Jewel Quest Wii: Difference between revisions

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|license=Mixed
|license=Mixed
|download=https://dlhb.gamebrew.org/wiihomebrews/jewelquestwii.7z
|download=https://dlhb.gamebrew.org/wiihomebrews/jewelquestwii.7z
|website=#LNF
|website=
|source=#LNF
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https://wiibrew.org/wiki/Jewel_Quest
'''Jewel Quest''' is a "3-match" puzzle game similar to Bejeweled or other tile-sliding puzzle games. It is played on a 8 x 8 square grid filled with various items like rubies, diamonds, emeralds, gold skulls, and more.
 
== How to creat new levels ==
# Creat the '''levelX''' directory (where X is the number of the level, caution if the lave level directory is level5 then your directory name have to be level6).
# Copy the background image to the directory previously created en rename it to '''fond.png''' (max size 640x480, 24bits).
# Copy or creat a file '''config.txt''' in this directory and edit this with your options.
 
;Exemple of the config.txt file:
 
:fond_x= // Position of x pixels from the top-left of the background
:fond_y= // Position of y pixels from the top-left of the background
:plateau_x= // Position of x pixels from the top-left of the board (each motiv has a width of 30px)
:plateau_y= // Position of y pixels from the top-left of the board (each motiv has a height of 29px)
:dragon_x= // Position of x pixels from the top-left of the dragon head
:dragon_y= // Position of y pixels from the top-left of the dragon head
:temps_x= // Position of x pixels from the top-left of the dragon tongue
:temps_y= // Position of y pixels from the top-left of the dragon tongue
:vie_x= // Position of x pixels from the top-left of the life level
:vie_y= // Position of y pixels from the top-left of the life level
:score_x= // Position of x pixels from the top-left of the score
:score_y= // Position of y pixels from the top-left of the score
:temps= // time in seconds available for the player to finish the level.
:nbr_motif= // number of item of the level (It has to be as many line as lines "motif=" of your file)
:motif= // used item (0 = Blue head, 1 = Emerald, 2 = Gold, 3 = Saphir, 4 = Red head)
:motif= // motif utilisé (0 = Blue head, 1 = Emerald, 2 = Gold, 3 = Saphir, 4 = Red head)
:motif= // etc...
:nbr_lig= // number of item in height/line (7 here)
:nbr_col= // number of item in large/column (7 here)
:A,A,A,A,A,A,A
:A,A,A,A,A,B,A
:A,A,A,A,A,A,A
:A,A,A,B,A,A,A
:X,A,A,A,A,A,X
:X,X,A,A,A,X,X
:X,X,X,A,X,X,X
:// This is the board : A = Random Item, X = Not modified, [does not work yet: B = Item bloc (grey)]
 
==Screenshot==
[[image:jewelquestwii.jpg]]


==Screenshots==
==Media==
==Media==
<youtube></youtube>
'''game similar to Bejeweled'''<br>
<youtube>_RTWl9aTaZ4</youtube>
 
== External links ==
* Wiibrew - https://wiibrew.org/wiki/Jewel_Quest

Revision as of 03:01, 21 August 2022

Jewel Quest
File:Jewelquestwii.jpg
General
Authormcartman
TypePuzzle
Version1.0
LicenseMixed
Last Updated2008/05/22
Links
Download

Jewel Quest is a "3-match" puzzle game similar to Bejeweled or other tile-sliding puzzle games. It is played on a 8 x 8 square grid filled with various items like rubies, diamonds, emeralds, gold skulls, and more.

How to creat new levels

  1. Creat the levelX directory (where X is the number of the level, caution if the lave level directory is level5 then your directory name have to be level6).
  2. Copy the background image to the directory previously created en rename it to fond.png (max size 640x480, 24bits).
  3. Copy or creat a file config.txt in this directory and edit this with your options.
Exemple of the config.txt file
fond_x= // Position of x pixels from the top-left of the background
fond_y= // Position of y pixels from the top-left of the background
plateau_x= // Position of x pixels from the top-left of the board (each motiv has a width of 30px)
plateau_y= // Position of y pixels from the top-left of the board (each motiv has a height of 29px)
dragon_x= // Position of x pixels from the top-left of the dragon head
dragon_y= // Position of y pixels from the top-left of the dragon head
temps_x= // Position of x pixels from the top-left of the dragon tongue
temps_y= // Position of y pixels from the top-left of the dragon tongue
vie_x= // Position of x pixels from the top-left of the life level
vie_y= // Position of y pixels from the top-left of the life level
score_x= // Position of x pixels from the top-left of the score
score_y= // Position of y pixels from the top-left of the score
temps= // time in seconds available for the player to finish the level.
nbr_motif= // number of item of the level (It has to be as many line as lines "motif=" of your file)
motif= // used item (0 = Blue head, 1 = Emerald, 2 = Gold, 3 = Saphir, 4 = Red head)
motif= // motif utilisé (0 = Blue head, 1 = Emerald, 2 = Gold, 3 = Saphir, 4 = Red head)
motif= // etc...
nbr_lig= // number of item in height/line (7 here)
nbr_col= // number of item in large/column (7 here)
A,A,A,A,A,A,A
A,A,A,A,A,B,A
A,A,A,A,A,A,A
A,A,A,B,A,A,A
X,A,A,A,A,A,X
X,X,A,A,A,X,X
X,X,X,A,X,X,X
// This is the board : A = Random Item, X = Not modified, [does not work yet: B = Item bloc (grey)]

Screenshot

File:Jewelquestwii.jpg

Media

game similar to Bejeweled

External links

Advertising: