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Steam Ponk: Difference between revisions

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Steam Ponk is a pong game designed for 2 players both holding a Nintendo DS, controlling paddles on each side. Clouds and obstacles periodically scroll in from the dual screen.
Steam Ponk is a pong game designed for 2 players both holding a Nintendo DS, controlling paddles on each side. Clouds and obstacles periodically scroll in from the dual screen. It takes 60 hours to develop and was made in C/C++, with minimal libraries (nds lib & PAlib).


It takes 60 hours to develop and was made in C/C++, with minimal libraries (nds lib & PAlib).
The game involved in the Toronto Game Jam 2009.


==Installation==
==Installation==

Revision as of 05:01, 24 July 2012

Steam Ponk
File:Steamponkds.gif
General
Author(s)Invisible Team Ninja Squid
TypeArcade
Version2.1
LicenceMixed
Links
[Media:Steamponkds.rar Download]
Website
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Steam Ponk is a pong game designed for 2 players both holding a Nintendo DS, controlling paddles on each side. Clouds and obstacles periodically scroll in from the dual screen. It takes 60 hours to develop and was made in C/C++, with minimal libraries (nds lib & PAlib).

The game involved in the Toronto Game Jam 2009.

Installation

  1. Download and extract file
  2. Copy it to the root directory of the card

User guide

Keep a good lookout as the ball will start to move quickly at the beginning of the game. Right at the start will see that the terrain changes.

Depending on the land which the ball would change speed, if it is in the water, the speed is slower. If it goes to ground, the speed increases.

Beware of buildings, and the ball will bounce off them, with the clouds, which will greatly hinder vision, and floating enemies that attack you and make "paddle" smaller, making it harder to hit the ball.

File:Steamponkds2.gif

Controls

Up and Down - movement for player 1

X and B - movement for player 2

Compatibility

Tested on: FlashCard DSTT / TTDS with Firmware 1.17

Changelog

v2.1 June 11, 2009

  • Improved graphics.
  • More obstacles.
  • Nasty bug fixed.

v2.0

  • Added title screen.
  • Better collision, better rebounds, more enemies and variety
  • Possibly even better looking.

v1.0

  • Released Original TOJam Version

Credits

Team Invisible Ninja Squid (Squid Team):

Programmer, Designer: Gillian Laidlaw
Artist, Designer: Miguel Sternberg
Artist, Level Designer: Parrish Ziganian
Artist: Andrew Brykcznski

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