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Difference between revisions of "DSMZX"

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|lastupdated=2009/10/18
 
|lastupdated=2009/10/18
 
|type=Game engine
 
|type=Game engine
|version=18 October 2009
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|version=2009
 
|license=GPL v2+
 
|license=GPL v2+
 
|download=https://dlhb.gamebrew.org/dshomebrew/dsmzx.7z
 
|download=https://dlhb.gamebrew.org/dshomebrew/dsmzx.7z

Revision as of 01:00, 15 November 2021

MegaZeux DS
Dsmzx.png
General
Authorkvance
Last Updated2009/10/18
TypeGame engine
Version2009
LicenseGPL v2+
Links
Download
Website
Source

DSMZX is a port of MegaZeux to the Nintendo DS. It is a game creation system (GCS) inspired by Tim Sweeney/Epic Megagames' classic shareware game ZZT, created in late 1994.

DSMZX currently builds against devkitARM-r26, libnds-1.3.8, and libfat-1.0.4. The libnds keyboard graphic has been replaced with this fixed version with better transparency.

Installation

Download and extract file.

DLDI patch .nds file and copy it with files in /games/megazeux/ to the root directory of the card.

Notes from developer:

Because of the small amount of main memory on the DS, a SLOT-2 device with extra memory (e.g. SuperCard) is recommended. Without it, large game worlds will run out of memory.

User guide

Once the game loads, the top screen shows a zoomed-in portion of the screen, and the bottom screen shows the entire screen scaled to fit.

Controls

Stylus - Mouse clicks, Pan around top screen

D-Pad - Movement (arrow keys)

A+D-Pad - Shoot in this direction

B - Enter

X - Save game

Y - Load game

Start - P (i.e. P to Play in the title screen)

Select - Escape

L - Tab

R - Toggle keyboard

Changelog

Version 2.1-svnr1454 2009/10/18

  • Update: Build 2.1 adds fixes for EZFlash hardware.

External links