BootCtr 3DS: Difference between revisions

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<youtube>_rdHWEJwhLA</youtube>


=BootCtr - A simple boot manager for 3DS=
https://raw.githubusercontent.com/thiagokokada/BootCtr/master/bootctr.png
 
BootCtr is a simple boot manager for 3DS.


Based on 3DS Homebrew Launcher code by [Smealum][hbl]. The original version is
It is based on 3DS Homebrew Launcher code by [https://github.com/smealum/3ds_hb_menu Smealum]. The original version is from [https://gbatemp.net/threads/release-homebrew-emergency-launcher.399394/ mashers]. This version removed some unused code used by Homebrew Launcher that isn't necessary in a simple bootloader, and added some interesting new features.
from [mashers][hbe]. This version removed some unused code used by Homebrew
Launcher that isn't necessary in a simple bootloader, and added some
interesting new features.
Any question can be done in the [official topic][ofc] in GBAtemp forum.


==Features==
==Features==
 
* Supports both .3dsx files and binary payloads (for example, /Cakes.dat, /ReiNand.dat, /rxTools/sys/code.bin, etc).
* Supports both `.3dsx` files and binary payloads (for example, `/Cakes.dat`,
* Supports advanced features in .3dsx files, like network support.
* `/ReiNand.dat`, `/rxTools/sys/code.bin`, etc.).
* Boot delay, to increase the boot rate chance of CFWs like rxTools and CakesFW.
* Supports advanced features in `.3dsx` files, like network support.
* Allows up-to 16+1 (16 using keys plus 1 default) homebrews in O3DS, up-to 22+1 homebrews in N3DS.
* Boot delay, to increase the boot rate chance of CFWs like rxTools and
* Support for boot screens, including an ASCII art (default) or custom images in [https://xem.github.io/3DShomebrew/tools/image-to-bin.html BGR] format.
CakesFW.
* Allows up-to **16+1** (16 using keys plus 1 default) homebrews in O3DS,
up-to **22+1** homebrews in N3DS.
* Support for boot screens, including an ASCII art (default) or custom
images in [BGR][bgr] format:
 
http://img.youtube.com/vi/_rdHWEJwhLA/0.jpg
 
http://www.youtube.com/watch?v=_rdHWEJwhLA


==Installation==
==Installation==
(Optional, but recommended) Install HomeMenuHax and set up autoboot.


* (Optional, but recommended) Install [HomeMenuHax][hmh] and set up autoboot.
Modify, according to your needs, the included boot_config.ini file.
* Modify, according to your needs, the included `boot_config.ini` file.
* Copy both `boot.3dsx` and `boot_config.ini` to the root of your SD card.
* For splash screen, look inside `splash` folder for some ready to use `.bin`
files (including source file/preview in `.png` format), or use the included
`img2bgr.sh` script to convert your own images (or convert them using this
[site][i2b]). Dont't forget to edit `boot_config.ini` to include `splash_file`
option in the desired entry.


==Usage==
Copy both boot.3dsx and boot_config.ini to the root of your SD card.


* Boot up your homebrew hax as usual.
For splash screen, look inside splash folder for some ready to use .bin files (including source file/preview in .png format).
* If you do nothing, then `boot_default.3dsx` (or anything that you setup in
* Alternatively you can use the included img2bgr.sh script to convert your own images.
`[DEFAULT]` section) will be launched.
* Or convert them using the [https://xem.github.io/3DShomebrew/tools/image-to-bin.html online tool].
* If you want to load an alternative launcher, hold down a button (configured
according your `boot_config.ini`) to boot it.


==Compiling==
Dont't forget to edit boot_config.ini to include splash_file option in the desired entry.


First, clone this repository including the submodules:
==User guide==
===How to use===
Boot up your homebrew hax as usual.


    $ git clone --recursive https://github.com/m45t3r/BootCtr.git
If you do nothing, then boot_default.3dsx (or anything that you setup in [DEFAULT] section) will be launched.


Compile a new binary using the included `Makefile` and [devkitPro][dkp].
If you want to load an alternative launcher, hold down a button (configured according your boot_config.ini) to boot it.


If devkitPro is correctly installed all you need to do is:
===Covert image to BIN===
You can use the following online tool to generate compatibile image format, [https://xem.github.io/3DShomebrew/tools/image-to-bin.html 3DS Homebrew tool: image to BIN converter], which allows you to convert common image formats to BGR.


    $ make
Remember that 3DS top screen has a resolution of 400x240, so you should convert any image to this resolution first.


And copy the new `boot.3dsx` file to your SD card. Do not forget to copy
==Media==
`boot_config.ini` too.
'''BootCtr for 3DS with boot screen support''' (http://www.youtube.com/watch?v=_rdHWEJwhLA Thiago Kenji Okada]) <br>
Alternatively you can run the command below too (needs `zip` and `git`
<youtube>_rdHWEJwhLA</youtube>
installed):
 
    $ make release
 
To generate a .zip file including all source code and auxiliary files, ready
for distribution.


===License===
==Changelog==
'''v2.0.0 26 Jan 2016'''
This release adds support for boot screens. By default there is a nice ASCII boot screen that is embedded in the application, however there is support for external custom boot screens by passing a properly converted BGR image to the option splash_image.


