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| title = Sprite Combat | | title = Sprite Combat | ||
| image = [[File:Spritecombatds.jpg]] | | image = [[File:Spritecombatds.jpg]] | ||
| type = Strategy | | type = Role Playing Strategy | ||
| version = 2.1 | | version = 2.1 | ||
| licence = Mixed | | licence = Mixed | ||
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==User guide== | ==User guide== | ||
Sprite Combat is a | Sprite Combat is a Rock-Paper-Scissors like game where the user chooses an option between a Sword, Energy Ball and Shield. | ||
And then the CPU chooses an option for itself. And then a comparison is made between what overpowers what. | And then the CPU chooses an option for itself. And then a comparison is made between what overpowers what. | ||
* Sword > Energy. | |||
* Energy > Shield. | |||
* Shield > Sword. | |||
Where | Where > represents overpowers. | ||
Gain points if you beat the opponent, win when you gain 10 points. | Gain points if you beat the opponent, win when you gain 10 points. | ||
==Controls== | ==Controls== | ||
Up/Down - | Up/Down - Select character, Press arrow to changes | ||
Stylus - Move (main menu) | |||
Start - Exit (help menu) | |||
A - Select character | |||
==Media== | ==Media== | ||
<youtube>EGp2Xv75ZzE</youtube> | <youtube>EGp2Xv75ZzE</youtube> | ||
==Compatibility== | |||
Tested on iPlayer (OS 1.2 firmware 1.0.6). | |||
==Changelog== | ==Changelog== | ||
'''v2.1 ''' | '''v2.1 ''' | ||
*Sound effects | * Sound effects. | ||
*Featuring a snick of the story mode | * Featuring a snick of the story mode. | ||
*The ROM name is now without the version number (saving) | * The ROM name is now without the version number (saving). | ||
*Even better fading (now even the text and sprites fade in | * Even better fading (now even the text and sprites fade in. | ||
*"Press B to go back." added in many places to help users | * "Press B to go back." added in many places to help users. | ||
*Refined the code a bit | * Refined the code a bit. | ||
*Fixed some places where the text was placed irregularly | * Fixed some places where the text was placed irregularly. | ||
'''v2.0 ''' | '''v2.0 ''' | ||
*Added a Help doc | * Added a Help doc. | ||
*Added a nice Credits doc | * Added a nice Credits doc. | ||
*Fixed bug where the scores don't reset to 0 | * Fixed bug where the scores don't reset to 0. | ||
*Records that keep track of your no. of wins and losses | * Records that keep track of your no. of wins and losses. | ||
*SAVING! Yes, there is saving now | * SAVING! Yes, there is saving now. | ||
*Minor Bug fixes to the text | * Minor Bug fixes to the text. | ||
*Score required to win reduced from 20 to 10 | * Score required to win reduced from 20 to 10. | ||
*New Game Icon | * New Game Icon. | ||
*Removed the white background on request | * Removed the white background on request. | ||
*Changed the font for better readability | * Changed the font for better readability. | ||
*"Opponent's Score:" - "Opponent:" and "Your Score" - "You:" | * "Opponent's Score:" - "Opponent:" and "Your Score" - "You:". | ||
'''v1.1''' | '''v1.1''' | ||
*Added Fading in combat mode | * Added Fading in combat mode. | ||
*Refined Fading to give better effects | * Refined Fading to give better effects. | ||
*Somewhat better animations | * Somewhat better animations. | ||
'''v1.0''' | '''v1.0''' | ||
*Initial Release | * Initial Release. | ||
==Credits== | ==Credits== | ||
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Game made with DS GAME MAKER with PAlib library. | Game made with DS GAME MAKER with PAlib library. | ||
<br> | |||
[[Category:DS homebrew games]] | |||
[[Category:Homebrew | [[Category:Homebrew role playing games on DS]] | ||
[[Category:Homebrew strategy on DS]] |
Revision as of 05:25, 26 Haziran 2021
Sprite Combat | |
File:Spritecombatds.jpg | |
General | |
---|---|
Author(s) | WinterAce |
Type | Role Playing Strategy |
Version | 2.1 |
Licence | Mixed |
Links | |
[Media:SpriteCombat.zip Download] | |
Website |
<htmlet>adsense</htmlet>
Sprite Combat is a unique implementation of Rock, Paper, Scissors on the Nintendo DS.
This game was developed with the help of DS Game Maker and uses the PAlib library.
User guide
Sprite Combat is a Rock-Paper-Scissors like game where the user chooses an option between a Sword, Energy Ball and Shield.
And then the CPU chooses an option for itself. And then a comparison is made between what overpowers what.
- Sword > Energy.
- Energy > Shield.
- Shield > Sword.
Where > represents overpowers.
Gain points if you beat the opponent, win when you gain 10 points.
Controls
Up/Down - Select character, Press arrow to changes
Stylus - Move (main menu)
Start - Exit (help menu)
A - Select character
Media
Compatibility
Tested on iPlayer (OS 1.2 firmware 1.0.6).
Changelog
v2.1
- Sound effects.
- Featuring a snick of the story mode.
- The ROM name is now without the version number (saving).
- Even better fading (now even the text and sprites fade in.
- "Press B to go back." added in many places to help users.
- Refined the code a bit.
- Fixed some places where the text was placed irregularly.
v2.0
- Added a Help doc.
- Added a nice Credits doc.
- Fixed bug where the scores don't reset to 0.
- Records that keep track of your no. of wins and losses.
- SAVING! Yes, there is saving now.
- Minor Bug fixes to the text.
- Score required to win reduced from 20 to 10.
- New Game Icon.
- Removed the white background on request.
- Changed the font for better readability.
- "Opponent's Score:" - "Opponent:" and "Your Score" - "You:".
v1.1
- Added Fading in combat mode.
- Refined Fading to give better effects.
- Somewhat better animations.
v1.0
- Initial Release.
Credits
All character sprites have been taken from www.spriters-resource.com. All other sprites are a property of WinterAce.
Game made with DS GAME MAKER with PAlib library.