Aztec Challenge: Difference between revisions

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{{Infobox homebrew
{{Infobox DS Homebrews
| title       = Aztec Challenge
|title=Aztec Challenge
| image       = [[File:AztecChallengeds.png]]
|image=aztecchallenge.png
| type       = Puzzle/Reflexion
|description=Port of Laser Mayhem,a TI-82 game, by Badja.
| version     = 1.1
|author=Bodom-Child
| licence    = Mixed
|lastupdated=2006/03/17
| author      = Bodom-Child
|type=Puzzle
| website     = http://www.playeradvance.org/forum/showthread.php?t=1637
|version=1.1
| download    = Media:AztecChallengenlevelEditords.zip
|license=Mixed
| source      =
|download=https://dlhb.gamebrew.org/dshomebrew/aztecchallenge.7z
|website=http://www.playeradvance.org/forum/showthread.php?t=1637
}}
}}
Aztec Challenge is a port of a puzzle reflexion game from the Ti-82 graphing calculator, Laser Mayhem by Badja. Not only the content, developer has completely redone the graphics and changed the futuristic atmosphere of the game for a more pre-Columbian civilization atmosphere. This homebrew is made with PAlib.


Aztec Challenge is a basic puzzle game which was originally on the Ti-82 graphing calculator, but it was ported over to the NDS system by Bodom.
It was submitted to the NEO Spring Coding Compo 2006.
 
Not just content only, Bodom-Child has completely redone the graphics and change the mood of the game for a futuristic atmosphere more "pre-Columbian civilization ".


==Features==
==Features==
*completely remade and original graphics  
* Completely remade and original graphics.
*updated gameplay
* Updated gameplay.
*supports french and english (depending on DS settings)
* Support French and English (depending on DS settings).


==Installation==
==Installation==
* .ds.gba - Your progress and total played time will be saved on SRAM, you can continue your game and switch between the levels you've completed using L/R.
* .sc.nds - For Supercard or GBA Movie Player, your progress won't be saved, but you can switch between all levels using L/R (simply download the AztecChallengeSC_GbaMP one).


If you play with the version. Ds.gba (on linker), your progress will be saved on the cartridge, simply select "Continue" on the title screen (no kidding).
==User guide==
The objective is to destroy the crystal by firing fireballs strategically through the levels.


If you play on Supercard (version. Sc.nds), your progress is not saved (maybe later, there I have not found how to), but you can move from one level to another with the shoulder buttons, it compensates.
In order to destroy the crystal completely and pass the level you will have to shoot the fireballs twice, using the Quetzalcoatl Idols to launch fireballs.


Note that the game runs under DSEmu nickel, but without sound.
There will also be different objects and obstacles that will come into your way.


==Objectives==
The first 9 levels are tutorials which will explain you the goal of the differents objects you'll encounter.
The objective of the game is to destroy the glassy looking object by firing fireballs strategically through the levels to reach and destroy it.


==Gameplay==
Once you passed those 9 levels, you can put the cursor on an object to view its effect on the upper screen.
For each level you have to shoot the crystal twice by launching fireballs. These fireballs have to make their way through the level using different objects. The first nine levels are tutorials which will explain you the goal of the differents objects you'll encounter. These nine levels passed, just put the cursor on an object to see its purpose on the upper screen .


===Level Editor===
===Level Editor===
A Level Editor is also included, which allow you to create your own levels and add them directly to a rom, so you can test them directly on your DS .  
A Level Editor is also provided, which allows you to create your own levels and add them directly to a rom, so you can test them directly on the NDS.  


This editor also allow you to save your own levels on your hard drive (in case you want to edit them later), and to send me the levels by a simple click (it's automatic, just send the generated mail). And if your levels are good, they will be in the next versions of the game !
Alternatively you can save your own levels on your hard drive (in case you want to edit them later).


==Controls==
==Controls==
A - Select.
A - Select
 
D-Pad - Move up/down/left/right
 
Start - Pause


D-Pad - Move up, down, left or right.
B - Restart level (during pause)


Start - Pause Menu.
L/R - Switch between levels
 
You can play the game using the buttons or the Stylus.
 
==Screenshots==
https://dlhb.gamebrew.org/dshomebrew/aztecchallenge2.png
https://dlhb.gamebrew.org/dshomebrew/aztecchallenge3.png
 
https://dlhb.gamebrew.org/dshomebrew/aztecchallenge4.png
https://dlhb.gamebrew.org/dshomebrew/aztecchallenge5.png
<!--BEGIN Online Emulator Section-->
==Online Emulator==
{{#tag:html|
<div style='width:520px;height:390px;max-width:100%'><div id='game'></div></div>
<script type='text/javascript'>
{{DS EmulatorJS Settings}}
EJS_core = 'desmume2015';
EJS_gameName = "Aztec Challenge";
EJS_gameUrl = 'https://dlhb.gamebrew.org/onlineemulators/nds/aztecchallenge.7z';
</script>
{{EmulatorJS Loader}}
}}
{{DS Control Settings}}
<!--END Online Emulator Section-->
==Compatibility==
The game is fully playable with emulators Dualis and DSEmuMe (but without sound).


B - In the pause menu restarts the level.
==External links==
* PlayerAdvance.org - http://www.playeradvance.org/forum/showthread.php?t=1637
* NeoFlash - https://www.neoflash.com/forum/index.php?topic=1886.0


You can play the game using the Pad or the stylus.


[[Category:Homebrew applications]]
[[Category:Puzzle Games on DS]]
[[Category:Action Games on DS]]
[[Category:NEO Spring Coding Compo 2006]]

Latest revision as of 09:13, 4 May 2024

Aztec Challenge
Aztecchallenge.png
General
AuthorBodom-Child
TypePuzzle
Version1.1
LicenseMixed
Last Updated2006/03/17
Links
Download
Website

Aztec Challenge is a port of a puzzle reflexion game from the Ti-82 graphing calculator, Laser Mayhem by Badja. Not only the content, developer has completely redone the graphics and changed the futuristic atmosphere of the game for a more pre-Columbian civilization atmosphere. This homebrew is made with PAlib.

It was submitted to the NEO Spring Coding Compo 2006.

Features

  • Completely remade and original graphics.
  • Updated gameplay.
  • Support French and English (depending on DS settings).

Installation

  • .ds.gba - Your progress and total played time will be saved on SRAM, you can continue your game and switch between the levels you've completed using L/R.
  • .sc.nds - For Supercard or GBA Movie Player, your progress won't be saved, but you can switch between all levels using L/R (simply download the AztecChallengeSC_GbaMP one).

User guide

The objective is to destroy the crystal by firing fireballs strategically through the levels.

In order to destroy the crystal completely and pass the level you will have to shoot the fireballs twice, using the Quetzalcoatl Idols to launch fireballs.

There will also be different objects and obstacles that will come into your way.

The first 9 levels are tutorials which will explain you the goal of the differents objects you'll encounter.

Once you passed those 9 levels, you can put the cursor on an object to view its effect on the upper screen.

Level Editor

A Level Editor is also provided, which allows you to create your own levels and add them directly to a rom, so you can test them directly on the NDS.

Alternatively you can save your own levels on your hard drive (in case you want to edit them later).

Controls

A - Select

D-Pad - Move up/down/left/right

Start - Pause

B - Restart level (during pause)

L/R - Switch between levels

You can play the game using the buttons or the Stylus.

Screenshots

aztecchallenge2.pngaztecchallenge3.png

aztecchallenge4.pngaztecchallenge5.png

Online Emulator

Can use gamepad or customise in the control settings.
Nintendo DS 🎮 Keyboard
C-a.png Kb-z.png
C-b.png Kb-x.png
C-x.png Kb-a.png
C-y.png Kb-s.png
C-start.png Kb-enter.png
C-select.png Kb-v.png
C-l.png Kb-q.png
C-r.png Kb-e.png
C-pad.png Kb-dpad.png

Compatibility

The game is fully playable with emulators Dualis and DSEmuMe (but without sound).

External links

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