Environment Mapping: Difference between revisions

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'''Note from developer:'''
'''Note from developer:'''


In the 3d section of Libnds comes along with some 3D examples, one that called Env_mapping shows how to use hardware sphere-mapping with a static texture. It is not a real Environment mapping however, as what the DS does is to slowly distort an image and take it as texture on the fly. Sgstair helped creating a function to distort an image, this homebrew is a demo of it which allows making real-time reflection on NDS.  
In the 3d section of Libnds comes along with some 3D examples, one that called Env_mapping shows how to use hardware sphere-mapping with a static texture. It is not a real Environment mapping however, as what the DS does is to slowly distort an image and takes it as texture on the fly. Sgstair helped creating a function to distort an image, and this homebrew is a demo of it which allows making real-time reflection on NDS.  


The ROM doesn't need a [[DLDI|DLDI]] patch or any extern files. But still doesn't work on emulators (NO$CASH does screen capture the enitre screen instead of just the 3D part. And since the 3D part is rendered under a black background at the begin, it can't be captured).
The ROM does not need a [[DLDI|DLDI]] patch or any extern files. But still does not work on emulators (NO$CASH does screen capture the enitre screen instead of just the 3D part. And since the 3D part is rendered under a black background at the begin, it cannot be captured).


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[[Category:DS homebrew applications]]
[[Category:DS homebrew applications]]
[[Category:DS homebrew demos]]
[[Category:DS homebrew demos]]

Revision as of 11:27, 24 May 2021

Environment-Mapping Techdemo
File:Envmappingds.PNG
General
Author(s)Payk
TypeDemo
Version2007
LicenceMixed
Links
[Media:Envmappingds.rar Download]
Website
[Media:RealEnvMappingds.rar Source]
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Environment-Mapping Techdemo is one of the packages released by Payk to assist 3D homebrew development.

Note from developer:

In the 3d section of Libnds comes along with some 3D examples, one that called Env_mapping shows how to use hardware sphere-mapping with a static texture. It is not a real Environment mapping however, as what the DS does is to slowly distort an image and takes it as texture on the fly. Sgstair helped creating a function to distort an image, and this homebrew is a demo of it which allows making real-time reflection on NDS.

The ROM does not need a DLDI patch or any extern files. But still does not work on emulators (NO$CASH does screen capture the enitre screen instead of just the 3D part. And since the 3D part is rendered under a black background at the begin, it cannot be captured).


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