Doctor Lord: Difference between revisions

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Doctor Lord is an adventure style survival game for the NDS.  
Doctor Lord is an adventure style survival homebrew game for the NDS.  


It was participant in the Scenery Beta 2009.
It was participant in the [https://nds.scenebeta.com/noticia/doctor-lord-ds Scenery Beta 2009].


==User Guide==
==User Guide==
Line 21: Line 21:


==Controls==
==Controls==
Everything is done with the stylus.
Control with the Stylus.


==Compatibility==
==Compatibility==
Tested on: ITouch DS Flashcard with firmware 3.2e
Tested on:  
:Supercard DSONEi Flashcard with firmwares 3.0 and Evolution 1.0 SP8
 
ITouch DS Flashcard with firmware 3.2e <br>
Supercard DSONEi Flashcard with firmwares 3.0 and Evolution 1.0 SP8 <br>


==Changelog==
==Changelog==
'''0.5'''
'''0.5'''
*Complete recoding in C + +
* Complete recoding in C ++.
*Supported backup (with a mini-menu on purpose)
* Backup supported (with an express mini-menu).
*Change in gfx
* Modification of gfx.
*Advanced dialogues available
* Advanced dialogs available.
*Moving around the map complete
* Complete movements on the map.
*Management of transitions and chapters
* Management of chapters and transitions.
*Object Management
* Management of objects.
*The first puzzle
* First puzzle.
*Appearance of the objectives (of sorts under Chapters)
* Appearance of objectives (sort of sub-chapters).
*The first chapter (almost) complete
* First (almost) complete.


'''0.4.2 September 2, 2009'''
'''0.4.2 September 9'''
*Fonts loaded in gfx (in bin) (September 4)
* Fonts loaded into gfx (in bin) (September 4).
*New font. (in test)
* New font (in test).
*Test with Arial (5/09)> unreadable :/
* Test with Arial (5/09)> illegible.
*Old Abandoned solutions. > Text displayed in 8bit. (9 spetembre)
* Old solutions abandoned. > Text displayed in 8bit (September 9).
*New parameter Isay (int color).
* New parameter of iSay (int color).
*Fix a bug where certain funds (the funds prior to InitDial)
* Fix of the display bug of some backgrounds (put InitDial before the backgrounds).
*Text file without% c ... Color managed differently.
* Text files without% c. Color managed differently.


'''0.4.1 September 2, 2009'''
'''0.4.1 September 2 2009'''
*Correction of the translation
* Correction of the translation.
*Fixed mini game
* Correction of the mini game.
*Fixed fades
* Correction of.


'''O.4 September 1, 2009'''
'''O.4 September 1 2009'''
*Fixed palette logo.bmp (transparency on)
* Correction of the logo.bmp palette (transparency on).
*New GFX (4 rooms, map, Nika, Grudge, mansion outside)
* New GFX (4 pieces , map, Nika, Grudge, outer manor).
*GoTo function to scroll the map.
* goTo function to scroll the map.
*Fixed bug in goTo
* Bug correction in goTo.
*Several sprites 'next' to choose the direction
* Several 'next' sprites to choose the direction.
*Moving on the operational map
* Movement on the operational map.
*Bug 'floor' past (note: do not forget to uncheck transprence)
* Past 'floor' bug (note: do not forget to uncheck transprence).
*First mini games.
* First mini games.
*First Chapter
* First chapter.
*EN version
* EN version.


[[Category:Homebrew applications]]
[[Category:Homebrew applications]]

Revision as of 07:38, 4 June 2021

Doctor Lord
File:Doctorlordds.png
General
Author(s)Sheeft
TypeAdventure
Version0.5
LicenceMixed
Links
[Media:Doclord05ds.zip Download]
Website
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Doctor Lord is an adventure style survival homebrew game for the NDS.

It was participant in the Scenery Beta 2009.

User Guide

Play as Lord Yan, a character who has to investigate the mansion where Fobway will resurface its past.

File:Doctorlordds2.png

Controls

Control with the Stylus.

Compatibility

Tested on:

ITouch DS Flashcard with firmware 3.2e
Supercard DSONEi Flashcard with firmwares 3.0 and Evolution 1.0 SP8

Changelog

0.5

  • Complete recoding in C ++.
  • Backup supported (with an express mini-menu).
  • Modification of gfx.
  • Advanced dialogs available.
  • Complete movements on the map.
  • Management of chapters and transitions.
  • Management of objects.
  • First puzzle.
  • Appearance of objectives (sort of sub-chapters).
  • First (almost) complete.

0.4.2 September 9

  • Fonts loaded into gfx (in bin) (September 4).
  • New font (in test).
  • Test with Arial (5/09)> illegible.
  • Old solutions abandoned. > Text displayed in 8bit (September 9).
  • New parameter of iSay (int color).
  • Fix of the display bug of some backgrounds (put InitDial before the backgrounds).
  • Text files without% c. Color managed differently.

0.4.1 September 2 2009

  • Correction of the translation.
  • Correction of the mini game.
  • Correction of.

O.4 September 1 2009

  • Correction of the logo.bmp palette (transparency on).
  • New GFX (4 pieces , map, Nika, Grudge, outer manor).
  • goTo function to scroll the map.
  • Bug correction in goTo.
  • Several 'next' sprites to choose the direction.
  • Movement on the operational map.
  • Past 'floor' bug (note: do not forget to uncheck transprence).
  • First mini games.
  • First chapter.
  • EN version.

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