HODE for Switch

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Revision as of 04:53, 3 April 2023 by HydeWing (talk | contribs) (Created page with "{{Infobox Switch Homebrews |title=Heart of Darkness |image=heartofdarknessswitch.png |description=hode is a rewrite of the engine used in the game Heart of Darkness made by Amazing Studio. |author=usineur |lastupdated=2020/11/23 |type=Action |version=0.2.9d |license=Mixed |download=https://dlhb.gamebrew.org/switchhomebrews/heartofdarknessswitch.7z |website=https://www.ferb.fr/switch/ |source=https://github.com/usineur/hode |donation= }} {{#seo: |title=Switch Homebrew Ga...")
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Heart of Darkness
File:Heartofdarknessswitch.png
General
Authorusineur
TypeAction
Version0.2.9d
LicenseMixed
Last Updated2020/11/23
Links
Download
Website
Source

Usineur has ported Heart of Darkness (HODE) to Nintendo Switch. HODE is a rewrite of the engine used in the game Heart of Darkness, which was originally developed by Amazing Studio. Grégory Montoir is the creator of HODE.

About The Game

Heart of Darkness is a platform game that follows a cinematic style similar to Éric Chahi's Another World. The main character, Andy, embarks on a journey to find his beloved dog, Whisky, amidst a world full of dangers. The game progresses through a linear storyline, and the player must solve puzzles and navigate through various environments while protecting Andy from malicious shadows, wildlife, and perilous obstacles. In addition to basic movements such as running, jumping, and climbing, players can also access certain sections of the game where Andy acquires new abilities. One of these abilities is the plasma cannon which allows Andy to shoot lightning and disintegrate shadows. Andy can also use special powers to offensively destroy trees grown from seeds. Players have unlimited attempts, with the game returning Andy to the most recent checkpoint after death.

Installation

  • Create the directory /switch/hode
  • Copy into it all datafiles (see Datafiles), hode.nro and hode.ini
  • Enjoy

Datafiles

dark_hod.lvl
dark_hod.mst
dark_hod.sss
fort_hod.lvl
fort_hod.mst
fort_hod.sss
hod.paf
isld_hod.lvl
isld_hod.mst
isld_hod.sss
lar1_hod.lvl
lar1_hod.mst
lar1_hod.sss
lar2_hod.lvl
lar2_hod.mst
lar2_hod.sss
lava_hod.lvl
lava_hod.mst
lava_hod.sss
pwr1_hod.lvl
pwr1_hod.mst
pwr1_hod.sss
pwr2_hod.lvl
pwr2_hod.mst
pwr2_hod.sss
rock_hod.lvl
rock_hod.mst
rock_hod.sss
setup.dat

Media

Heart of Darkness (PS1) - Full Game Walkthrough - (NeoGamer - The Video Game Archive)

Screenshots

heartofdarknessswitch-01.pngheartofdarknessswitch-02.png

Controls

  • Left D-pad or Left joystick - Move Andy
  • A - Jump
  • B or ZR - Run
  • Y - Use weapon / power
  • X - Special power
  • Select - Skip cutscene
  • Start - Exit confirmation screen

Changelog

0.2.9d:

  • Import 0.2.9a, 0.2.9b, 0.2.9c and 0.2.9d changes
    • added gain to sounds
    • added no-hit cheat for 'rock' and 'lava'
    • added original sounds limiter (16 channels)
    • fixed checkpoint 7 for 'lar1' screen 19
    • fixed some bounding box checks
    • fixed sound glitches when resuming the game after a cutscene
    • added PSX hint screens
    • added 'volume' submenu
    • fixed sounds volume and panning
    • fixed walk on chain bridge in 'lar1' screen 3
    • fixed gate not closing in 'lar2' screen 8

0.2.9:

  • Import 0.2.9 changes
    • added PSP and Wii platforms specific code
    • added support for PC demo v1.0 data files
    • fixed screen state for 'fort' screens 16 and 17
    • fixed checkpoint for 'pwr1' screen 21
    • fixed PAF animation glitches with last frame

0.2.8:

  • Import 0.2.8 changes
    • added PSX background overlays (MDEC)
    • fixed crash playing paf animation #3 with Italian PC data files

0.2.7:

  • Import 0.2.7 changes
    • added 'projection' submenu
    • added PSX backgrounds (MDEC)
    • fixed menu on big endian platforms

0.2.6:

  • Import 0.2.6 changes
    • added initial code for menu
    • added initial code for PSX sounds (SPU ADPCM)
    • fixed skull animation in 'rock' screen 18

0.2.5

  • Import 0.2.5 changes
    • fixed spiders and worms movement
    • several fixes for big endian platforms

0.2.4

  • Import 0.2.4 changes
    • fixed Amigo walk path in 'pwr2' screen 7
    • fixed glowing stone puzzle in 'lar2'
    • fixed missing trigger for switch #0 in 'lar1'

0.2.3

  • Import 0.2.3 changes
  • Fix autosave on Vita

0.2.2:

  • Import 0.2.2 changes
  • Fix "wonky" controls on PS Vita

0.2.0:

  • First public release

Credits

External links

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