Avoid 'em all: Difference between revisions

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| title      = Avoid 'em all
| title      = Avoid 'em all
| image      = [[File:Avoidemallds.jpg]]
| image      = [[File:Avoidemallds.jpg]]
| type        = Other
| type        = Action Other
| version    = 1.03
| version    = 1.03
| licence    = Mixed
| licence    = Mixed
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}}   
}}   


Avoid 'em all is a "dodging them all" where to avoid oranges.
Avoid 'em all is a dodging them all game where you have to avoid the falling oranges.


==Objectives==
==User guide==
The goal is to make the best time.
===Gameplay===
You must, armed with your Stylus, avoid the oranges at all costs which break on your red square.


==User guide==
The objective of the game is get the best score.
The ball accelerates rain during your performance, and you will be able to pick up two types of bonuses to help you hold the longest!
 
The orange rain speeds up during your performance, and you will have the opportunity to pick up two types of bonuses to help you last longer!


On the screen are shown time and your life. Time simply indicates your survival time.
'''Time:'''
* Shown on the screen which indicates your survival time.


Life, contrary to what one might think, does not in any case be able to take oranges from time to time. This gauge gradually decreases if you are in one of the two sides of the touch screen: A coordinated 0 or 255 (on the left or right) will lead to the decrease of your life. If it reaches 0, you lose.
'''Life:'''
* Does not in any way allow you to be able to have oranges from time to time. This gauge gradually decreases if you are on one of the two sides of the touch screen:
** A coordinate in 0 or 255 (all to the left or all to the right) will reduce your life. If it reaches 0, you lose.
** This system has been put in place to prevent camping on the edges of the screen.


Bonuses are accrued when catching them. You can see at any time how much you have on the touch screen. They are of two kinds:
===Bonuses===
Interesting part of the game, bonuses are accumulated when you catch them. You can see how many you have at any time on the touchscreen. Use them with the left (slowing down) and right (invincibility) keys, (use the Y and A buttons for left-handed people).


'''Green Apples:''' The game goes into slow for a specified time at the top of the lower screen. You can better identify you when there are many particles. You can get hit in this mode.
'''Green apples:'''  
* The game goes into slow mode for a period of time indicated at the top of the lower screen.  
* You can then better find your way around when there are many particles. You can get hit in this mode.


'''Red particles:''' You become invincible! The space of time (indicated at the top of the lower screen) you can get hit by any particle without losing the game. Effective in high performance, but does it succeed in catching. You can not, however, touch the edges of the screen without losing a life, this is a restricted area!
'''Red tomato:'''
* You become invincible. For a moment (shown at the top of the lower screen) you can get hit by any particle without losing the game.  
* Effective at high performance, but it is still necessary to succeed in catching it.  
* However, you cannot touch the edges of the screen without losing life, it is a forbidden zone.


==Controls==
==Controls==
Stylus - move square
Stylus - Move square


Left or Y - move left
Left/Y - Move left


Right or A - move right
Right/A - Move right


==Changelog==
==Changelog==
'''Version 1.03 22/01/07'''
'''Version 1.03 22/01/07'''
*Fixed bug invincibility
* Fixed invincibility bug.
*Slight decrease in speed of transmission of the balls when they begin to break at high speed
* Slight decrease in speed of sending the balls when they start to surge at high speed.
*Slight change graphics: to avoid the balls are orange, invincibility is represented by a red tomato and green apple slowdown
* Slight modification of the graphics: the balls to be avoided are oranges, invincibility is represented by a red tomato and slowing down by a green apple.


'''Version 1.02 10/01/07'''
'''Version 1.02 10/01/07'''
*The bonus is put in reserve. Use with left or right (using Y and A buttons for lefties).
* Bonuses are stored. Use with left or right (using Y and A buttons for lefties).
*Changing sounds when moving at slow speed (more immersive).
* Changing sounds when going slow motion (more immersive).


'''Version 1.0 10/01/07'''
'''Version 1.0 10/01/07'''
*Initial Release
* Initial Release


==Credits==
==Credits==
Thank you to the entire community of PA
Thank you to the whole PA community.


Thank you to chan #pa.org  
Thank you to chan #pa.org.


Thank you Mollusk for PA_Lib  
Thank you Mollusk for PA_Lib.


[[Category:Homebrew applications]]
<br>
[[Category:DS homebrew games]]
[[Category:Homebrew action games on DS]]
[[Category:Other homebrew games on DS]]

Revision as of 01:51, 1 July 2021

Avoid 'em all
File:Avoidemallds.jpg
General
Author(s)t4ils
TypeAction Other
Version1.03
LicenceMixed
Links
[Media:Avoidemall103ds.rar Download]
Website
[Media:Avoidemall103dssrc.rar Source]
Advertisements

<htmlet>adsense</htmlet>


Avoid 'em all is a dodging them all game where you have to avoid the falling oranges.

User guide

Gameplay

You must, armed with your Stylus, avoid the oranges at all costs which break on your red square.

The objective of the game is get the best score.

The orange rain speeds up during your performance, and you will have the opportunity to pick up two types of bonuses to help you last longer!

Time:

  • Shown on the screen which indicates your survival time.

Life:

  • Does not in any way allow you to be able to have oranges from time to time. This gauge gradually decreases if you are on one of the two sides of the touch screen:
    • A coordinate in 0 or 255 (all to the left or all to the right) will reduce your life. If it reaches 0, you lose.
    • This system has been put in place to prevent camping on the edges of the screen.

Bonuses

Interesting part of the game, bonuses are accumulated when you catch them. You can see how many you have at any time on the touchscreen. Use them with the left (slowing down) and right (invincibility) keys, (use the Y and A buttons for left-handed people).

Green apples:

  • The game goes into slow mode for a period of time indicated at the top of the lower screen.
  • You can then better find your way around when there are many particles. You can get hit in this mode.

Red tomato:

  • You become invincible. For a moment (shown at the top of the lower screen) you can get hit by any particle without losing the game.
  • Effective at high performance, but it is still necessary to succeed in catching it.
  • However, you cannot touch the edges of the screen without losing life, it is a forbidden zone.

Controls

Stylus - Move square

Left/Y - Move left

Right/A - Move right

Changelog

Version 1.03 22/01/07

  • Fixed invincibility bug.
  • Slight decrease in speed of sending the balls when they start to surge at high speed.
  • Slight modification of the graphics: the balls to be avoided are oranges, invincibility is represented by a red tomato and slowing down by a green apple.

Version 1.02 10/01/07

  • Bonuses are stored. Use with left or right (using Y and A buttons for lefties).
  • Changing sounds when going slow motion (more immersive).

Version 1.0 10/01/07

  • Initial Release

Credits

Thank you to the whole PA community.

Thank you to chan #pa.org.

Thank you Mollusk for PA_Lib.


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