PixelRoad 3DS: Difference between revisions

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==Default levels:==
==Default levels:==
To create custom levels, make your own level in BMP format and put it in levels folder named as NUM.bmp where NUM is the number of the level.<br />
To create custom levels, make your own level in BMP format and put it in levels folder named as NUM.bmp where NUM is the number of the level.<br />
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Revision as of 08:08, 14 September 2021

Template:Infobox-3DS-Homebrews

PixelRoad

Hello everyone.
I was thinking to create something to show what can be done with lpp with a simple syntax (I think LUA is more user-friendly than C/C++) so i created this stupid "demo" game homebrew (i think i'll make it a real game hb after the implementation in lpp of a real graphic lib like openGL or SDL) which is more a sample for developer then a usefull game.
In this game, you have to guide a pixel with your touchscreen from a start point (green) to a finish point (blue).
I said it is more a demo because it was developed in 5 minutes and it has only one level (just to show lpp syntax as i said).

Last Update:

New version for this hb, now it can be considered a real game-homebrew!

  • Added timing for your play, test your accuracy and your speed!
  • Added possibility to take screenshot of your result.
  • Added new default levels
  • Added possibility to load custom levels, you need only Paint to create new levels

Default levels:

To create custom levels, make your own level in BMP format and put it in levels folder named as NUM.bmp where NUM is the number of the level.

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