The original source code ([Homebrew Launcher][hbl]) does not have a proper
license, and since this code is derived from it I can't simple change the
license for something that I would like. The `README.md` from HBL says:
> ""Feel free to use code from hbmenu for your own projects, so long as you
give credit to its original authors.""
In the section below we give proper credits to everyone that helped creating
this project. Of course, all of my modifications is distributed in a similar
license, so go ahead and fork and do something interesting.
CakeBrah does not seem to have a proper license too. However, [brahma][bhm]
uses a license similar to MIT (see `README-brahma` for details), and
CakeBrah is a derived work so it should use a similar license.
[inih][inh] is distributed under New BSD License, while [libkhax][khx] (not
used directly, however it is a dependency of CakeBrah) uses MIT license.


==Credits==
==Credits==
* smealum and everyone that worked in the [https://github.com/smealum/3ds_hb_menu Homebrew Launcher].
* mashers, for the original source code of [https://gbatemp.net/threads/release-homebrew-emergency-launcher.399394 HBL-Emergency].
* Cpasjuste, for some ideas from [https://github.com/Cpasjuste/CtrBootManager CtrBootManager].
* benhoyt, for [https://github.com/benhoyt/inih inih].
* mid-kid and others, for [https://github.com/mid-kid/CakeBrah CakeBrah].
* pbanj from GBAtemp for the [https://gbatemp.net/threads/re-release-bootctr-a-simple-boot-manager-for-3ds.401630/page-14#post-6083200 logo and splash screen].


* @smealum and everyone that worked in the [Homebrew Launcher][hbl]
[[Category:3DS homebrew applications]]
* @mashers, for the original source code of [HBL-Emergency][hbe]
[[Category:Homebrew utility applications on 3DS]]
* @Cpasjuste, for some ideas from his [CtrBootManager][cbm]
* @benhoyt, for [inih][inh]
* @mid-kid and others, for [CakeBrah][ckb]
* @pbanj from GBAtemp for the [logo and splash screen][lgs]
* [hbl]: https://github.com/smealum/3ds_hb_menu
* [hbe]: https://gbatemp.net/threads/release-homebrew-emergency-launcher.399394/
* [dkp]: http://devkitpro.org/
* [cbm]: https://github.com/Cpasjuste/CtrBootManager
* [inh]: https://github.com/benhoyt/inih
* [ckb]: https://github.com/mid-kid/CakeBrah
* [hmh]: https://github.com/yellows8/3ds_homemenuhax
* [ofc]: https://gbatemp.net/threads/re-release-bootctr-a-simple-boot-manager-for-3ds.401630/
* [bhm]: https://github.com/patois/Brahma
* [khx]: https://github.com/Myriachan/libkhax
* [bgr]: https://xem.github.io/3DShomebrew/tools/image-to-bin.html
* [lgs]: https://gbatemp.net/threads/re-release-bootctr-a-simple-boot-manager-for-3ds.401630/page-14#post-6083200
* [i2b]: https://xem.github.io/3DShomebrew/tools/image-to-bin.html

Revision as of 02:04, 11 July 2021

Template:Infobox 3DS homebrew

bootctr.png

BootCtr is a simple boot manager for 3DS.

It is based on 3DS Homebrew Launcher code by Smealum. The original version is from mashers. This version removed some unused code used by Homebrew Launcher that isn't necessary in a simple bootloader, and added some interesting new features.

Features

  • Supports both .3dsx files and binary payloads (for example, /Cakes.dat, /ReiNand.dat, /rxTools/sys/code.bin, etc).
  • Supports advanced features in .3dsx files, like network support.
  • Boot delay, to increase the boot rate chance of CFWs like rxTools and CakesFW.
  • Allows up-to 16+1 (16 using keys plus 1 default) homebrews in O3DS, up-to 22+1 homebrews in N3DS.
  • Support for boot screens, including an ASCII art (default) or custom images in BGR format.

Installation

(Optional, but recommended) Install HomeMenuHax and set up autoboot.

Modify, according to your needs, the included boot_config.ini file.

Copy both boot.3dsx and boot_config.ini to the root of your SD card.

For splash screen, look inside splash folder for some ready to use .bin files (including source file/preview in .png format).

  • Alternatively you can use the included img2bgr.sh script to convert your own images.
  • Or convert them using the online tool.

Dont't forget to edit boot_config.ini to include splash_file option in the desired entry.

User guide

How to use

Boot up your homebrew hax as usual.

If you do nothing, then boot_default.3dsx (or anything that you setup in [DEFAULT] section) will be launched.

If you want to load an alternative launcher, hold down a button (configured according your boot_config.ini) to boot it.

Covert image to BIN

You can use the following online tool to generate compatibile image format, 3DS Homebrew tool: image to BIN converter, which allows you to convert common image formats to BGR.

Remember that 3DS top screen has a resolution of 400x240, so you should convert any image to this resolution first.

Media

BootCtr for 3DS with boot screen support (http://www.youtube.com/watch?v=_rdHWEJwhLA Thiago Kenji Okada])

Changelog

v2.0.0 26 Jan 2016 This release adds support for boot screens. By default there is a nice ASCII boot screen that is embedded in the application, however there is support for external custom boot screens by passing a properly converted BGR image to the option splash_image.


Credits

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