Griffon Legend 3DS

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Griffon Legend 3DS

The Griffon Legend is an action RPG with screen-to-screen map. It features original storyline and design made in 16-bit style RPG's of SNES/GENESIS era.

Originally The Griffon Legend was written in FreeBASIC using SDL for graphics and FMOD for sound/music. That restricted the game to be released for Windows only. The Griffon Legend was rewritten in plain C using SDL and SDL_mixer to be ported to GCW-Zero, the source code is licensed under GPL2 license.

The port to 3DS is based on the GCW-Zero code:

Credits:

The original game is by Syn9 (written in FreeBASIC), it was ported to c for GCW-Zero handheld by Dmitry Smagin. This game uses a fake 3DS SDL layer made me (NOP90) and some open source libs: ctrulib, citro3d, sf2d, sfil, libnsbmp, stb_vorbis

Changelog

Ver. 1.0 (12 February 2017)

  • Fixed CIA version

Ver. 1.0RC1 (13 December 2016)

  • Fixed crashes
  • Fixed the invulnerability bug happening loading a saved game

Ver. 1.0beta (10 December 2016)

  • Fixed many bugs
  • Added music
  • Warning: this version of the game doesn't work with Citra.

Ver. 1.0alpha (05 December 2016)

  • First alpha release
  • Game should be fully playable but is mostly untested
  • Sfx are enabled but not the background musics (too slow to load and can cause some crashes)
  • Only 3DSX format since final release

Installation

In the zip there is a folder with the 3dsx and the smdh files inside, to be used with a homebrew launcher. All the resources are included in the executable using romfs.

The game creates a GriffonLegend inside the 3ds folder if doesn't exist. Here will be saved your savefiles and game configs.

Commands

  • PAD - moving
  • A - attack / select
  • B - open/close item menu
  • X - main menu / back

Screenshots

gl1.pnggl2.png

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