Caisses DS: Difference between revisions

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| image      = [[File:CaisseDSvFinalcover.png]]
| image      = [[File:CaisseDSvFinalcover.png]]
| type        = Puzzle
| type        = Puzzle
| version    = 2006
| version    = 04 update (Thursday 23 October 2008)
| licence    = Mixed
| licence    = Mixed
| author      = Kukulkan
| author      = Kukulkan
| website    = http://kukulcan.palib.info/index.php?page=detail&num=40
| website    = https://web.archive.org/web/20110917005031/http://kukulcan.palib.info/index.php?page=detail&num=40
| download    = Media:CaisseDS.rar
| download    = Media:CaisseDS.rar
| source      =  
| source      =  
}}
}}


Caisses is a Sokoban clone that created by Hiroyuki Imabayashi.In this game, you are a warehouse keeper, and your mission consists in arranging boxes by pushing them onto their designated locations.
Caisses is a Sokoban clone originally made by Hiroyuki Imabayashi with 50 levels. This homebrew is created using Mega Level Editor from REPPA for the competition, the playing area is incorporated into a checkboard containing 192 tiles (19x12). Each box is 16x16 pixel.


It was submitted to the NINTENDOMAX 2006 competition.
It was submitted to the NINTENDOMAX 2006 competition.


==Features==
==Features==
*original graphics
* Original graphics.
*BGM and sound effects
* BGM and sound effects.
*level select
* Level select.
*customizable game presentation and backgrounds
* Customizable game presentation and backgrounds.
*in-game tutorial
* In-game tutorial.
*in French and English
* Available in French and English.


==User guide==
==User guide==
Player has to place the boxes that are shown on the set in zones marked for this purpose. Only thing that needed to do is move them by pushing them to their destination, these can be performed as well with our Stylus with the pad, with the only exception that we can not pull the crates, so player must be careful with every move.
===Gameplay===
You are a warehouse keeper, you must rearrange the crates and store them in destination areas. You can push the creates in all four directions and push only one crate at a time. Once all the crates have been placed, the level is over and you move on to the next level.


[[File:CaisseDSvFinal.jpg]]
===Levels===
The 500 levels (levels 000 to 499):
* 56 levels come from the Arcade version: Boxy Boy (c) 11/1990 Thinking Rabbit/Namco.
* 163 levels of the Sega Game Gear version: Soukoban (c) 1990 Thinking Rabbit/Riverhill Soft.
* 100 levels - Loma (c) Aymeric du Peloux/François Marques/David Skinner/Sven Egevad/Victor Kindermans/Michael Steins/Frantisek Pokorny/Arpad Fekete/Roger Delaporte.
* 20 levels - Cosmonotes (c) Aymeric du Peloux.
* 40 levels - Microcosmos (c) Aymeric du Peloux.
* 40 levels - Minicosmos (c) Aymeric du Peloux.
* 40 levels - Nabokosmos (c) Aymeric du Peloux.
* 20 levels - Picokosmos (c) [http://membres.lycos.fr/nabokos Aymeric du Peloux].
 
The final level is created by the developer.
 
===Options menu===
This menu allows you to choose 1 background among 6 different backgounds (there is 1 hidden) and 1 sprite set among 6 possibilities.
 
===Cheat code===
'''Hidden background:'''
* In the Options menu, keep the X key pressed and press the top left corner of the small table (the one where you can see the walls, character and boxes).
* Be careful the sensitive area is only 7x7 pixels, a voice will say Excellent if you are successful.
* You will then be able to select the hidden background (Naked women) from the Options menu.


==Controls==
==Controls==
Pad or Stylus - Displacement
D-Pad or Stylus - Movement


Y - Change of level
Y - Choose another level


B - Reset level
B - Restart level


A - Cancel a move
A - Undo a move (up to 100)


R - On / Off Music
R - Music on/off


L - On / Off pattern
L - Pattern on/off


START - Access to main menu
Start - Back to main menu
 
==Screenshots==
[[File:CaisseDSvFinal.jpg]]
 
==Changelog==
'''Update Thursday 23 October 2008'''
* Fixed 2 levels. The 500 levels are now all checked and finishable (no more doubt about this).
 
