AmplituDS: Difference between revisions

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==Installation==
==Installation==
#Download the zipfile for AmplituDS and unzip it.  
#Download the zipfile for AmplituDS and unzip it.  
#The 'amplituds' folder which you now extracted out of the zipfile needs to be placed  
#The 'amplituds' folder which you now extracted out of the zipfile needs to be placed on your media-card. Not necessarily in root anymore like v3; AmplituDS will search for the folder on your card as of version 3.1.  
on your media-card. Not necessarily in root anymore like v3; AmplituDS will search  
for the folder on your card as of version 3.1.  
#DLDI patch amplituds.nds or amplituds.ds.gba (whichever you want to use) and put  
#DLDI patch amplituds.nds or amplituds.ds.gba (whichever you want to use) and put  
it anywhere on your media-card. If you don't know what DLDI patching is, check  
it anywhere on your media-card. If you don't know what DLDI patching is, check  
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==Controls==
==Controls==
[[File:Amplituds.jpg]]
D-Pad/ touchscreen  - left and right (the ship automaticly moves forward)
D-Pad/ touchscreen  - left and right (the ship automaticly moves forward)



Revision as of 09:29, 30 May 2012

AmplituDS
File:Amplitudscover.jpg
General
Author(s)Sander Stolk
TypeRhythmic Shooter
Version4.0
LicenceMixed
Links
[Media:Amplitudsv4.zip Download]
Website
Source
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<htmlet>adsense</htmlet>


AmplituDS is the first project by Sander Stolk for the NDS, and it was also one of the first homebrew games to feature music and not only that, but on top of that it's actually also used as gameplay element. This game is actually based on the gameplay of Amplitude for the PlayStation 2, from the creators who also made Guitar Hero later on.

Features

  • Awesome gameplay
  • With sweet music
  • Highscores are used for unlocking
  • Greatly enhanced looks and feel
  • Support for a lot of flashcards due to using DLDI
  • The ability to insert own music and/or target-layout! :)
  • Check the stage creation tutorial section below

Installation

  1. Download the zipfile for AmplituDS and unzip it.
  2. The 'amplituds' folder which you now extracted out of the zipfile needs to be placed on your media-card. Not necessarily in root anymore like v3; AmplituDS will search for the folder on your card as of version 3.1.
  3. DLDI patch amplituds.nds or amplituds.ds.gba (whichever you want to use) and put

it anywhere on your media-card. If you don't know what DLDI patching is, check this link.

New stages are uploaded on the forums, which are free to download and insert into AmplituDS. These downloadable stages and instructions on how to insert them can be found here.

Controls

File:Amplituds.jpg D-Pad/ touchscreen - left and right (the ship automaticly moves forward)

Left shoulder button - Shooting targets on the left

X - Shooting targets in center

Right shoulder button - shooting targets on the right

Y - Powerups

Start - Exiting the game/ results menu

Left-handed and right-handed controls are available in the options menu. This switches the functionality between the D-Pad and the ABXY-buttons from the above mentioned functionality. And you can opt between default controls and pad controls. Default controls use the above mentioned L, X and R scheme for shooting and the Y-button for enabling powerups. The pad controls uses Y, X and A for shooting and the B-button for enabling powerups instead.

Media

Two movies are currently available.

Movie 1 Movie 2

FAQ

I get the message "FAT could not be initialized". What's wrong?

  • You probably forgot to patch the .nds file with DLDI. See the setup section of

this readme. If you did patch, it seems your DLDI doesn't work correctly with AmplituDS.

I get the message "Could not find amplituds folder". What's wrong?

  • You probably forgot to put the amplituds folder on your media card. If you -did-

put it there, make sure it's stored on root and see if that helps. AmplituDS can only find the folder if it's stored not deeper than 3 directories.

Changelog

4.0

  • A new and improved way of adding worlds and stages! With the ease of dropping in a folder.
  • New layouts and settings formats (made easy by a converter created by Aaron)
  • Making hitting the targets more visual.
  • Create several new looks for targets.
  • Freestyle possibly working in menus; thanks to Dementedioser for bringing it to my attention
  • Instruments marked to be played in the background could fail; thanks to Aaron for bringing it to my attention
  • Wrong menu option highlighted for 1/30th of a second when going to a new menu; thanks to Aaron for bringing it to my attention
  • Scoring inconsistency when using autoblaster in certain situations; thanks to Aaron for bringing it to my attention

v3.1

  • Approximately twice as fast start up time.
  • Anti-aliasing used for 3D graphics.
  • The targets are not missing sections anymore.
  • The 'amplituds' folder does not need to be placed in the root of your media card anymore, it is searched for. Meaning you can have it as a subfolder of a "data" folder on your card for example.
  • Max-Media Dock users should not have to set their clock to 00:00 anymore (untested).

Credits

retrohead, tssf, LDAs DevilSpawn, tepples Chris Huelsbeck, Chris Hampton, Little Elk, Milan Kolarovic (acumen), Aaron, creators of libmikmod, creator of SylphDS(ficedula), creators of libnds and devkitpro (wintermute and dovoto), creator of DLDI (chishm).

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