15th Floor: Difference between revisions

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{{Infobox homebrew
{{Infobox DS Homebrews
| title       = The 15th Floor
|title=The 15th Floor
| image       = [[File:15thfloor1ds2.jpg]]
|image=the15thfloor.png
| type       = Adventure
|description=An adventure/puzzle game inspired by Hotel Dusk, Myst, and Crimson Room.
| version     = 1.1
|author=Tombot
| licence    = Mixed
|lastupdated=2009/12/11
| author      = tombot
|type=Adventure
| website     = https://gbatemp.net/threads/new-original-adventure-game-for-nds.191836/
|version=1.1
| download    = https://dlhb.gamebrew.org/dshomebrew/9031-The15thFloor1.1.rar
|license=Mixed
|download=https://dlhb.gamebrew.org/dshomebrew/the15thfloor.7z
|website=https://gbatemp.net/threads/new-original-adventure-game-for-nds.191836
}}
}}
Built by a team of adventure-game lovers, The Fifteenth Floor is an adventure game featuring original character art, 3D models, and music. The game (developed by MindWave) has been 5 months into production, and is nearing completion. It has been inspired by games such as Myst, Crimson Room and Phoenix Wright.
Built by a team of adventure-game lovers, The Fifteenth Floor is an adventure game featuring original character art, 3D models, and music. The game (developed by MindWave) has been 5 months into production, and is nearing completion. It has been inspired by games such as Myst, Crimson Room and Phoenix Wright.


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==User guide==
==User guide==
In The 15th Floor, you will be Jacob Fazi, a troubled man running from a past filled with tragedy. Gameplay is inspired by escape-the-room game, where you have to explore different locations, look for clues and solve puzzles.
In The 15th Floor, you will be Jacob Fazi, a troubled man running from a past filled with tragedy.  


Gameplay is inspired by escape-the-room game, where you have to explore different locations, look for clues and solve puzzles.
==Screenshots==
https://dlhb.gamebrew.org/dshomebrew/the15thfloor2.png
https://dlhb.gamebrew.org/dshomebrew/the15thfloor3.png
<!--BEGIN Online Emulator Section-->
==Online Emulator==
{{#tag:html|
<div style='width:520px;height:390px;max-width:100%'><div id='game'></div></div>
<script type='text/javascript'>
{{DS EmulatorJS Settings}}
EJS_core = 'desmume2015';
EJS_gameName = "The 15th Floor";
EJS_gameUrl = 'https://dlhb.gamebrew.org/onlineemulators/nds/the15thfloor.7z';
</script>
{{EmulatorJS Loader}}
}}
{{DS Control Settings}}
<!--END Online Emulator Section-->
==Changelog==
==Changelog==
'''1.1'''
'''1.1'''
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Special thanks to DSGM for making this project possible.  
Special thanks to DSGM for making this project possible.  


<br>
==External links==
[[Category:DS homebrew games]]
* GBAtemp - https://gbatemp.net/threads/new-original-adventure-game-for-nds.191836
 
 
[[Category:Homebrew adventure games on DS]]
[[Category:Homebrew adventure games on DS]]

Latest revision as of 05:27, 3 May 2024

The 15th Floor
The15thfloor.png
General
AuthorTombot
TypeAdventure
Version1.1
LicenseMixed
Last Updated2009/12/11
Links
Download
Website

Built by a team of adventure-game lovers, The Fifteenth Floor is an adventure game featuring original character art, 3D models, and music. The game (developed by MindWave) has been 5 months into production, and is nearing completion. It has been inspired by games such as Myst, Crimson Room and Phoenix Wright.

Feature

  • 77 different backgrounds.
  • A working inventory system.
  • A basic conversation system.
  • Use items and solve puzzles to escape the 15th Floor.

User guide

In The 15th Floor, you will be Jacob Fazi, a troubled man running from a past filled with tragedy.

Gameplay is inspired by escape-the-room game, where you have to explore different locations, look for clues and solve puzzles.

Screenshots

the15thfloor2.pngthe15thfloor3.png

Online Emulator

Can use gamepad or customise in the control settings.
Nintendo DS 🎮 Keyboard
C-a.png Kb-z.png
C-b.png Kb-x.png
C-x.png Kb-a.png
C-y.png Kb-s.png
C-start.png Kb-enter.png
C-select.png Kb-v.png
C-l.png Kb-q.png
C-r.png Kb-e.png
C-pad.png Kb-dpad.png

Changelog

1.1

  • Text irregularities are fixed.
  • Fixed a couple bugs with the inventory, but nothing terribly noticeable.
  • Y's and P's font fixed/better look.

Credits

Special thanks to DSGM for making this project possible.

External links

Advertising: