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DSDoom is a port of Doom to the Nintendo DS based off the Prboom source tree because of its purity and portability.
DSDoom is a port of Doom to the Nintendo DS based off the Prboom source tree because of its purity and portability.


DS Doom is a game engine which provides a program to play Doom levels, but
'''Note from developer:'''
it doesn't include any levels itself. More importantly, you need all the
sounds, sprites, and other graphics that make up the Doom environment.
So to play dsdoom, you need one of the main Doom date files from id
Software - either doom.wad, doom2.wad, tnt.wad or plutonia.wad from one
of the commercial Doom games, or the shareware doom1.wad. This file
is called the IWAD.


If you don't own any of the Doom games, get the doom1.wad from shareware
DS Doom is a game engine which provides a program to play Doom levels, but it doesn't include any levels itself. More importantly, you need all the sounds, sprites, and other graphics that make up the Doom environment. So to play dsdoom, you need one of the main Doom date files from id Software - either doom.wad, doom2.wad, tnt.wad or plutonia.wad from one of the commercial Doom games, or the shareware doom1.wad. This file is called the IWAD.
version of doom on The Dos Games Archive. You won't be able to play most
add-ons.


http://www.dosgamesarchive.com/download/game/7
If you don't own any of the Doom games, get the doom1.wad from shareware version of doom on [http://www.dosgamesarchive.com/download/game/7 The Dos Games Archive]. You won't be able to play most add-ons.


==Features==
==Features==
*DSDoom loads any Prboom-compatible IWAD file.
* DSDoom loads any Prboom-compatible IWAD file.
*Single-player is playable at very smooth framerates.
* Single-player is playable at very smooth framerates.
*Multiplayer network play is possible using DS wifi and prboom_server.exe.
* Multiplayer network play is possible using DS wifi and prboom_server.exe.
*Configuration file.
* Configuration file.
*Sound effects work with stereo panning.
* Sound effects work with stereo panning.
*Touch screen control.
* Touch screen control.


==Installation==
==Installation==
#Extract the zip to your favourite media device, dsdoom will now read files from the directory where you put dsdoom.nds when the launcher supports the argv protocol.
Extract the zip to your favourite media device, dsdoom will now read files from the directory where you put dsdoom.nds when the launcher supports the argv protocol.  
#For a launcher that supports argv and works on many devices see http://devkitpro.org/hbmenu.
#Select Standard Game from the initial menu to start a single player game.


Using the latest hbmenu you can use .argv files to pass arguments to DS Doom
For a launcher that supports argv and works on many devices see http://devkitpro.org/hbmenu.  
which gives you the ability to use any PrBoom compatible PWADs and DEHs.
DS Doom will accept most arguments you can pass to PrBoom but we offer no
guarantees that all of them will work as expected.  


Select Standard Game from the initial menu to start a single player game.
Using the latest hbmenu you can use .argv files to pass arguments to DS Doom which gives you the ability to use any PrBoom compatible PWADs and DEHs. DS Doom will accept most arguments you can pass to PrBoom but we offer no guarantees that all of them will work as expected.
==User guide==
===Wifi connection===
===Wifi connection===
To play online using wifi, you're going to want to have a PC with port 5030 opened/forwarded. Run prboom_server.exe with the number of players specified using the -N command line parameter. There are other parameters for such things as maps and coop; check out the prboom_server documentation. The server waits until the given number of players connect and then the game begins.
Now that you have the server running, you will want to set up the DSes. Make sure that WFC data is set in firmware on the DSes. Next, edit the prboom.cfg file on the card and change the server "name:port" line under misc. You are ready to start. Launch dsdoom.nds and choose the network game option in the initial menu.
===FAQ===
'''When will G6 or other media device be supported?'''
Assuming your device uses [[DLDI|DLDI]] autopatching, which most modern cards do, then everything should be working fine.


To play online using wifi, you're going to want to have a PC with port 5030
opened/forwarded. Run prboom_server.exe with the number of players specified
using the -N command line parameter. There are other parameters for such
things as maps and coop; check out the prboom_server documentation. The
server waits until the given number of players connect and then the game
begins.
Now that you have the server running, you will want to set up the DSes. Make
sure that WFC data is set in firmware on the DSes. Next, edit the prboom.cfg
file on the card and change the server "name:port" line under misc. You are
ready to start. Launch dsdoom.nds and choose the network game option in the
initial menu.


