Dboy: Difference between revisions

From GameBrew
(Created page with "{{Infobox homebrew | title = Dboy | image = File:Dboyds.gif | type = Music | version = 1.0.r28 13th edition | licence = Mixed | author = ls...")
 
No edit summary
 
(12 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{Infobox homebrew
{{Infobox DS Homebrews
| title       = Dboy
|title=Dboy
| image       = [[File:Dboyds.gif]]
|image=Dboy2.png
| type       = Music
|description=A tracker-style sample sequencer.
| version     = 1.0.r28 13th edition
|author=lsl (under demogroup Checkpoint)
| licence    = Mixed
|lastupdated=2011/05/13
| author      = lsl (under demogroup Checkpoint)
|type=Music Apps
| website     = http://checkpoint.untergrund.net/dboy/
|version=1.0.r28 13th
| download    = Media:Dboy10r28ds.zip
|license=Mixed
| source      =
|download=https://dlhb.gamebrew.org/dshomebrew/dboy.7z
}}  
|website=http://checkpoint.untergrund.net/dboy
}}
Dboy is an 8 channels (currently only 4) tracker-style sequencer with some effects for the Nintendo DS. Dboy has been written entirely in C, with some few ARM assembly optimisation.


Dboy is an 8 channels (currently only 4) tracker-style sequencer with some effects
==Features==
for the Nintendo DS. Dboy has been written entirely in C, with some few ARM assembly optimisation.
* 32768 Hz replay frequency.
* 8 bit mono input samples.
* 16 bit mono output.


==User guide==
==User guide==
Data:
Start wav.exe to build a NDS-image with your sample-data.
:32768 Hz replay frequency
:8 bit mono input samples
:16 bit mono output


Check the doc\ folder for some slides about the GUI.
Use dboy.nds then on your NDS or emulator.  


Using own samples:
The source for wav.exe is in wav.source.
:Copy samples into the sample\ folder, note that the first 3 chars are used for sorting the samples (just like in the default folder setting)


Sample-format:
'''Using own samples:'''
:The used samples can be 8 or 16 bits, mono or stereo, they will be converted to 8 bit mono.


Start wav.exe to build a NDS-image with your sample-data. Use dboy.nds then on your NDS or emulator. The source for wav.exe is in wav.source\
Copy samples into the /sample/ folder, note that the first 3 chars are used for sorting the samples (just like in the default folder setting).
 
The used samples can be 8 or 16 bits, mono or stereo, they will be converted to 8 bit mono.
 
Demo-mix are available [http://checkpoint.untergrund.net/dboy/mixes/ here].
 
==Screenshots==
https://dlhb.gamebrew.org/dshomebrew/dboy2.png


==Changelog==
==Changelog==
'''Version 1.0.r28 - 13th of May 2011'''
'''Version 1.0.r28 2011/05/13'''
 
FIXES:
*BPM-timing fixed
*Restart Pattern fixed
*GUI bugs in fixed
*misc bugs fixed


NEW:
Fixes:
*timestretching like effect (Effect Bank 1 in KPAD/MIXC mode)
* BPM-timing fixed.
*TSTS - speed
* Restart Pattern fixed.
*TSTA - amplitude
* GUI bugs in fixed.
* Misc bugs fixed.


New:
* Timestretching like effect (Effect Bank 1 in KPAD/MIXC mode).
* TSTS - speed.
* TSTA - amplitude.


'''Version 1.0.r23 3rd of February 2011'''
'''Version 1.0.r23 2011/02/03'''


==Credits==
==Credits==
Code, Design & Graphics by lsl/Checkpoint
Code, Design & Graphics by lsl/Checkpoint.


Lotsa thanks have to go to the devkitARM people for the tool-chain as well as the
Lotsa thanks have to go to the devkitARM people for the tool-chain as well as the people involved in DeSmuME.
people involved in DeSmuME.


Hello to people at #dsdev & #llamasoft, the devkitPro team, the DeSmuME team, the #atariscne folks
Hello to people at #dsdev & #llamasoft, the devkitPro team, the DeSmuME team, the #atariscne folks.


Personal hellos to: Peter , Thomas, Claudio, Alwin, Ben, Nils and of course to Goldi.
Personal hellos to: Peter , Thomas, Claudio, Alwin, Ben, Nils and of course to Goldi.


==External links==
* Author's website - http://checkpoint.untergrund.net/dboy


[[Category:Homebrew applications]]
[[Category:DS homebrew applications]]
[[Category:Music homebrews on DS]]

Latest revision as of 15:37, 14 November 2021

Dboy
Dboy2.png
General
Authorlsl (under demogroup Checkpoint)
TypeMusic Apps
Version1.0.r28 13th
LicenseMixed
Last Updated2011/05/13
Links
Download
Website

Dboy is an 8 channels (currently only 4) tracker-style sequencer with some effects for the Nintendo DS. Dboy has been written entirely in C, with some few ARM assembly optimisation.

Features

  • 32768 Hz replay frequency.
  • 8 bit mono input samples.
  • 16 bit mono output.

User guide

Start wav.exe to build a NDS-image with your sample-data.

Use dboy.nds then on your NDS or emulator.

The source for wav.exe is in wav.source.

Using own samples:

Copy samples into the /sample/ folder, note that the first 3 chars are used for sorting the samples (just like in the default folder setting).

The used samples can be 8 or 16 bits, mono or stereo, they will be converted to 8 bit mono.

Demo-mix are available here.

Screenshots

dboy2.png

Changelog

Version 1.0.r28 2011/05/13

Fixes:

  • BPM-timing fixed.
  • Restart Pattern fixed.
  • GUI bugs in fixed.
  • Misc bugs fixed.

New:

  • Timestretching like effect (Effect Bank 1 in KPAD/MIXC mode).
  • TSTS - speed.
  • TSTA - amplitude.

Version 1.0.r23 2011/02/03

Credits

Code, Design & Graphics by lsl/Checkpoint.

Lotsa thanks have to go to the devkitARM people for the tool-chain as well as the people involved in DeSmuME.

Hello to people at #dsdev & #llamasoft, the devkitPro team, the DeSmuME team, the #atariscne folks.

Personal hellos to: Peter , Thomas, Claudio, Alwin, Ben, Nils and of course to Goldi.

External links

Advertising: