Breakout DS: Difference between revisions

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{{Infobox homebrew
{{Infobox DS Homebrews
| title       = Breakout DS
|title=Breakout DS
| image       = [[File:BreakoutDS.png|300px]]
|image=breakoutdssco.png
| type       = Arcade
|description=Clone of breakout bricks game themed with Mario Bros series.
| version     = 0.1
|author=Scognito
| licence    = Mixed
|lastupdated=2006/12/07
| author      = Scognito2
|type=Arcade Games
| website     = http://scognito.drunkencoders.com/projects/breakoutds.php
|version=0.1
| download    = Media:Breakoutds01.rar
|license=Mixed
| source      =
|download=https://dlhb.gamebrew.org/dshomebrew/breakoutdssco.7z
|website=http://scognito.drunkencoders.com/projects/breakoutds.php
}}
}}
Breakout DS is a clone of the famous breakout/arkanoid/bricks game. In addition it is themed with Mario Bros series things, like power-ups, music, font and backgrounds. It includes an editor to create your own levels. It is one of the PAlib projects.


[[File:Breakoutds.jpg]]
It was submitted to the NEO Summer Coding Contest 2006.  
 
Breakout DS is a clone of the famous breakout/arkanoid/bricks game, and it is themed with mario bros series things, like power-ups, music, font, and backgrounds. It includes an editor to create your own levels.
 
It was submitted for the NEO summer coding contest 2006.  


==Features==
==Features==
*Mario themed:10 levels in ltotal
* Mario themed: 10 levels in total.
*music for each level
* Music for each level, from Mario 1 to Super Mario World 2.
*3 game modes:Normal, Random and Custom
* 3 game modes: Normal, Random and Custom.
*4 power-ups
* 4 power-ups.
* 2 control types.


==User guide==
==User guide==
There are two levels of difficulty:
You have 3 lives and if they reach zero, it's game over.
:Easy: Easy.
:Hard: Bricks will respawned.


We have three lives if they reach zero, GAME OVER.
===Game modes===
* Normal - Clear 10 levels.
* Random - Infinite levels, randomly generated.
* Custom - Draw and play your own levels (10 max).


It has different objects to help or to spite you during the game:
===Difficulty===
* Easy - If you lose a life all the bricks will not be respawned.
* Hard - If you lose a life all the bricks will respawned.


Red Mushroom: Increases the size of the platform.
===Powerups===
Blue Mushroom: decreases the size of the platform.
* Red mushroom - Double size.
Flower: superbola.
* Blue mushroom - Half size.
Iman: the ball gets stuck on the platform.
* Fire flower - Super ball.
* Magnet - Allows you to catch the ball without effort.


Saves both records as levels created by yourself, everything goes to the RAM.
Saves both records as levels created by yourself, everything goes to the RAM.


==Controls==
==Controls==
There are 2 control types:D-Pad or Stylus.
There are 2 control types: D-Pad or Stylus.


D-pad - moving the paddle left-right  
D-Pad - Move paddle left/right  


Up/L/A - launch ball
Up/L/A - Launch ball


Stylus input - moves the paddle, tap the ball for throwing it
Stylus - Move paddle, Tap ball for throwing


==Screenshots==
https://dlhb.gamebrew.org/dshomebrew/breakoutdssco4.png
https://dlhb.gamebrew.org/dshomebrew/breakoutdssco2.png
https://dlhb.gamebrew.org/dshomebrew/breakoutdssco3.png
https://dlhb.gamebrew.org/dshomebrew/breakoutdssco5.png
<!--BEGIN Online Emulator Section-->
==Online Emulator==
{{#tag:html|
<div style='width:520px;height:390px;max-width:100%'><div id='game'></div></div>
<script type='text/javascript'>
{{DS EmulatorJS Settings}}
EJS_core = 'desmume2015';
EJS_gameName = "Breakout DS";
EJS_gameUrl = 'https://dlhb.gamebrew.org/onlineemulators/nds/breakoutdssco.7z';
</script>
{{EmulatorJS Loader}}
}}
{{DS Control Settings}}
<!--END Online Emulator Section-->
==Known issues==
==Known issues==
All save types (levels, hall of fame) are done in ram, so when you turn off the console, everything is cleared (i'll add this feature soon)
All save types (levels, hall of fame) are done in ram, so when you turn off the console, everything is cleared.
 
Music is restarted when pause the game and it doesn't loop since palib doesn't support the feature to know if a channel is busy.


Music is restarted when pause the game and it doesn't loop since palib doesn't support the feature to know if a channel is busy (working on it!)  
==External links==
* Author's website - [https://web.archive.org/web/20160330112314/http://scognito.drunkencoders.com/projects/breakoutds.php http://scognito.drunkencoders.com/projects/breakoutds.php] (archived)




[[Category:Homebrew applications]]
[[Category:Arcade Games on DS]]
[[Category:NEO Summer Coding Compo 2006]]

Latest revision as of 10:42, 4 May 2024

Breakout DS
Breakoutdssco.png
General
AuthorScognito
TypeArcade Games
Version0.1
LicenseMixed
Last Updated2006/12/07
Links
Download
Website

Breakout DS is a clone of the famous breakout/arkanoid/bricks game. In addition it is themed with Mario Bros series things, like power-ups, music, font and backgrounds. It includes an editor to create your own levels. It is one of the PAlib projects.

It was submitted to the NEO Summer Coding Contest 2006.

Features

  • Mario themed: 10 levels in total.
  • Music for each level, from Mario 1 to Super Mario World 2.
  • 3 game modes: Normal, Random and Custom.
  • 4 power-ups.
  • 2 control types.

User guide

You have 3 lives and if they reach zero, it's game over.

Game modes

  • Normal - Clear 10 levels.
  • Random - Infinite levels, randomly generated.
  • Custom - Draw and play your own levels (10 max).

Difficulty

  • Easy - If you lose a life all the bricks will not be respawned.
  • Hard - If you lose a life all the bricks will respawned.

Powerups

  • Red mushroom - Double size.
  • Blue mushroom - Half size.
  • Fire flower - Super ball.
  • Magnet - Allows you to catch the ball without effort.

Saves both records as levels created by yourself, everything goes to the RAM.

Controls

There are 2 control types: D-Pad or Stylus.

D-Pad - Move paddle left/right

Up/L/A - Launch ball

Stylus - Move paddle, Tap ball for throwing

Screenshots

breakoutdssco4.pngbreakoutdssco2.png

breakoutdssco3.pngbreakoutdssco5.png

Online Emulator

Can use gamepad or customise in the control settings.
Nintendo DS 🎮 Keyboard
C-a.png Kb-z.png
C-b.png Kb-x.png
C-x.png Kb-a.png
C-y.png Kb-s.png
C-start.png Kb-enter.png
C-select.png Kb-v.png
C-l.png Kb-q.png
C-r.png Kb-e.png
C-pad.png Kb-dpad.png

Known issues

All save types (levels, hall of fame) are done in ram, so when you turn off the console, everything is cleared.

Music is restarted when pause the game and it doesn't loop since palib doesn't support the feature to know if a channel is busy.

External links

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