Difference between revisions of "DSMZX"
From GameBrew
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| title = MegaZeux DS | | title = MegaZeux DS | ||
| image = [[File:Dsmzx.jpg|300px]] | | image = [[File:Dsmzx.jpg|300px]] | ||
− | | type = | + | | type = Game Engime |
− | | version = | + | | version = 18 October 2009 |
− | | licence = | + | | licence = GPL v2+ |
| author = kvance | | author = kvance | ||
| website = http://kvance.com/dsmzx/ | | website = http://kvance.com/dsmzx/ | ||
Line 11: | Line 11: | ||
}} | }} | ||
− | + | DSMZX is a port of MegaZeux to the Nintendo DS. It is a game creation system (GCS) inspired by Tim Sweeney/Epic Megagames' classic shareware game ZZT, created in late 1994. | |
DSMZX currently builds against devkitARM-r26, libnds-1.3.8, and libfat-1.0.4. The libnds keyboard graphic has been replaced with this fixed version with better transparency. | DSMZX currently builds against devkitARM-r26, libnds-1.3.8, and libfat-1.0.4. The libnds keyboard graphic has been replaced with this fixed version with better transparency. | ||
==Installation== | ==Installation== | ||
− | + | Download and extract file. | |
− | |||
− | Because of the small amount of main memory on the DS, a SLOT-2 device with extra memory (e.g. SuperCard) is recommended. Without it, large game worlds will run out of memory. | + | [[DLDI|DLDI]] patch .nds file and copy it with files in /games/megazeux/ to the root directory of the card. |
+ | |||
+ | '''Note:''' Because of the small amount of main memory on the DS, a SLOT-2 device with extra memory (e.g. SuperCard) is recommended. Without it, large game worlds will run out of memory. | ||
==User guide== | ==User guide== | ||
Line 25: | Line 26: | ||
==Controls== | ==Controls== | ||
− | Stylus - | + | Stylus - Mouse clicks, Pan around top screen |
− | D- | + | D-Pad - Movement (arrow keys) |
− | A + D- | + | A+D-Pad - Shoot in this direction |
− | B - | + | B - Enter |
− | X - | + | X - Save game |
− | Y - | + | Y - Load game |
− | Start - | + | Start - P (i.e. P to Play in the title screen) |
− | Select - | + | Select - Escape |
− | L - | + | L - Tab |
− | R - | + | R - Toggle keyboard |
==Changelog== | ==Changelog== | ||
− | '''Version 2.1-svnr1454 | + | '''Version 2.1-svnr1454 18 October 2009''' |
− | *Update: Build 2.1 adds fixes for EZFlash hardware | + | * Update: Build 2.1 adds fixes for EZFlash hardware. |
− | [[Category:Homebrew | + | <br> |
+ | [[Category:DS homebrew applications]] | ||
+ | [[Category:DS homebrew games]] | ||
+ | [[Category:Homebrew game engines on DS]] |
Revision as of 14:10, 10 June 2021
MegaZeux DS | |
300px | |
General | |
---|---|
Author(s) | kvance |
Type | Game Engime |
Version | 18 October 2009 |
Licence | GPL v2+ |
Links | |
[Media:Dsmzx21.zip Download] | |
Website | |
[Media:Dsmzx21src.tar.bz2 Source] |
DSMZX is a port of MegaZeux to the Nintendo DS. It is a game creation system (GCS) inspired by Tim Sweeney/Epic Megagames' classic shareware game ZZT, created in late 1994.
DSMZX currently builds against devkitARM-r26, libnds-1.3.8, and libfat-1.0.4. The libnds keyboard graphic has been replaced with this fixed version with better transparency.
Installation
Download and extract file.
DLDI patch .nds file and copy it with files in /games/megazeux/ to the root directory of the card.
Note: Because of the small amount of main memory on the DS, a SLOT-2 device with extra memory (e.g. SuperCard) is recommended. Without it, large game worlds will run out of memory.
User guide
Once the game loads, the top screen shows a zoomed-in portion of the screen, and the bottom screen shows the entire screen scaled to fit.
Controls
Stylus - Mouse clicks, Pan around top screen
D-Pad - Movement (arrow keys)
A+D-Pad - Shoot in this direction
B - Enter
X - Save game
Y - Load game
Start - P (i.e. P to Play in the title screen)
Select - Escape
L - Tab
R - Toggle keyboard
Changelog
Version 2.1-svnr1454 18 October 2009
- Update: Build 2.1 adds fixes for EZFlash hardware.