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Kirby Vs All-Star: Difference between revisions

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It is a platform game which was inspired by Kirby and varies Nintendo games like Super Mario. In Kirby VS All-Star, player has the ability to control the wind.
This is a DS homebrew platform game inspired by Kirby and varies Nintendo games like Super Mario. In Kirby VS All-Star, you have the ability to control the wind.


==User guide==
==User guide==
Kirby and all his friends hero of video games find themselves together to party. Unfortunately, a bad guy (whose name and design to be determined) and sometimes a curse thrown at our hero, but one, Kirby. Our hero decides to get to work and kick ass for the wicked.
Kirby and all of his video game hero friends all get together to party. Unfortunately, a villain (whose name and design remains to be determined) arrives and casts a curse on all of our heroes except one, Kirby. Our hero therefore decides to get down to work and kick the bad guys' asses.


To kill enemies just clicked, same for the blocks (not present in the demo).
Kirby can only be controlled with a stylus. To make it move forward, press and draw a line in the direction in which you want to move Kirby forward and then release the stylus. Once Kirby is rolling, you can keep pressing to keep him moving, but you can't stop him. It stops on its own after a while.


To control the wind, using the arrows. If it blows a breath contrary to the direction in which advance Kirby, he stops. In the same direction, it accelerates.  
You can make Kirby jump by double tapping. Once it is in the air, other actions are still possible, and you can move it forward with the above methods.


The "trick" is to use this skill: for example, if the wind is going against the direction of Kirby, slow its progression, if it goes up, the jump will remain longer in the air.
To attach the enemies you simply tap on them.
 
You can also control the wind. If the wind is blown against the direction in which Kirby is moving, he will stop. In the same direction, it accelerates. The upward wind keeps Kirby in the air for a few moments (you can still move forward or jump). The downward wind knocks Kirby to the ground and flattens out, allowing certain passages to be passed. The wind also allows you to control small clouds on which Kirby can walk (these last 2 elements are not present in the demo).


==Controls==
==Controls==
Stylus - move (click and sliding in the direction), jump (link 2 times)
Stylus - Move (tap and slide), Jump (tap twice), Attack (tap)


D-pad - handle the wind (by the clouds cross the screen).
D-Pad - Control the wind  


==Compatibility==
==Compatibility==
Tested on: ITouch DS Flashcard with firmware 3.2b  
Tested on:  
:Flashcard R4 DS firmware unofficial 1.18 and 1.19
 
:Flashcard M3 DS Real with unknown firmware
ITouch DS Flashcard with firmware 3.2b <br>
:Flashcard M3i Zero with Sakura firmware 1.30x  
Flashcard R4 DS firmware unofficial 1.18 and 1.19 <br>
:SuperCard DSONEi Flashcard with firmware 3.0
Flashcard M3 DS Real with unknown firmware <br>
Flashcard M3i Zero with Sakura firmware 1.30x <br>
SuperCard DSONEi Flashcard with firmware 3.0 <br>


==Changelog==
==Changelog==
'''Version 0.3'''  
'''Version 0.3'''  
*Game engine is almost finished (qques settings to do). Nothing on the top screen, but a hub is expected to appear shortly).  
* The game engine is almost finished (a few adjustments to be made).  
*Only one level is available, but two others are ready. You do not lose life, no Game Over, and no end detection level.  
* Nothing on the top screen, but a hub should appear very soon).  
*Bonuses are not also present.
* Only one level is available, but 2 others are already ready.  
* There is no loss of life, no Game Over and no end of level detection. Bonuses are also not present.


[[Category:Homebrew applications]]
<br>
[[Category:DS homebrew games]]
[[Category:Homebrew platform games on DS]]

Revision as of 10:17, 11 Haziran 2021

Kirby VS All-Star
File:Kirbyvsallstards.JPG
General
Author(s)Tipiak
TypePlatform
Version0.3
LicenceMixed
Links
[Media:Kirbyvsallstar3ds.rar Download]
Website
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This is a DS homebrew platform game inspired by Kirby and varies Nintendo games like Super Mario. In Kirby VS All-Star, you have the ability to control the wind.

User guide

Kirby and all of his video game hero friends all get together to party. Unfortunately, a villain (whose name and design remains to be determined) arrives and casts a curse on all of our heroes except one, Kirby. Our hero therefore decides to get down to work and kick the bad guys' asses.

Kirby can only be controlled with a stylus. To make it move forward, press and draw a line in the direction in which you want to move Kirby forward and then release the stylus. Once Kirby is rolling, you can keep pressing to keep him moving, but you can't stop him. It stops on its own after a while.

You can make Kirby jump by double tapping. Once it is in the air, other actions are still possible, and you can move it forward with the above methods.

To attach the enemies you simply tap on them.

You can also control the wind. If the wind is blown against the direction in which Kirby is moving, he will stop. In the same direction, it accelerates. The upward wind keeps Kirby in the air for a few moments (you can still move forward or jump). The downward wind knocks Kirby to the ground and flattens out, allowing certain passages to be passed. The wind also allows you to control small clouds on which Kirby can walk (these last 2 elements are not present in the demo).

Controls

Stylus - Move (tap and slide), Jump (tap twice), Attack (tap)

D-Pad - Control the wind

Compatibility

Tested on:

ITouch DS Flashcard with firmware 3.2b
Flashcard R4 DS firmware unofficial 1.18 and 1.19
Flashcard M3 DS Real with unknown firmware
Flashcard M3i Zero with Sakura firmware 1.30x
SuperCard DSONEi Flashcard with firmware 3.0

Changelog

Version 0.3

  • The game engine is almost finished (a few adjustments to be made).
  • Nothing on the top screen, but a hub should appear very soon).
  • Only one level is available, but 2 others are already ready.
  • There is no loss of life, no Game Over and no end of level detection. Bonuses are also not present.


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