==Controls==
'''Why did I get a Guru Meditation data abort error?'''
Dpad – movement


Up – Forward
As of now, online netplay is particularly unstable. Restart the game and continue playing.


Down – Backward


Right – Look right
'''Where do I get the PrBoom server?'''


Left – Look left
You can get the PrBoom server for your chosen platform from the PrBoom Site. dsdoom is based on prboom 2.4.2.


A – Fire


B – Action
'''I don't have Doom, where can I get a WAD to play?'''


X – Toggle run
You can use the shareware doom WAD, download it from the dos games archive.


Y – Undefined


Start – open menu
==Controls==
D-Pad - Movement


Select – Toggle weapon inventory
Up/Down - Forward/Backward


L – Strafe left
Right/Left - Look right/left


R – Strafe right
A - Fire


Hold B and press L or R - zoom in and out on the automap.
B - Action


Start and Select at once - alter console mode
X - Toggle run


==FAQ==
Y - Undefined


When will my G6 or other media device be supported?
Start - open menu
*Assuming your device uses DLDI autopatching, which most modern cards do, then everything should be working fine.


Why did I just get a Guru Meditation data abort error?
Select - Toggle weapon inventory
*As of now, online netplay is particularly unstable. Restart the game and continue playing.


Where do I get the PrBoom server?
L/R - Strafe left/right
*You can get the PrBoom server for your chosen platform from the PrBoom Site. dsdoom is based on prboom 2.4.2


I don't have Doom, where can I get a WAD to play?
Hold B+L/R - Zoom in/out (automap)
*You can use the shareware doom WAD, download it from the dos games archive.


==Known Issues==
Start+Select - Alter console mode
 
==Known issues==
http://code.google.com/p/dsdoom/issues/list
http://code.google.com/p/dsdoom/issues/list


==Changelog==
==Changelog==
'''2011-08-20 - DS Doom 1.2.1 uploaded'''
'''1.2.1 2011-08-20'''
*restore automap zoom controls
* Restore automap zoom controls.
*prevent freeze on changing SFX volume
* Prevent freeze on changing SFX volume.
*bring up keyboard for save name editing
* Bring up keyboard for save name editing.
*A & B buttons operate as select & back in menus
* A & B buttons operate as select & back in menus.
'''2011-08-14 - PWAD and DEH Support'''
 
With the release of hbmenu 0.4.1 we now have the ability to pass command lines to DS Doom which makes it particularly easy to run mods. Have a look at the documentation page for more details.  
'''PWAD and DEH Support 2011-08-14'''
'''2011-08-10 - DS Doom 1.2.0 uploaded'''
* With the release of hbmenu 0.4.1 we now have the ability to pass command lines to DS Doom which makes it particularly easy to run mods. Have a look at the documentation page for more details.  
*update code for latest libnds, dswifi and libfat
 
*now reads files from nds directory with argv supporting cards.
'''1.2.0 2011-08-10'''
'''2007-08-02 - DS Doom 1.1.2 uploaded'''
* Update code for latest libnds, dswifi and libfat.
*Rebuilt with latest libnds, dswifi and libfat
* Now reads files from nds directory with argv supporting cards.
*fixed warnings
 
*zero terminate user string
'''1.1.2 2007-08-02'''
*remove dead code
* Rebuilt with latest libnds, dswifi and libfat.
*move version info to makefile
* Fixed warnings.
*remove banner to allow booting on Supercard
* Zero terminate user string.
'''2006-08-08 - DS Doom 1.1.1 uploaded'''
* Remove dead code.
*replaced old gba_nds_fat code with libfat
* Move version info to makefile.
*rebuilt with latest toolchain & support libraries
* Remove banner to allow booting on Supercard.
 
'''1.1.1 2006-08-08'''
* Replaced old gba_nds_fat code with libfat.
* Rebuilt with latest toolchain & support libraries.
 
