Advanced Sound Library: Difference between revisions

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The Advanced Sound Library (ASlib) is a new sound library for the NDS.
The Advanced Sound Library (ASlib) is a new sound library for the NDS.


==Features==
==Features==
*MP3 engine
*MP3 engine.
*Audio engine
*Audio engine.


==User guide==
==User guide==
'''MP3 engine:'''
===MP3 engine===
:mp3 is decoded on the arm7, so use nearly no CPU time on the arm9
MP3 is decoded on the arm7, so use nearly no CPU time on the arm9.
:stereo & surround modes available (surround works even for mono mp3s)
 
:up to 44Khz/stereo/96Kbps, though I recommend using 32Khz/stereo/80Kbps max, which is enough for the DS and works great with up to +25%/-100% pitching
Stereo & surround modes available (surround works even for mono mp3s).
:support real-time pitching (changing the playing speed of the mp3)
 
:support real-time volume and panning change
Up to 44Khz/stereo/96Kbps, though I recommend using 32Khz/stereo/80Kbps max, which is enough for the DS and works great with up to +25%/-100% pitching.
:the mp3 can be paused and restarted
 
:the mp3 can be set to loop automatically
Support real-time pitching (changing the playing speed of the mp3).
:support playing from RAM and streaming from FAT or EFS
 
:you can disable the mp3 engine if you want, to get 2 more channels
Support real-time volume and panning change.
 
The MP3 can be paused and restarted.
 
The MP3 can be set to loop automatically.
 
Support playing from RAM and streaming from FAT or EFS.
 
You can disable the mp3 engine if you want, to get 2 more channels.
 
===Audio engine===
Can use the whole 16 DS channel or only the first half (so you can use an external mod player, for example).
 
Support standard or surround/fx mode (16 channels in standard mode (-2 if mp3), 8 in surround/fx mode (-1 if mp3)).
 
Simple sound playing using a priority system: if no channel is available, stop a sound that has less priority than the new one to play it, or skip it if all sounds have more priority.
 
Possibility to reserve a particular channel so it won’t be used in the channel pool by the priority playing system. You can then manage the reserved sound channels manually.
 
Surround or pseudo-reverb can be activated per sound (works great with mono sounds).


'''Audio engine:'''
Support real-time volume, panning and pitch modifications for each sound.
:can use the whole 16 DS channel or only the first half (so you can use an external mod player, for example)
:support standard or surround/fx mode (16 channels in standard mode (-2 if mp3), 8 in surround/fx mode (-1 if mp3))
:simple sound playing using a priority system: if no channel is available, stop a sound that has less priority than the new one to play it, or skip it if all sounds have more priority.
:possibility to reserve a particular channel so it won’t be used in the channel pool by the priority playing system. You can then manage the reserved sound channels manually.
:surround or pseudo-reverb can be activated per sound (works great with mono sounds)
:support real-time volume, panning and pitch modifications for each sound
:support sound looping


Support sound looping.


The lib comes with a template and a example of what you can do with it.
The lib comes with a template and a example of what you can do with it.

Revision as of 06:46, 16 May 2021

Advanced Sound Library
General
Author(s)Noda
TypeAudio
Version1.0
LicenceMixed
Links
[Media:Advancedsoundlibraryds.rar Download]
Website
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The Advanced Sound Library (ASlib) is a new sound library for the NDS.

Features

  • MP3 engine.
  • Audio engine.

User guide

MP3 engine

MP3 is decoded on the arm7, so use nearly no CPU time on the arm9.

Stereo & surround modes available (surround works even for mono mp3s).

Up to 44Khz/stereo/96Kbps, though I recommend using 32Khz/stereo/80Kbps max, which is enough for the DS and works great with up to +25%/-100% pitching.

Support real-time pitching (changing the playing speed of the mp3).

Support real-time volume and panning change.

The MP3 can be paused and restarted.

The MP3 can be set to loop automatically.

Support playing from RAM and streaming from FAT or EFS.

You can disable the mp3 engine if you want, to get 2 more channels.

Audio engine

Can use the whole 16 DS channel or only the first half (so you can use an external mod player, for example).

Support standard or surround/fx mode (16 channels in standard mode (-2 if mp3), 8 in surround/fx mode (-1 if mp3)).

Simple sound playing using a priority system: if no channel is available, stop a sound that has less priority than the new one to play it, or skip it if all sounds have more priority.

Possibility to reserve a particular channel so it won’t be used in the channel pool by the priority playing system. You can then manage the reserved sound channels manually.

Surround or pseudo-reverb can be activated per sound (works great with mono sounds).

Support real-time volume, panning and pitch modifications for each sound.

Support sound looping.

The lib comes with a template and a example of what you can do with it.

Known issues

This library build using a way old DKP version: devkitPro r21 and libnds 20071023, newer version may not compile it because the IPC system was removed.

Credits

IPC sound system and streaming is based on cold_as_ice streaming example.

Audio stream filling / mp3 decoding based on ThomasS mp3 decoding example.

ASM stereo desinterleave function was made by Thoduv.

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