Brick Breaker 3D 3DS: Difference between revisions

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=Brick Breaker 3D=
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Time for another homebrew: Brick Breaker 3D. This is the &quot;official&quot; release.<br />
Time for another homebrew: Brick Breaker 3D. This is the &quot;official&quot; release.<br />
Every version from RC1 on is developed by Kero.<br />
Every version from RC1 on is developed by Kero.<br />
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-Fixed a bug that calculated a wrong highscore<br />
-Fixed a bug that calculated a wrong highscore<br />
-Fixed a bug where the game didn't finish after destroying all blocks
-Fixed a bug where the game didn't finish after destroying all blocks
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'''Older screenshots'''<br />
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<span>Spoiler</span>
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(screenshot of BETA 1)<br />
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[[File:proxy.php?image=https%3A%2F%2Fpbs.twimg.com%2Fmedia%2FCXPD44ZWYAAbjIj.png&hash=bb116c0fdd23c361ce3006eec5f9d1b3|class=bbCodeImage LbImage|[​IMG]]]<br />
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(screenshot of BETA 2)
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By the way, did you know that we have a [https://filetrip.net/dl?9gMmtRefOk DS version] as well?
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Revision as of 12:26, 1 May 2020

Template:Infobox 3DS homebrew

Brick Breaker 3D

Time for another homebrew: Brick Breaker 3D. This is the "official" release.
Every version from RC1 on is developed by Kero.

How to install

  • .hax 2.0: Simply copy the "3ds" folder into the root of your big SD card.

.3ds and .cia: Put the content of "3DS_CIA_PUTONSD" on your 3DS' SD card.
.3ds: Put the ".3DS" file into the root of your MicroSD.
.cia: Install with your favourite CIA installer.
other: We supply an *.elf file for advanced users.

Download
-Brick Breaker V1 (*.3dsx, *.cia, *.3ds, *.elf) (MIRROR)
-Brick Breaker V1 (source code) (MIRROR)
-Brick Breaker RC1 (*.3dsx, *.elf) (MIRROR)
-Brick Breaker BETA 5 (*.3dsx, *.elf) (MIRROR)
-Brick Breaker BETA 4 (*.3dsx, *.elf) (MIRROR)
-Brick Breaker BETA 3 (*.3dsx, *.elf) (MIRROR)
-Brick Breaker BETA 2 (*.3dsx, *.elf)
-Brick Breaker BETA 1 (*.3dsx,*.elf) (MIRROR)

Controls (editor):
D-Pad: move the marker
A: change block to destructable one (3 hits)
B: change block to solid one
Y: change block to destructable one (1 hit)
START: Save changes and return to menu

Changelog

Spoiler

BETA 2:
-Added support for Directional Pad, Circlepad, C-Stick and A/Y
-Added bricks (a block with 3 lifes, undestructable brick)
-Random map generator
-Better textures

BETA 3:
-Advanced block collision (still not perfect but I think that it's good enough)
-Fixed a bug where you could see too much of a sprite for one frame
-Added the main menu and "you lost"-screen (and both are ugly :) )
-Added 3D (and I destroyed my eyes doing that)
-Reorganized some parts of the code
-Added a score on the bottom screen (currently every block counts as 1k)
-Improved block reflection at the bumper (changed from int to float)
-Last but not least: a (saved) highscore was added
(the current save might be deleted with a future update)

BETA 4:
-Added audio playback (not the right way to do it and not very good but better than nothing)
-Added credits
-Advanced score system: first hit gives 500, second 1000 and third 1500
-Added instructions
-Added a rainbow effect for the borders at the topscreen
-Prettier main menu
-Fixed some minor stuff

BETA 5:
-Added map loading from text file
-Added map creator
-Fixed some minor stuff

RC 1:
-Tcm0 stopped working on this project and gave everything to Kero
-Better intro music
-Reduced unnecessary RAM usage
-Moved the map editor to the middle of the top screen (looks a bit better)
-Added touchscreen support to the level editor
-Fixed serious framerate drops in the credits (it's still unstable but much higher)
-Fixed a bug where the game didn't recognize that you won (might have led to instant-win before)
-Fixed some collision bugs (but they will stay in the credits 'game')
There seem to be more but the remaining ones aren't that game breaking

Version 1:
-Complete support for the touchscreen
-Fixed some collision bugs (like always)
-Fixed a bug that calculated a wrong highscore
-Fixed a bug where the game didn't finish after destroying all blocks

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