'''Update Saturday 13 September 13 2008'''
* Fixed 40 levels, thanks to Mollusk and the PPC community (logically no more duplicates).
 
'''Update 16 May 2008'''
* Fixed levels 104 and 130, thanks to Mollusk and the PPC community.
 
'''Update 3 March 2007'''
* Creation of an icon for the game, thanks www.ds-xtreme.com for the linker.
* Press Start at startup to skip the intro screens.
* Fixed spitting in applause (Thanks J-War from www.furykane.com).


==Credits==
==Credits==
Aymeric du Peloux, Mollusk, Alekmaul, and Reppa
Aymeric du Peloux, Mollusk, Alekmaul and Reppa.
[[Category:Homebrew applications]]
 
<br>
[[Category:DS homebrew games]]
[[Category:Homebrew puzzle games on DS]]

Revision as of 08:52, 14 June 2021

Caisses DS
File:CaisseDSvFinalcover.png
General
Author(s)Kukulkan
TypePuzzle
Version04 update (Thursday 23 October 2008)
LicenceMixed
Links
[Media:CaisseDS.rar Download]
Website
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Caisses is a Sokoban clone originally made by Hiroyuki Imabayashi with 50 levels. This homebrew is created using Mega Level Editor from REPPA for the competition, the playing area is incorporated into a checkboard containing 192 tiles (19x12). Each box is 16x16 pixel.

It was submitted to the NINTENDOMAX 2006 competition.

Features

  • Original graphics.
  • BGM and sound effects.
  • Level select.
  • Customizable game presentation and backgrounds.
  • In-game tutorial.
  • Available in French and English.

User guide

Gameplay

You are a warehouse keeper, you must rearrange the crates and store them in destination areas. You can push the creates in all four directions and push only one crate at a time. Once all the crates have been placed, the level is over and you move on to the next level.

Levels

The 500 levels (levels 000 to 499):

  • 56 levels come from the Arcade version: Boxy Boy (c) 11/1990 Thinking Rabbit/Namco.
  • 163 levels of the Sega Game Gear version: Soukoban (c) 1990 Thinking Rabbit/Riverhill Soft.
  • 100 levels - Loma (c) Aymeric du Peloux/François Marques/David Skinner/Sven Egevad/Victor Kindermans/Michael Steins/Frantisek Pokorny/Arpad Fekete/Roger Delaporte.
  • 20 levels - Cosmonotes (c) Aymeric du Peloux.
  • 40 levels - Microcosmos (c) Aymeric du Peloux.
  • 40 levels - Minicosmos (c) Aymeric du Peloux.
  • 40 levels - Nabokosmos (c) Aymeric du Peloux.
  • 20 levels - Picokosmos (c) Aymeric du Peloux.

The final level is created by the developer.

Options menu

This menu allows you to choose 1 background among 6 different backgounds (there is 1 hidden) and 1 sprite set among 6 possibilities.

Cheat code

Hidden background:

  • In the Options menu, keep the X key pressed and press the top left corner of the small table (the one where you can see the walls, character and boxes).
  • Be careful the sensitive area is only 7x7 pixels, a voice will say Excellent if you are successful.
  • You will then be able to select the hidden background (Naked women) from the Options menu.

Controls

D-Pad or Stylus - Movement

Y - Choose another level

B - Restart level

A - Undo a move (up to 100)

R - Music on/off

L - Pattern on/off

Start - Back to main menu

Screenshots

File:CaisseDSvFinal.jpg

Changelog

Update Thursday 23 October 2008

  • Fixed 2 levels. The 500 levels are now all checked and finishable (no more doubt about this).

Update Saturday 13 September 13 2008

  • Fixed 40 levels, thanks to Mollusk and the PPC community (logically no more duplicates).

Update 16 May 2008

  • Fixed levels 104 and 130, thanks to Mollusk and the PPC community.

Update 3 March 2007

  • Creation of an icon for the game, thanks www.ds-xtreme.com for the linker.
  • Press Start at startup to skip the intro screens.
  • Fixed spitting in applause (Thanks J-War from www.furykane.com).

Credits

Aymeric du Peloux, Mollusk, Alekmaul and Reppa.


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