyondds.free.fr/index.php?2007/04/10/66-everlasting-love-tomorrow-hill-03
|version=0.3
| download    = http://beyondds.free.fr/projects/Everlasting/EverlastingTH.zip
|license=Mixed
| source     = http://beyondds.free.fr/projects/Everlasting/Everlasting_src.zip
|download=https://dlhb.gamebrew.org/dshomebrew/everlastingth.7z?k33p0fil35
|website=http://beyondds.free.fr/index.php?2007/04/10/66-everlasting-love-tomorrow-hill-03
|source=https://dlhb.gamebrew.org/dshomebrew/everlastingth.7z
}}
}}
Everlasting Love is a combination between a 2D platformer and a rhythm game for the NDS, in which you have to adjust your jumps according to the music.


Everlasting Love is a combination between a 2D platformer and a rhythm game, in which you have to adjust your jumps using the music.
==User guide==
The song played during game, Everlasting Love, is taken from the original soundtrack of We ♥ Katamari.
Control a little monkey through stage:
 
* The monkey can move right and left during jumps only. No walking.
==How to play==
* As soon as the monkey touches a wall, it holds on to the wall until the next jump.
*The monkey can move right and left during jumps only. No walking.
* The height of the jumps depends on your rhythmic accuracy. The closer to a beat you jump, the higher the jump will be.
*As soon as he touches a wall, he holds on it until the next jump.
*The height of the jumps depends on your rhythmic accuracy.
 
The closer to a beat you press A, the higher the jump will be.


In addition to the music, the beats are visually represented by the head movements of the monkey:
In addition to the music, the beats are visually represented by the head movements of the monkey:
* However, the objective is not to perform the highest jumps possible, but to adjust your jumps depending on the platforms.
* The aim of the game is to reach the end of the level, making as few jumps as possible.


However, the objective is not to perform the highest jumps possible, but to adjust your jumps depending on the platforms.
'''Note:''' There's a hidden passage way somewhere in this level.
The aim of the game is to reach the end of the level, making as few jumps as possible.


==Control==
==Controls==
Left/Right - Move during a jump


◄ / ► - move during a jump.
A - Jump (height of the jump depends on your rhythmic accuracy)


A - jump. The height of the jump depends on your rhythmic accuracy.
==Screenshots==
https://dlhb.gamebrew.org/dshomebrew/everlastingth2.png
https://dlhb.gamebrew.org/dshomebrew/everlastingth4.png
<!--BEGIN Online Emulator Section-->
==Online Emulator==
{{#tag:html|
<div style='width:520px;height:390px;max-width:100%'><div id='game'></div></div>
<script type='text/javascript'>
{{DS EmulatorJS Settings}}
EJS_core = 'nds';
EJS_gameName = "Everlasting Love: Tomorrow Hill";
EJS_gameUrl = 'https://dlhb.gamebrew.org/onlineemulators/nds/everlastingth.7z';
</script>
{{EmulatorJS Loader}}
}}
{{DS Control Settings}}
<!--END Online Emulator Section-->
==Known issues==
Due to technical reasons (sound bug with PAFS in the current version of PAlib), the first level is not included in this release.


==Changelog==
==Changelog==
'''Version 0.3'''
'''Version 0.3'''
* New level: Tomorrow Hill, on the eponymous song taken from Wario Ware Smooth Moves.
* Press 'start' button to restart the game.
* Added a 'old game boy yellow' color palette.
* Separate collision map.
* Minor adjustments.


*New level: Tomorrow Hill, on the eponymous song taken from Wario Ware Smooth Moves.
'''Version 0.2'''
*Press 'start' button to restart the game.
* Improved detection of the rhythm. Now it should be much easier to adjust jumps.
*Added a 'old game boy yellow' color palette.
* The number of jumps is displayed during the game.
*Separate collision map.
* Improved collision with spikes. Now, you can touch the side of spikes without being hurt.
*Minor adjustments.
* Fixed a minor graphic glitch when restarting the game.
* Minimized the gap between two loops of the song.
* Minor adjustment in background 2.


Note: Due to technical reasons (sound bug with PAFS in the current version of PAlib), the first level is not included in this release.
==Credits==
Note 2: There's a hidden passage way somewhere in this level...
The song played during game, Everlasting Love, is taken from the original soundtrack of We ♥ Katamari.


'''Version 0.2'''
==External links==
* Author's website - http://beyondds.free.fr/index.php?2007/04/10/66-everlasting-love-tomorrow-hill-03


*Improved detection of the rhythm. Now it should be much easier to adjust jumps.
*The number of jumps is displayed during the game.
*Improved collision with spikes. Now, you can touch the side of spikes without being hurt.
*Fixed a minor graphic glitch when restarting the game.
- Minimized the gap between two loops of the song.
- Minor adjustment in background 2.


[[Category:Homebrew applications]]
[[Category:Music Games on DS]]
[[Category:Platform Games on DS]]

Latest revision as of 05:16, 4 May 2024

Everlasting Love: Tomorrow Hill
Everlastingth.png
General
AuthorMia
TypePlatform
Version0.3
LicenseMixed
Last Updated2007/04/10
Links
Download
Website
Source

Everlasting Love is a combination between a 2D platformer and a rhythm game for the NDS, in which you have to adjust your jumps according to the music.

User guide

Control a little monkey through stage:

  • The monkey can move right and left during jumps only. No walking.
  • As soon as the monkey touches a wall, it holds on to the wall until the next jump.
  • The height of the jumps depends on your rhythmic accuracy. The closer to a beat you jump, the higher the jump will be.

In addition to the music, the beats are visually represented by the head movements of the monkey:

  • However, the objective is not to perform the highest jumps possible, but to adjust your jumps depending on the platforms.
  • The aim of the game is to reach the end of the level, making as few jumps as possible.

Note: There's a hidden passage way somewhere in this level.

Controls

Left/Right - Move during a jump

A - Jump (height of the jump depends on your rhythmic accuracy)

Screenshots

everlastingth2.pngeverlastingth4.png

Online Emulator

Can use gamepad or customise in the control settings.
Nintendo DS 🎮 Keyboard
C-a.png Kb-z.png
C-b.png Kb-x.png
C-x.png Kb-a.png
C-y.png Kb-s.png
C-start.png Kb-enter.png
C-select.png Kb-v.png
C-l.png Kb-q.png
C-r.png Kb-e.png
C-pad.png Kb-dpad.png

Known issues

Due to technical reasons (sound bug with PAFS in the current version of PAlib), the first level is not included in this release.

Changelog

Version 0.3

  • New level: Tomorrow Hill, on the eponymous song taken from Wario Ware Smooth Moves.
  • Press 'start' button to restart the game.
  • Added a 'old game boy yellow' color palette.
  • Separate collision map.
  • Minor adjustments.

Version 0.2

  • Improved detection of the rhythm. Now it should be much easier to adjust jumps.
  • The number of jumps is displayed during the game.
  • Improved collision with spikes. Now, you can touch the side of spikes without being hurt.
  • Fixed a minor graphic glitch when restarting the game.
  • Minimized the gap between two loops of the song.
  • Minor adjustment in background 2.

Credits

The song played during game, Everlasting Love, is taken from the original soundtrack of We ♥ Katamari.

External links

Advertising: