3DS CWAV Dumper: Difference between revisions

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| source =  https://github.com/TeamFail/3DS-Audio-Dumper
| source =  https://github.com/TeamFail/3DS-Audio-Dumper
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==3DS CWAV Dumper==
=3DS CWAV Dumper=


So I've been working on a tool after doing a small amount of research. This tool, as you guessed, dumps 3DS audio files. What's cool, is that if you have the ability to dump your RAM, you can dump these audio files.
So I've been working on a tool after doing a small amount of research. This tool, as you guessed, dumps 3DS audio files. What's cool, is that if you have the ability to dump your RAM, you can dump these audio files.
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You can use RAM dumps, or anything that you can rip audio data out of (In the future, that could even be from Roms and decrypted firmware).
You can use RAM dumps, or anything that you can rip audio data out of (In the future, that could even be from Roms and decrypted firmware).


To use the application, you will need a few things:


To use the application, you will need a few things:
# The app (Duh)
# The app (Duh)
# A RAM dump (You'll need an exploited 3DS for this. If you have more than one, you might get additional audio that another dump may not have. Try running a game for a minute or two prior to dumping.) Use this application to dump the appropriate ram: http://gbatemp.net/threads/homebrew-development.360646/page-19#post-4908000
# A RAM dump (You'll need an exploited 3DS for this. If you have more than one, you might get additional audio that another dump may not have. Try running a game for a minute or two prior to dumping.) Use this application to dump the appropriate ram: http://gbatemp.net/threads/homebrew-development.360646/page-19#post-4908000
# Winamp/Foobar2000 and the vgmstream plugin (This is optional, however, if you want to test the streams you've dumped, you'll need this)
# Winamp/Foobar2000 and the vgmstream plugin (This is optional, however, if you want to test the streams you've dumped, you'll need this)


==Changelog:==


===Changelog:===
* 0.5: Added file streaming support to properly support files 1GB and larger, minor main form changes.
* 0.5: Added file streaming support to properly support files 1GB and larger, minor main form changes.
* 0.4a: Fixed a few more formats. Some endianness wasn't implemented properly. Oops.
* 0.4a: Fixed a few more formats. Some endianness wasn't implemented properly. Oops.
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* 0.1: Initial release.
* 0.1: Initial release.


===Supported dump formats are:===
==Supported dump formats are:==
* CWAV (CTR Waves)
* CWAV (CTR Waves)
* CSAR (CTR Sound Archives)
* CSAR (CTR Sound Archives)
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This program is still in beta (It's getting there though!!), so don't be surprised if it crashes somehow. It's a great program, but it is still a little rough around the edges.
This program is still in beta (It's getting there though!!), so don't be surprised if it crashes somehow. It's a great program, but it is still a little rough around the edges.


===Credits where they are due:===
==Credits where they are due:==
* Ris312 for the original CWAV file format specification thread that I referenced from
* Ris312 for the original CWAV file format specification thread that I referenced from
* Jambo51 for giving me a snippet of code he adapted that fixed any and all scanning bugs
* Jambo51 for giving me a snippet of code he adapted that fixed any and all scanning bugs

Revision as of 04:39, 21 September 2021

Template:Infobox-3DS-Homebrews

3DS CWAV Dumper

So I've been working on a tool after doing a small amount of research. This tool, as you guessed, dumps 3DS audio files. What's cool, is that if you have the ability to dump your RAM, you can dump these audio files.

Now, it dumps in the original binary formats. Want proof that this application works? I managed to dump the following audio clip with it:

Surprise 1: Click here and listen for a surprise!!!

Surprise 2: Click here.

You can use RAM dumps, or anything that you can rip audio data out of (In the future, that could even be from Roms and decrypted firmware).

To use the application, you will need a few things:

  1. The app (Duh)
  2. A RAM dump (You'll need an exploited 3DS for this. If you have more than one, you might get additional audio that another dump may not have. Try running a game for a minute or two prior to dumping.) Use this application to dump the appropriate ram: http://gbatemp.net/threads/homebrew-development.360646/page-19#post-4908000
  3. Winamp/Foobar2000 and the vgmstream plugin (This is optional, however, if you want to test the streams you've dumped, you'll need this)

Changelog:

  • 0.5: Added file streaming support to properly support files 1GB and larger, minor main form changes.
  • 0.4a: Fixed a few more formats. Some endianness wasn't implemented properly. Oops.
  • 0.4: Added CSEQ support, fixed a bug in SSEQ reading, and added folders for each extracted filetype.
  • 0.3b: Fixed a major error when the program read the wrong offset for filesize and dumped very small files. BE SURE TO UPDATE TO THIS VERSION!
  • 0.3a: Forgot to switch up a few flags and and whatnot. Oops.
  • 0.3: Program optimizations, added more file formats for ripping.
  • 0.2: Added file scanning, and made the overall program a bit better, easier, and faster to use. Includes .CWAV and .CSAR ripping support.
  • 0.1: Initial release.

Supported dump formats are:

  • CWAV (CTR Waves)
  • CSAR (CTR Sound Archives)
  • SSEQ (DS Sound Sequence)
  • CSTM (CTR Stream)
  • CSEQ (CTR Sequence)

This program is still in beta (It's getting there though!!), so don't be surprised if it crashes somehow. It's a great program, but it is still a little rough around the edges.

Credits where they are due:

  • Ris312 for the original CWAV file format specification thread that I referenced from
  • Jambo51 for giving me a snippet of code he adapted that fixed any and all scanning bugs

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