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Sprite Combat is a "Rock Paper Scissors"-like game where the user chooses an option between a Sword, Energy Ball and Shield. | Sprite Combat is a "Rock Paper Scissors"-like game where the user chooses an option between a Sword, Energy Ball and Shield. | ||
And then the CPU chooses an option for itself. And then a comparison is made between what overpowers what. | And then the CPU chooses an option for itself. And then a comparison is made between what overpowers what. | ||
:Sword >> Energy | |||
Sword >> Energy | :Energy >> Shield | ||
Energy >> Shield | :Shield >> Sword | ||
Shield >> Sword | |||
Where ">>" represents "overpowers". | Where ">>" represents "overpowers". |
Revision as of 09:02, 26 July 2012
Sprite Combat | |
File:Spritecombatds.jpg | |
General | |
---|---|
Author(s) | WinterAce |
Type | Strategy |
Version | 2.1 |
Licence | Mixed |
Links | |
[Media:SpriteCombat.zip Download] | |
Website |
<htmlet>adsense</htmlet>
Sprite Combat is a unique implementation of Rock, Paper, Scissors on the Nintendo DS.
This game was developed with the help of DS Game Maker and uses the PAlib library.
User guide
Sprite Combat is a "Rock Paper Scissors"-like game where the user chooses an option between a Sword, Energy Ball and Shield. And then the CPU chooses an option for itself. And then a comparison is made between what overpowers what.
- Sword >> Energy
- Energy >> Shield
- Shield >> Sword
Where ">>" represents "overpowers".
Gain points if you beat the opponent, win when you gain 10 points.
Controls
Up/Down - select character, press arrow to changes
Stylus - move the main menu
Start - exit the Help menu
A - select character.
Compatibility
Tested on: Flashcard iPlayer OS 1.0.6 with firmware 1.2
Media
Changelog
v2.1
- Sound effects
- Featuring a snick of the story mode
- The ROM name is now without the version number (saving)
- Even better fading (now even the text and sprites fade in!)
- "Press B to go back." added in many places to help users
- Refined the code a bit
- Fixed some places where the text was placed irregularly
v2.0
- Added a Help doc
- Added a nice Credits doc
- Fixed bug where the scores don't reset to 0
- Records that keep track of your no. of wins and losses
- SAVING! Yes, there is saving now
- Minor Bug fixes to the text
- Score required to win reduced from 20 to 10
- New Game Icon
- Removed the white background on request
- Changed the font for better readability
- "Opponent's Score:" - "Opponent:" and "Your Score" - "You:"
v1.1
- Added Fading in combat mode
- Refined Fading to give better effects
- Somewhat better animations
v1.0
- Initial Release
Credits
All character sprites have been taken from www.spriters-resource.com. All other sprites are a property of WinterAce.
Game made with DS GAME MAKER with PAlib library.