Animanatee

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Revision as of 04:16, 9 November 2012 by HydeWing (talk | contribs)
Animanatee
File:Animanateeds.PNG
General
Author(s)DekuTree64
TypeMultimedia
Version1.5b
LicenceMixed
Links
[Media:Animanatee15bds.zip Download]
Website
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Animanatee v1.5b Flipbook animation program for your DS. Create your own animations.

It was voted the 15th Top DS homebrew in the 2009 best DS homebrew contest.

Features

  • 2D Animation Tool for the DS
  • Tools: Brush (1-16 pixels), Eraser, Fill, Color Picker, Pointer locator
  • Half-tone: Brush paints solid, halftone (checkerboard) or quartertone
  • Pressure sensitivity setting for the Brush
  • 59 color slots (plus an alpha color)
  • Fill tool sensitivity (bridge 1 or 2 pixel gaps)
  • Canvas: 2-layered (Background & Foreground)
  • Merge both layers into the active one
  • Copy an entire layer (BG or FG) and paste this in the active layer (whether BG or FG)
  • Scroll active layer (virtual torus)
  • Onion skinning: show previous, next or both frames of the Foreground grayed-out style
  • Zoom in 2x, 4x, 8x or 16x
  • Mask and Reverse Mask a color
  • Adjustable framerate
  • Exports animation as .avi

User guide

File:Animanateedspenguinds.gif

File Converter: Animanatee converter

Animanatee files (Animation00-Animation99.anm) can be turned into .avi files either internally (Start/Save As/Export AVI) or externally through a small command-line executable that takes the Animationxx.anm file as input and outputs an Animationxx.avi file. This .avi file can be uploaded to eg YouTube without any issues.

Animanatee produces an uncompressed AVI file. Open it with Microsoft GIF Animator and save as .gif. Alternatively use "SUPER".

Convert .anm files to .avi from windows

Control

START - File menu

L or R Shoulder buttons - Tools menu

Left or Y - Previous Frame

Right or A - Next Frame

Hold Up or X - Fill/Erase/ColorPicker

Hold Down or B - Cursor/Grab

Media

Known Issues

Animation show won't save, the error message says "Device Not Found"

Changelog

1.5b

  • Preview is now loaded one frame at a time, to reduce memory usage (this was effectively cutting the maximum animation size in half).

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