'''1.1.0'''
'''1.1.0'''
*Add Wouter Groeneveld's updates
* Add Wouter Groeneveld's updates.
*Enabled automap mode on the lower DS Screen! stats are displayed  
* Enabled automap mode on the lower DS Screen! stats are displayed.
*on the lower screen too. Option can be set in config file.
* On the lower screen too. Option can be set in config file.
- Automap set to autofollow
** Automap set to autofollow.
- Zoom IN/OUT: hold B and press L/R accordingly
** Zoom IN/OUT: hold B and press L/R accordingly.
*Implemented Power save mode! Closing the DS will set DS Doom in  
* Implemented Power save mode! Closing the DS will set DS Doom in.
*Engine stops running and game will be 'paused'
* Engine stops running and game will be 'paused'.
*Screen and Sound system powered down to save battery life
* Screen and Sound system powered down to save battery life.
*LED blinks to indicate save mode
* LED blinks to indicate save mode.
*Disabled LED blinking when playing.On DS Lite, Change Brightness in-game! hold B and press SELECT.
* Disabled LED blinking when playing.On DS Lite, Change Brightness in-game. hold B and press SELECT.
*Displays loading/saving messages (can take a while)
* Displays loading/saving messages (can take a while).
*Options/General menu:
* Options/General menu:
- cheat code option  
** Cheat code option.
- console mode option
** Console mode option.
- swap DS screens option
** Swap DS screens option.
- All options can be set manually in CFG!
** All options can be set manually in CFG.
*Options menu: fixed Y/N (press select/A to emulate Y key)
* Options menu: fixed Y/N (press select/A to emulate Y key).
*Exit Doom code, powers off the DS device
* Exit Doom code, powers off the DS device.
*NDS icon attached (G6, DSX, ... cartridges)
* NDS icon attached (G6, DSX, ... cartridges).
*Saving: automatically label slot with profile (select a save slot with SElECT. When the name appears, press SELECT again or A to confirm - this will save the game.
* Saving: automatically label slot with profile (select a save slot with SElECT. When the name appears, press SELECT again or A to confirm - this will save the game.
*In DOOM II, add regular shotgun to weapon cycling pool
* In DOOM II, add regular shotgun to weapon cycling pool.
*Other minor fixes and tweaks
* Other minor fixes and tweaks.
'''2006-08-08 - DS Doom 1.0.0 uploaded'''
 
*DSDoom loads any Prboom-compatible IWAD file.
'''1.0.0 2006-08-08'''
*Single-player is playable at very smooth framerates.
* DSDoom loads any Prboom-compatible IWAD file.
*Multiplayer network play is possible using DS wifi and prboom_server.exe.
* Single-player is playable at very smooth framerates.
*Configuration file.
* Multiplayer network play is possible using DS wifi and prboom_server.exe.
*Sound effects work with stereo panning.
* Configuration file.
* Sound effects work with stereo panning.
[[Category:Homebrew applications]]
<br>
[[Category:DS homebrew games]]
[[Category:Homebrew shooter games on DS]]

Revision as of 07:15, 27 June 2021

DS Doom
File:Dsdoomcover.gif
General
Author(s)TheChuckster, WinterMute, Jefklak
TypeShooter
Version1.2.1
LicenceMixed
Links
[Media:Dsdoom121.rar Download]
Website
Source
Advertisements

<htmlet>adsense</htmlet>


DSDoom is a port of Doom to the Nintendo DS based off the Prboom source tree because of its purity and portability.

Note from developer:

DS Doom is a game engine which provides a program to play Doom levels, but it doesn't include any levels itself. More importantly, you need all the sounds, sprites, and other graphics that make up the Doom environment. So to play dsdoom, you need one of the main Doom date files from id Software - either doom.wad, doom2.wad, tnt.wad or plutonia.wad from one of the commercial Doom games, or the shareware doom1.wad. This file is called the IWAD.

If you don't own any of the Doom games, get the doom1.wad from shareware version of doom on The Dos Games Archive. You won't be able to play most add-ons.

Features

  • DSDoom loads any Prboom-compatible IWAD file.
  • Single-player is playable at very smooth framerates.
  • Multiplayer network play is possible using DS wifi and prboom_server.exe.
  • Configuration file.
  • Sound effects work with stereo panning.
  • Touch screen control.

Installation

Extract the zip to your favourite media device, dsdoom will now read files from the directory where you put dsdoom.nds when the launcher supports the argv protocol.

For a launcher that supports argv and works on many devices see http://devkitpro.org/hbmenu.

Select Standard Game from the initial menu to start a single player game.

Using the latest hbmenu you can use .argv files to pass arguments to DS Doom which gives you the ability to use any PrBoom compatible PWADs and DEHs. DS Doom will accept most arguments you can pass to PrBoom but we offer no guarantees that all of them will work as expected.

User guide

Wifi connection

To play online using wifi, you're going to want to have a PC with port 5030 opened/forwarded. Run prboom_server.exe with the number of players specified using the -N command line parameter. There are other parameters for such things as maps and coop; check out the prboom_server documentation. The server waits until the given number of players connect and then the game begins.

Now that you have the server running, you will want to set up the DSes. Make sure that WFC data is set in firmware on the DSes. Next, edit the prboom.cfg file on the card and change the server "name:port" line under misc. You are ready to start. Launch dsdoom.nds and choose the network game option in the initial menu.

FAQ

When will G6 or other media device be supported?

Assuming your device uses DLDI autopatching, which most modern cards do, then everything should be working fine.


Why did I get a Guru Meditation data abort error?

As of now, online netplay is particularly unstable. Restart the game and continue playing.


Where do I get the PrBoom server?

You can get the PrBoom server for your chosen platform from the PrBoom Site. dsdoom is based on prboom 2.4.2.


I don't have Doom, where can I get a WAD to play?

You can use the shareware doom WAD, download it from the dos games archive.


Controls

D-Pad - Movement

Up/Down - Forward/Backward

Right/Left - Look right/left

A - Fire

B - Action

X - Toggle run

Y - Undefined

Start - open menu

Select - Toggle weapon inventory

L/R - Strafe left/right

Hold B+L/R - Zoom in/out (automap)

Start+Select - Alter console mode

Known issues

http://code.google.com/p/dsdoom/issues/list

Changelog

1.2.1 2011-08-20

  • Restore automap zoom controls.
  • Prevent freeze on changing SFX volume.
  • Bring up keyboard for save name editing.
  • A & B buttons operate as select & back in menus.

PWAD and DEH Support 2011-08-14

  • With the release of hbmenu 0.4.1 we now have the ability to pass command lines to DS Doom which makes it particularly easy to run mods. Have a look at the documentation page for more details.

1.2.0 2011-08-10

  • Update code for latest libnds, dswifi and libfat.
  • Now reads files from nds directory with argv supporting cards.

1.1.2 2007-08-02

  • Rebuilt with latest libnds, dswifi and libfat.
  • Fixed warnings.
  • Zero terminate user string.
  • Remove dead code.
  • Move version info to makefile.
  • Remove banner to allow booting on Supercard.

1.1.1 2006-08-08

  • Replaced old gba_nds_fat code with libfat.
  • Rebuilt with latest toolchain & support libraries.

1.1.0

  • Add Wouter Groeneveld's updates.
  • Enabled automap mode on the lower DS Screen! stats are displayed.
  • On the lower screen too. Option can be set in config file.
    • Automap set to autofollow.
    • Zoom IN/OUT: hold B and press L/R accordingly.
  • Implemented Power save mode! Closing the DS will set DS Doom in.
  • Engine stops running and game will be 'paused'.
  • Screen and Sound system powered down to save battery life.
  • LED blinks to indicate save mode.
  • Disabled LED blinking when playing.On DS Lite, Change Brightness in-game. hold B and press SELECT.
  • Displays loading/saving messages (can take a while).
  • Options/General menu:
    • Cheat code option.
    • Console mode option.
    • Swap DS screens option.
    • All options can be set manually in CFG.
  • Options menu: fixed Y/N (press select/A to emulate Y key).
  • Exit Doom code, powers off the DS device.
  • NDS icon attached (G6, DSX, ... cartridges).
  • Saving: automatically label slot with profile (select a save slot with SElECT. When the name appears, press SELECT again or A to confirm - this will save the game.
  • In DOOM II, add regular shotgun to weapon cycling pool.
  • Other minor fixes and tweaks.

1.0.0 2006-08-08

  • DSDoom loads any Prboom-compatible IWAD file.
  • Single-player is playable at very smooth framerates.
  • Multiplayer network play is possible using DS wifi and prboom_server.exe.
  • Configuration file.
  • Sound effects work with stereo panning.


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