Nazi Zombies - Portable 3DS: Difference between revisions

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{{Infobox 3DS Homebrews
{{Infobox 3DS Homebrews
|title=Nazi Zombies - Portable
|title=Nazi Zombies Portable
|image=nazizombiesportable3ds.png
|image=nazizombiesportable3ds.png
|description=Call of Duty: Zombies demake, powered by various Quake sourceports.
|description=Call of Duty: Zombies demake, powered by various Quake sourceports.
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|source=https://github.com/nzp-team/nzportable
|source=https://github.com/nzp-team/nzportable
}}
}}
Nazi Zombies: Portable is a Call of Duty: Zombies demake, developed for the PSP since 2009, that utilizes enhanced forks of the Quake engine.  
Nazi Zombies: Portable is a Call of Duty: Zombies demake, developed for the [[Nazi Zombies Portable PSP|PSP]] since 2009, that utilizes enhanced forks of the Quake engine.  


On a basic level, the game is comparable in features to Call of Duty: World at War, with gameplay components implemented albeit with some minor differences. However, most of the World at War maps and their associated features are not yet present in the game. While various small features from Call of Duty: Black Ops have been incorporated, they are not as widespread as compared to World at War.
On a basic level, the game is comparable in features to Call of Duty: World at War, with gameplay components implemented albeit with some minor differences. However, most of the World at War maps and their associated features are not yet present in the game. While various small features from Call of Duty: Black Ops have been incorporated, they are not as widespread as compared to World at War.

Revision as of 10:44, 24 March 2023

Nazi Zombies Portable
Nazizombiesportable3ds.png
General
Authornzp-team
TypeShooter
Version2.0.0-nightly
LicenseMixed
Last Updated2023/02/21
Links
Download
Website
Source

Nazi Zombies: Portable is a Call of Duty: Zombies demake, developed for the PSP since 2009, that utilizes enhanced forks of the Quake engine.

On a basic level, the game is comparable in features to Call of Duty: World at War, with gameplay components implemented albeit with some minor differences. However, most of the World at War maps and their associated features are not yet present in the game. While various small features from Call of Duty: Black Ops have been incorporated, they are not as widespread as compared to World at War.

It's important to note that the game still contains several bugs that are being worked on.

Installation

Extract the archive into /3ds/.

You can also play the WebGL version at https://nzp.gay/

Screenshots

nazizombiesportable3ds-01.pngnazizombiesportable3ds-02.png

nazizombiesportable3ds-03.pngnazizombiesportable3ds-04.png

Media

Nazi Zombies Portable Running On a 3DS! (TheGreatErrol)

Credits

  • Blubswillrule: Coding, Models, GFX, Sounds, Music.
  • Ju[s]tice: Maps, Models, GFX.
  • Jukki: Coding.
  • Biodude: Sounds.
  • Dr_Mabuse1981: Coding.
  • Naievil: Coding, NX Port, 3DS Port.
  • MotoLegacy: Coding, GFX, Music, 3DS Port.
  • Derped_Crusader: Models, GFX.
  • Rinnegatamante: VITA Port.

Special Thanks:

  • Spike: FTEQW.
  • Shpuld: Clean-CSQC.
  • Crow_Bar: dQuake.
  • st1x51: dQuakePlus.
  • fgsfdsfgs: QuakespasmNX.
  • masterfeizz: ctrQuake.
  • Diabolikal: ctr/QS HLBSP implementation.
  • Havok.
  • Azenn: GFX help.
  • Marty P.: Music help.
  • BCDeshiG: Heavy bug testing.
  • The many Quakespasm contributors: well, erm, Quakespasm.

External Links

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